Oct 22, 2022 8:13 am
I was asked what tool I would use to run a dungeon crawl in PBP, and my answer is OnTheFlyBattlemaps
I start by finding getting my image of a full dungeon. This is a random one off the internet.
I select the OtFBM and get this standart bit of code
I exchange the background image with my own map url
I see that the map already has grids so I make the OtFBM grid invisible
And by looking at the image, in an imageeditor like MSpaint, I see that a square is about 70 pixel
I set a grid size of 50x50
My current code produces this image where the map coordinates maches the grids, or atleast close enough. :) It does not have to be perfect to get the message across
Now I'm showing the full map. I have two options. I can zoom into an area or I can can introduce a fog of war. I will do both.
Fog of war only reveals the map area that I span. /*f tells it that it is fog of war. r24 my top left cornor and af50 is the bottom right cornor of the map /*fr24af50. As my players explore more and more, I can reveal more and more ares of the map with multiple revals
Zooming is applyed by marking a upper left cornor of the square of your zoom and then the dimention of your zoom box. In this case m23 is my start and it should be 22x27 wide
And there we have it. A map of a dungeon that the players can explore and you as a GM can maintain with realative ease. There offcorse more options to add overlays, spelleffect, character tokens and much much more and have been descripted in the documentation or by Qralloq here
I start by finding getting my image of a full dungeon. This is a random one off the internet.
I select the OtFBM and get this standart bit of code
[map]https://otfbm.io
--Map size, cell size, and panning
/26x14/@c60/b5:10x6
--Tokens
/f7-Alice
/h8-Bob
--Background image
?bg=https://i.imgur.com/jIpAjkT.jpg
[/map]
I exchange the background image with my own map url
/?bg=https://i.pinimg.com/originals/e1/57/61/e157610adc4fe2b1807da129be9d8a8a.jpg
I see that the map already has grids so I make the OtFBM grid invisible
/@n
And by looking at the image, in an imageeditor like MSpaint, I see that a square is about 70 pixel
/@c70
I set a grid size of 50x50
/50x50
My current code produces this image where the map coordinates maches the grids, or atleast close enough. :) It does not have to be perfect to get the message across
[map]https://otfbm.io
/50x50
/@c70
/@n
/?bg=https://i.pinimg.com/originals/e1/57/61/e157610adc4fe2b1807da129be9d8a8a.jpg
[/map]
Now I'm showing the full map. I have two options. I can zoom into an area or I can can introduce a fog of war. I will do both.
Fog of war only reveals the map area that I span. /*f tells it that it is fog of war. r24 my top left cornor and af50 is the bottom right cornor of the map /*fr24af50. As my players explore more and more, I can reveal more and more ares of the map with multiple revals
[map]https://otfbm.io/50x50/@c70/@n
/*fr24af50
/*fm30r34
/?bg=https://i.pinimg.com/originals/e1/57/61/e157610adc4fe2b1807da129be9d8a8a.jpg
[/map]
Zooming is applyed by marking a upper left cornor of the square of your zoom and then the dimention of your zoom box. In this case m23 is my start and it should be 22x27 wide
[map]https://otfbm.io/50x50/@c70/@n
/m23:22x27
/*fr24af50
/*fm30r34
/?bg=https://i.pinimg.com/originals/e1/57/61/e157610adc4fe2b1807da129be9d8a8a.jpg
[/map]
And there we have it. A map of a dungeon that the players can explore and you as a GM can maintain with realative ease. There offcorse more options to add overlays, spelleffect, character tokens and much much more and have been descripted in the documentation or by Qralloq here