[Recruitment] Pirates of the Chain [B&T 1e]

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ClosedBlood & Treasure 1ePrivate1 / dayPiebaldWookie
The Chain is an archipelago, a series of small-ish islands which have been under a massive storm for as long as anyone can remember (there are references to it in nearly pre-historic tomes). However, around three decades ago, the storm lifted. The devil-worshipping Elterian Empire saw this as a sign of diabolic provenance; the world itself was opening up to their recent displays of power. So, they began warring against their neighbours, quickly enveloping and absorbing anyone in their path. Many were taken as slaves, while some got the chance to serve as serfs under Imperial rule. However, their overreach was their undoing; by going to war on so many fronts, even the superior numbers, advanced technology and Hellish interference the Empire could call upon couldn't stop them from over-extending. The Empire withdrew from the fronts to regroup, but not before razing the lands they stood in, to make sure no-one could use them until they returned.

Those who fled the wars moved east, away from the Western Empire and towards The Chain. Now that these islands, seemingly uninhabited, had become available, many chose to set up new lives here, hoping against hope the Empire would not be able to recover enough to move this far East. Now, decades later, they are already putting out feelers as far as the far east of The Chain. Many locals see it as their sworn duty to avenge their fallen friends, family and countrymen, and will defend their new lands to the death.

You are on the front lines of a brewing war. What better time to make a bit of cash?


Nov 5, 2022 12:45 am
https://i.imgur.com/vI5PKwr.jpg
The Chain is an archipelago, a series of small-ish islands which have been under a massive storm for as long as anyone can remember (there are references to it in nearly pre-historic tomes). However, around three decades ago, the storm lifted. The devil-worshipping Elterian Empire saw this as a sign of diabolic provenance; the world itself was opening up to their recent displays of power. So, they began warring against their neighbours, quickly enveloping and absorbing anyone in their path. Many were taken as slaves, while some got the chance to serve as serfs under Imperial rule. However, their overreach was their undoing; by going to war on so many fronts, even the superior numbers, advanced technology and Hellish interference the Empire could call upon couldn't stop them from over-extending. The Empire withdrew from the fronts to regroup, but not before razing the lands they stood in, to make sure no-one could use them until they returned.

Those who fled the wars moved east, away from the Western Empire and towards The Chain. Now that these islands, seemingly uninhabited, had become available, many chose to set up new lives here, hoping against hope the Empire would not be able to recover enough to move this far East. Now, decades later, they are already putting out feelers as far as the far east of The Chain. Many locals see it as their sworn duty to avenge their fallen friends, family and countrymen, and will defend their new lands to the death.

You are on the front lines of a brewing war. What better time to make a bit of cash?


So - this game is a pirate-themed "saltbox" game, loosely based on the Pathfinder Skulls & Shackles AP. I might lift some elements here and there, but this game has no path to follow but what the players choose.

I will be using Blood & Treasure 1e to run this game - it's an OSR system that should be simple to learn for new folks, and flexible enough that I can change some stuff up to suit the game and genre.

If you've never played it before, don't worry - it's broadly compatible with most other OSR games, so if you know one you can manage. I am happy to take newer players as well.

Themes and Content - Players will take the role of pirates - as such, the content may get a little salty (pardon the pun). The bad guys are slavers and devil-worshippers, so there may be some dark themes with them. I can see it being an R-rated game; grim and gritty violence, plenty of bad language and sexuality. After all, you're pirates. Content and themes are open for discussion.

As a rule, players will not associate themselves with the Empire - no slavers, no turncoats, no colonizers. You are playing the underdog, the broken and battered of a dozen lands, all united under the hope of a better future.

As it is a pirate-themed game, yes there will be black powder firearms and cannon.

This also means the game is not only open to, but actively encourages LGBT folks and minority or marginalized peeps to apply and for characters to follow suit - we kinda need an underdog story right about now!

Game Duration & Posting Frequency - I would hope for a daily posting rate, at least. Obviously, things come up and we can work around it. As for duration, we can run an adventure or two and see what we think?

How To Apply - I am fairly new to running games here, so I am happy to go first come, first served in this thread. Probably looking for 5 players at most.

