TinyChat

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Jan 8, 2024 3:22 am
Psybermagi says:
FYI, though I try to keep up with daily games but weekends are not always daily
You do what you can, Psybermagi. If you have to slow us all down because there's too much going on, that's fine. :)
Jan 8, 2024 3:26 am
ZZZzzz sleep good. What? I'm not addicted. I can quit whenever I want!
Jan 9, 2024 6:26 am
OK I am missing posting rate preferences from (Follow the link HERE and select your preferences)
@Arkmenos - assuming he is daily with his group
@Ishmann - not posted, in a daily group
@Stalker05 - not posted, in a 3/w group
@Lord_Morane - still getting ready

Remember : If you want/need a slower or faster game speak up and I can shuffle characters and groups. I have just the plot device to do so. Isn't magic wonderful? "How did that happen? Because, Magic!"
Jan 10, 2024 5:41 am
Just a heads up. Please post regularly or let us know if you can't.

I am more relaxed with newcomers but once past the intro you are in groups and it affects others. So please just let us know if you can't post for a while and we can play around it or pause if the group agrees.

I have seen games die due to delayed posting causing disinterest or players fighting dirty points. So try to limit it on the games I run
Jan 11, 2024 1:07 am
Reminder & Announcements
The ~Tiny Info~ has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
https://i.imgur.com/t8yLGy8.png or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request. This includes NPC, stores located on base, maps, group PC/player composition, ingame notices, tips and guides.

Common queries are added to Tiny Q&A
Jan 13, 2024 1:25 am
ANNOUNCEMENT : I am bumping Duende HP from 4 to 5 so if you have a duende,goblin,halfling,etc you chances of not dying just went up. Huzzah! Of course that means I can throw bigger things at you too. Use that Agility to try and not to get hit. :)
Jan 13, 2024 1:31 am
Woohoo! Must be all those second breakfasts giving us some additional padding.
Jan 13, 2024 1:51 am
I thought it was elevensees :)
Jan 13, 2024 1:59 am
Here's the amazing thing: the Halfling heritage that the game designer published has only three HP! I have no idea how they thought those poor things were gonna live. Honestly, I guess they just viewed it as a "trait tax" and there would be no way anyone taking Halfling wouldn't burn a trait on Tough.
Last edited January 13, 2024 2:01 am
Jan 13, 2024 2:30 am
The book I have says 4 but in another game I play the DM said 5. Once you start fighting bigger monsters that deal more damage I decided 2 hits and dead is bad. But yeah, veterans might want to consider armor or tough or both depending on fighting style
Jan 13, 2024 2:36 am
Where does armor fit into all of this?
Last edited January 13, 2024 2:36 am
Jan 13, 2024 2:39 am
on the Tiny Info sheet under Veterans (That's you guys now) in Advancement there are some optional rules I am making standard for any who wish to use them

Optional Advanced Rules

Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.

Armor Proficiency :
Medium armor Proficiency (a new Proficiency option) allows you to negate the first point of damage from each conflict.
Heavy armor Mastery, requires medium armor proficiency, allows you to negate the first 2 points of damage from each conflict.
Jan 13, 2024 2:49 am
Oh cool! Good to know I’m a veteran at something! :P

I should look into the shops and stuff too. How quickly do folks earn XP and money? Do folks consider how they want their character to grow or just kind of wing it?
Jan 13, 2024 3:13 am
Encounters are 1 XP each. Though I occasionally give a bonus XP or if encounters or challenges are trivial will require multiple for a single XP. As I start characters in my game below where the system actually does I give 10 XP for the intro then am generous for the next 8 to catch up with the Tiny Dungeon base level.

Most experienced RPG players tend to plan.
Jan 13, 2024 3:31 am
Psybermagi says:
The book I have says 4 but in another game I play the DM said 5.
Every official source I have seen put the Goblin (which is the base of your Duende) at 4 HP. This include the sci-fi version of the Goblin (forgot what it's called). So the 5 for the other GM is a house rule. Which is cool and makes sense for the reason you stated.

Back on armor, for the base traits, you have:
- Tough: get +2 HP.
- Armor: get 3 ablative HP.
- Diehard: drop to 0, then bounce back to 2 once per day.
- You can spend 6 XP to gain 1 HP.

And, having asked earlier, the armor proficiencies are gained like weapon proficiencies. So they are a little cheaper than a full trait.
Jan 13, 2024 3:36 am
The armor master trait is swapped out for the proficiency
Jan 13, 2024 3:42 am
Very good! Sounds like there are a couple ideas to get started with. Perhaps tough is the way to go first if HP/armor is what I’m going for. The armor master trait replaces the proficiency? Does that mean I can spend 8 for the proficiency and then 2 to make it a trait?
Jan 13, 2024 3:43 am
Oh. I misunderstood that. So Blornvid has just the two from heavy armor instead of the three from armor master? And does this mean he no longer needs to repair it?

I guess I'm a little confused now.
Jan 13, 2024 3:44 am
It means you can spend 8 for the proficiency, the bank the 2 for later use. (I assume.)
Jan 13, 2024 3:45 am
daryen says:
So Blornvid has just the two from heavy armor instead of the three from armor master?
Correct.
daryen says:
And does this mean he no longer needs to repair it?
Correct.
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