OOC Character Concept and Posting
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Whatever happens at the start of the game..pulls him back into it.
Charisma - 6 mod -1
Constitution - 7 mod -1
Dexterity - 12 mod - 0
Intelligence - 11 mod - 0
Strength - 11 mod - 0
Wisdom - 11 mod - 0
Yes! Switching Wisdom 6 with Charisma and Intelligence 7 with Constitution (he or she is not very personable, and that's ok because he/she is sneaky, smart, and wise with a slightly weak constitution hence the desire to sneak around.)
Rolls
Cha, Con, Dex, Int, Str, Wis - (3d6)
(614) = 11
3d6
(614) = 11
3d6
(633) = 12
3d6
(151) = 7
3d6
(263) = 11
3d6
(114) = 6
Well... this is complete crap. đ
Rolls
Stat Roll 1 - (3d6)
(315) = 9
Stat Roll 2 - (3d6)
(332) = 8
Stat Roll 3 - (3d6)
(435) = 12
Stat Roll 4 - (3d6)
(315) = 9
Stat Roll 5 - (3d6)
(335) = 11
Stat Roll 6 - (3d6)
(654) = 15
Silver (3d6x10) - (3d6)
(555) = 15
HP - (1d6)
(5) = 5
Rolls
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (364) = 13
3d6 : (636) = 15
3d6 : (234) = 9
3d6 : (514) = 10
3d6 : (122) = 5
3d6 : (341) = 8
13 = +1
15= +1
9= 0
10= 0
5= -2
8=-1
So Here's what I'm thinking of going with. Still hanging with the idea of a Fighter. He was injured and scarred up pretty good during the war. As a result he came home and simply wants to lead as normal a life as he can. Maybe as the blacksmith..maybe as some other job. Either way, Here's my final stats.
STR 15 (+1)
DEX 13 (+1)
CON 8 (-1)
INT 9 (0)
WIS 10 (0)
CHA 5 (-2)
In order, the stats are rolled alphabetically (not the same order as D&D). My only good stat is Wisdom (my last one), but I'm not super keen on Cleric...
In order, the stats are rolled alphabetically (not the same order as D&D). My only good stat is Wisdom (my last one), but I'm not super keen on Cleric...
In order, the stats are rolled alphabetically (not the same order as D&D). My only good stat is Wisdom (my last one), but I'm not super keen on Cleric...
Let's see what the dice suggest for my character. Discarding the first set, since the total modifiers is less than 0.
I think I'll swap Str and Int and make a Magic-User, no, an Elf!
Str 14 (+1), Dex 8 (-1), Con 11 (+0), Int 17(+2), Wis 15 (+1), Cha 13 (+1)
Rolls
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (434) = 11
3d6 : (225) = 9
3d6 : (134) = 8
3d6 : (313) = 7
3d6 : (535) = 13
3d6 : (236) = 11
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (665) = 17
3d6 : (143) = 8
3d6 : (236) = 11
3d6 : (554) = 14
3d6 : (546) = 15
3d6 : (166) = 13
hit points min 3 - (1d6)
(6) = 6
starting coin 3d6x10 sp - (3d6)
(342) = 9

Rolls
HP - (1d6)
(1) = 1
Money x 10 - (3d6)
(162) = 9
Rolls: CHA 12 (0) CON 12 (0) DEX 12 (0) INT 15 (+1) STR 6 (-1) WIS 13 (+1)
Bonuses total +1, so good to go.
Swapping CHA and WIS for CHA 13 (+1) CON 12 (0) DEX 12 (0) INT 15 (+1) STR 6 (-1) WIS 12 (0)
Class: Magic-User
Hit Points: 3
Spells: Feather Fall, Light, Read Magic, Magic Missile
Money: 90sp
Transferring to a sheet, will submit soon.
Rolls
CHA.CON.DEX.INT.STR.WIS - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (624) = 12
3d6 : (624) = 12
3d6 : (534) = 12
3d6 : (663) = 15
3d6 : (231) = 6
3d6 : (346) = 13
Hit Points - (1d6)
(1) = 1
Spells - (1d20, 1d20, 1d20)
1d20 : (7) = 7
1d20 : (11) = 11
1d20 : (7) = 7
Starting Silver - (3d6)
(135) = 9
Spell Re-Roll - (1d20)
(13) = 13
So while I really like the game, the characters and the unfolding plot... (you're doing a great job, LauraChiGio), I'm probably going to step back here and remove Magdalena, greatly simplifying the scene and the story.
Like I said, let's finish the scene (if that's okay), then we'll see. Your GMing's been great, and I'd happily play with you again, FYI.