I will post up some more info about cultures and classes shortly, but feel free to throw your hat in the ring before I do!
Last edited November 5, 2022 12:48 am
Nov 5, 2022 2:33 am
This sounds like a good time - count me as interested! I'm new to Blood and Treasure but happy to learn as we go.
Nov 5, 2022 4:15 am
I'd be interested! Love a good pirate story. I have no idea what blood and treasure 1e is but I pick up things quickly. Makes me happy that LGBTQ people are actively encouraged, as I am a non-binary lesbian. Can I join?
Nov 5, 2022 1:55 pm
I up for a good old pirate story.

I will say I have played skulls and sha kles, but like 7 years ago so I'm unlikely to rember any explicit details especially of it only loosely based and names etc are swapped around but I thought I'd be honest.
Nov 5, 2022 4:41 pm
testlum says:
This sounds like a good time - count me as interested! I'm new to Blood and Treasure but happy to learn as we go. I understood it to be this RPG.
That is the correct game - didn't know it was going for free! I will be adding a few classes and changing a few to fit the theme, but I can go over that in more detail shortly.
_rook_king_ says:
I'd be interested! Love a good pirate story. I have no idea what blood and treasure 1e is but I pick up things quickly. Makes me happy that LGBTQ people are actively encouraged, as I am a non-binary lesbian. Can I join?
See the above link for a free version of the game! It's like a stripped-down, OSR-ified 3rd Ed D&D. Lots of fun!

And yes, of course! Any ideas about characters, or do you want to wait for me to deliver some fluff for the setting?
LightOfMidnight says:
I up for a good old pirate story.

I will say I have played skulls and sha kles, but like 7 years ago so I'm unlikely to rember any explicit details especially of it only loosely based and names etc are swapped around but I thought I'd be honest.
That shouldn't be a problem - like I said, it's more some basics of the setting, rather than direct plot lifts. Happy to have you!
Last edited November 5, 2022 6:37 pm
Nov 6, 2022 1:10 am
I was thinking about like a person that turns to piracy to pay off his sisters medical bills? Potentially like a bounty hunter. But I would also like to hear the fluff, I don't have a solid character in mind. And I will read through the text.
Nov 6, 2022 10:35 pm
We still have spaces available - 3 out of 5 taken. Anyone else want to come be pirates?
Nov 8, 2022 12:56 am
So, for extra and changed classes, we have;

The Barbarian becomes The Reaver, removing the cultural associations and becoming the front-line of pirate raids.

The Curmudgeon from the NOD Companion becomes The Old Salt, weather-worn pirates who have spent most of their long lives at sea.

The Ranger becomes The Mariner, an expert sailor, navigator and a scion of the seas.

I also converted The Topkick, an expert of small unit tactics (an OSR Warlord class), and made The Artillerist, a black powder expert.

These is also a Manhunter class available, assuming you don't want to try something else?

Of course, the other classes all have their place on a pirate ship, but I felt the need to make these ones fit better!
Nov 8, 2022 2:41 am
I'm floating the idea of a druid character at the moment. Is there anything about the setting you'd like us to know?
Nov 8, 2022 6:41 am
I was thinking either a fighter/magic user, thief/magic user (as I love my gishes) or just a sorcerer. Slightly different back stories for each unsurprisingly, but none of them likely had a life at sea in mind to start before being forced into it.

Are we going to be an established crew, or coming together at the start?
Last edited November 8, 2022 7:01 am
Nov 8, 2022 7:28 pm
LightOfMidnight says:
I was thinking either a fighter/magic user, thief/magic user (as I love my gishes) or just a sorcerer. Slightly different back stories for each unsurprisingly, but none of them likely had a life at sea in mind to start before being forced into it.

Are we going to be an established crew, or coming together at the start?
For Multiclass characters, I am happy to be a little flexible, and allow humans to Multiclass / swap one of the options (I think a Duelist/MU would be an interesting Gish option). You will use the Multiclass XP table, and GM always has a say on what you choose (I think Cleric/Fighter steps too much on the Paladin's toes as just way too good, for instance).

