The Darkness Beneath the Hill

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Nov 25, 2022 5:04 pm
OOC:
Yes I thought you were going for the crowbar, and a cane is too big, unless one decide to break it, which Max would consider as a last recourse.
Nov 25, 2022 5:29 pm
OOC:
It's not too long. The crowbar is actually too short (plus, I don't want to tie up a tool we may need to survive).
[ +- ] Dumb medical stuff.
Nov 25, 2022 5:37 pm
OOC:
Sounds good. We’ll go with the cane as the splint and the axe as the walking stick, now let’s get the last two heroes down this wall
Nov 25, 2022 9:46 pm
After hearing LeLand's cries, Pablo looks at Harmon, "After you compadre..." gesturing his hand to the rope.
Nov 26, 2022 5:28 pm
Please catch me if I fall.

Harmon will attempt to climb down.

Rolls

Climbing (20%) - (1d100)

(18) = 18

Bonus die Climbing - (2d10)

(47) = 11

Nov 26, 2022 7:27 pm
Harmon scrambles down with ease.
Nov 26, 2022 8:53 pm
Seeing Harmon make it down, Pablo grabs the rope firmly and starts slowly heading downward.

Rolls

Climbing (30%) - (1d100)

(8) = 8

Bonus die - (2d10)

(43) = 7

Nov 26, 2022 8:55 pm
OOC:
Are we leaving the rope after all?
Nov 26, 2022 9:06 pm
OOC:
I think it's a good idea if we need to get back up to save ourselves. ANd if we need the rope sometimes later, we can always come back to get it.
Nov 26, 2022 9:20 pm
With everyone more or less in one piece you move on. The main passage turns south then continues on with another passage headding west. That passage opens into a wide grotto where no phosphorescent lichen grows. Crystal deposits on the walls glitter in your lamp light. The ceiling's apex is about 150 feet above your heads. Spreading across the far wall is a bizarre, twisted structure fashioned from interlaced bronze pipes and studded with crystals of various size and colours. The pipes pierce the wall in numerous places while the other ends ultimately end in spikes. there is a rock formation 20 feet in front of it, carved into a sort of chair, though its curving seat and back don't look like they were designed with humans in mind.
Nov 26, 2022 9:54 pm
Max moves toward the strange contraption and tries to guess is usage. Having no idea, Max decides that touching the object and closing his eyes may help him to have a better idea because he will then be able to ignore the strangeness of the place and concentrate on teh device itself.
OOC:
I try a push
Last edited November 26, 2022 10:03 pm

Rolls

Int (75%) - (1d100)

(81) = 81

push - (1d10)

(3) = 3

Nov 27, 2022 12:49 am
OOC:
Note that a Push is another 1d100
Nov 27, 2022 12:53 am
As Max steps closer you all see that there are a score of human heads upon the spikes.

https://i.imgur.com/Br7y2Sf.png
Knifesedgegames sent a note to YullyBear
Nov 27, 2022 1:47 am
Ooc: These are real human heads? And if so, how fresh are they?
Last edited November 27, 2022 1:49 am
Nov 27, 2022 11:59 am
OOC:
Max is the only one close enough to see, the rest of you are at the entrance of the chamber.
Nov 27, 2022 12:17 pm
Do not approach, it is horrifying ! It is an instrument made of half living head.

Rolls

Sanity Check (59%) - (1d100)

(77) = 77

Nov 27, 2022 12:20 pm
Max get back some step and is livid when he comes back to his friends.

This is not natural, there is magic involve, I don't believe in magic but I see it here. We're doomed !

Rolls

Sanity Loss - (1d4)

(3) = 3

Nov 27, 2022 2:47 pm
"Magic? ...perhaps..." Gregory steps towards the bizarre structure.
OOC:
Can I roll Occult to investigate this? Also looking at the nature of the heads as well as peering for Joshua's among them.
Nov 27, 2022 2:58 pm
"Unfortunately, the only thing behind us is my rope and a few dead-ends," Percival replies. "so, we will be going towards... whatever it is before us."

Checking on his canary (which he had retrieved from his ruck once he finished treating Leland's break), the Doctor tightens his grip on his pistol and heads forward.
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