Hirani's eyes flick to Davit only briefly, to acknowledge the compliment, but they are wide with alertness of... possibly fear... and she says nothing.
Having seen the general layout of the pit's clearings and winding trenches from above, it isn't hard to proceed accurately toward your chosen destination - the center clearing - particularly because you're moving with some deliberation in an attempt to be quiet.
Tobin and Lyriik are able to follow Davit and Hirani by sound, even when they lose sight of them, and so can tell that their comrades' attempts at stealth are a failed cause in these passages of echoing, hardened earth.
OOC:
Pedrop, I'm gonna spend three of your Advantages for you, to keep things moving along. That leaves you one to recover Strain (if you have any?), or pass a Boost to the next Ally to act, or to use to enact some minor narrative effect.
Let us know what you'd like to do with it.
And in the future, if you want to spend your Narrative Symbol results from rolls yourself, please immediately edit your post after rolling to state how you'd like to do so.
And I'll spend 3 of your Advantage to have you guys emerge in an... advantageous spot!... into the central clearing.
It would seem that your opposition has taken a similar approach to the challenge as you four.
Because as you all emerge into the central clearing you see your opposition also emerging into the central clearing, on the far side of it from you. They look like they were also trying to remain unseen, but you've spotted them.
And as you see them, they see you... and then... the silence and stillness erupts with action.
The clearing is littered with piles of rubble, pillars in various states of decay, and some great statues that stand 3 to 4 meters tall.
There are a couple of ruined hovel/mausoleum-like structures around the perimeter of the clearing with gaping holes into their interiors.
OOC:
Alright, so you all are at Long Range from the other group.
As a part of your "Advantageous arrival", you can have cover, or access to higher ground, or a nearby trench you could duck into, or basically, whatever narrative advantage you can think of that the terrain could offer you.
AND you guys have 3 Threats to spend against
them from their poor roll/your good group-Vigilance.
You could do anything from inflict Strain upon then, to give a Setback or increase Difficulty for one roll, or enact a SIGNIFICANT, detrimental narrative effect upon them.
Something that springs to mind, to me, would be a collapse of a nearby wall on them, to either block off mobility options, or even to potentially damage one or more of them.
But I want you guys to get the juices flowing with these Narrative symbols, so please throw out any ideas.
And lastly...
roll initiative, using Cool, please!
:)