As for the crew, I pictured you guys being a crew to start, with a ship already, although I am happy to see how people would prefer to start.
testlum says:
I'm floating the idea of a druid character at the moment. Is there anything about the setting you'd like us to know?
I will put together a post that covers the basics shortly, but it's essentially a giant melting pot - there are folks from dozens of cultures making a new home in the area. So, are you a traditionalist, bringing your culture with you? Are you aiming for a new life, and a new community? Were you born to one culture and raised in another? There's quite a bit you can work with.

For Druids specifically, the Dhaoine (basically Celtic clans) have a lot of them, often as religious leaders in their communities. Dhaoine communities normally consist of Humans, Elves, Orcs and Goblins. Of course, there are cases where most other cultures and races have something similar, and other races have been raised in Dhaoine communities.
Nov 9, 2022 12:06 am
So - some ideas about Cultures. Most of these are fairly quick, and are not designed to be restrictive. After 30 years of mingling, inter-marrying and blended settlements, things can be a lot looser (the average Chainer, as natives are known, can vary wildly).

Dhaoine - Celtic clans
To their enemies - brutal, savage, war-like
To their allies - brave to a fault, always singing, strong loyalty
Races - Humans, Orcs, Ogres, Goblins, Wild Elves
 
Fyrðar - Vikings
To their enemies - Intense, boorish, overproud
To their allies - strong, smart, warrior-poets
Races - Humans, Orcs, Dwarves, Snow Elves, Goliaths
 
Firgians - Greeks
To their enemies - stuck-up, predatory merchants
To their allies - tactical geniuses, cultured
Races - Humans, Dwarves, Ogres, Hobgoblins
 
Passoans - Spanish/Portugese
To their enemies - cowards, Imperial lapdogs, untrustworthy
To their allies - stuck in a bad situation
Races - Humans, Tieflings
 
Pesha - South Asian
To their enemies - expansionistic, honour-bound, staid
To their allies - Strong traditions, loyal, fair
Races - Humans, Halflings, Elves
 
Hurlant - Dark Sun
To their enemies - savage, inhuman, cannibals
To their allies - proud, strong,
Races - Hobgoblins,, Goblins, Ogres
 
The Sea Peoples - aquatic nomads
To their enemies - xenophobic, inhuman, distant
To their allies - useful, intriguing, curious
Races - Guana, Sea Elf, Pearlers

Again, these aren't restrictive - did your character flee their culture back home to find a new life on the Chain? Were your parents forced to move by the war, bringing their old culture with them? Did your parents find a new culture to join, making you unusual?

If you would like more info, just ask!
Nov 9, 2022 11:08 am
I'd like to roll for stats first before fleshing out who I'm playing as. Shall I make a character creation thread?
Last edited November 9, 2022 11:09 am
Nov 9, 2022 1:28 pm
testlum says:
I'd like to roll for stats first before fleshing out who I'm playing as. Shall I make a character creation thread?
If you could, that would be great!
Nov 10, 2022 1:16 am
I think I'll go with an assassin, since I'm going to stick with my bounty hunter idea. I'd actually like to join the crew when the game starts, originally for one quest, but then realizing the pirate's life is for me and then I stay. I'm interested in the sea people, but I don't know those races? I found sea elf but I couldn't find the others. Also, what do fort, ref, and will mean on the character sheet that comes with blood and treasure?
Nov 10, 2022 1:25 am
Piebald's added some race information in the forum thread!

As for Fortitude, Reflex and Will, they're basically the minimum number for you to roll above to overcome challenges, similar to saving throws in 5e.
Nov 10, 2022 1:42 am
Oh, thanks for the help! I'll go check it out
Nov 15, 2022 7:09 pm
I do believe I'd like to join the crew if it's not too late. May take me a day or two to get a character sheet done, but I have some ideas
Nov 15, 2022 7:47 pm
crazybirdman says:
I do believe I'd like to join the crew if it's not too late. May take me a day or two to get a character sheet done, but I have some ideas
Of course! Any ideas on what you might want to run?

The other guys are still making characters, so you have time!
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