GAME CHAT 4a: The Cannith Warehouse

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Nov 13, 2022 4:51 am
https://i.imgur.com/VAMq7dN.jpg
A steel door hides behind dust and debris. "Cannith Warehouse 88" is barely legible through the filth. Upon closer inspection it looks like the door is locked.
Nov 23, 2022 3:44 am
OOC:
A one in four chance (roll of a 1) that the warehouse had been discovered.

Rolls

Warehouse discovered on the roll of a 1 - (1d4)

(1) = 1

Nov 23, 2022 3:55 am
The party arrives at the location of the warehouse. A distance away you notice what looks like another salvage crew exiting the warehouse. Four of this crew exit the warehouse carrying two brown sacks. They move with a sense of purpose meeting two more crew members waiting outside with horses. The total number of this crew so far is six with six horses.

At this moment this salvage crew has not noticed you are here yet.

(To clarify, you are far enough away that you are out of range for combat purposes)
Nov 23, 2022 10:02 am
Ovak says, This complicates matters. Can anyone here take out those horse that will be stealing our scavenge?
Nov 23, 2022 1:32 pm
"Dey only have a couple sacks, surely der is more inside?" Mordaky didn't have anything to really help with the horses, but moreso he wasn't sure he was itching for a fight. "...or if we could get closer I could throw my voice real loud, talk to dem as if an angry spirit. Tell dem to leave the sacks or be cursed?"
Nov 23, 2022 7:08 pm
Dub-dub hesitates at the idea of harming the horses, "I may be able to convince one of those beauties to listen to me. Maybe the rest will follow?"
OOC:
I’m looking to find the lead horse.

Rolls

Perception check - (1d20+5)

(14) + 5 = 19

Nov 24, 2022 5:15 am
Nictorah says:
Dub-dub hesitates at the idea of harming the horses, "I may be able to convince one of those beauties to listen to me. Maybe the rest will follow?"
OOC:
I’m looking to find the lead horse.
Dub Dub notices the lead horse.
Nov 24, 2022 5:16 am
The salavge crew mounts their horses.
Nov 25, 2022 3:45 am
Dub-dub’s sits staring wistfully at the lead horse, the faintest sounds of whinnying whisper through his lips. He seems to be lost in his own imagination.

"My my my, what a beautiful beast…", he says as he snaps out of it. "I think it’s a little too late for my plan…"

He looks about trying to remember a good place to set a trap. "Perhaps an ambush?"
[ +- ] Wanderer
OOC:
Warning noted and plan adjusted. Any good places for an ambush?
Last edited November 26, 2022 7:20 am
Nov 25, 2022 6:04 am
Ovak draws out her longbow and notches an arrow. She is watching to see what she needs to shoot if it comes to that.
Nov 26, 2022 2:44 am
Nictorah says:
Dub-dub quickly makes his way out into the path of the lead horse. As he approaches, he plays it up as if he’s a wandering lonely man.

"My my my, what beautiful beasts we have here. Very lovely indeed. Where in Eberron did you find such fine animals?"

As he gets close to the lead, he makes eye contact and whispers in the same primal tongue.
[ +- ] Primal Connection (Animal Friendship)
OOC:
DC 13 for the save
Before Dub-dub takes any actions against the salvage crew he notices they are very alert and on gaurd. He duduces that any actions that does not involve the group acting in stealthy manner will certainly be noticed. He also senses the group will be noticed soon if they continue to linger here watching.
OOC:
This is for clarification and feel free to alter your post or plans as needed before I post for the NPCs. If you want to do this without immediately rolling for Initiative there will need to be either Stealth or Deception involved. Stealth to move and/or act quietly. Deception to approach and engage in deceptive dialog to put them at ease without immediately provoking hostility by a stranger wandering up and beginning to cast a spell. Deception will be rolled at Disadvantage.
Nov 26, 2022 5:19 am
Stealth & INIT if needed

Rolls

Stealth, INIT - (1d20+4, 1d20+2)

1d20+4 : (17) + 4 = 21

1d20+2 : (11) + 2 = 13

Nov 26, 2022 2:10 pm
OOC:
Mordaky is not a stealthy boy, but he would do his best not to ruin the plan!

Rolls

Stealth - (1d20+0)

(14) = 14

Nov 27, 2022 6:58 pm
Malbor senses the developing confrontation and moves stealthily into a position within striking distance (60') of the other group.

Rolls

Stealth - (1d20+5)

(19) + 5 = 24

Initiative - (1d20+0)

(9) = 9

Nov 28, 2022 5:32 pm
Fredo follows suit with his companions.

Rolls

Stealth - (1d20+2)

(15) + 2 = 17

Initiative - (1d20+2)

(12) + 2 = 14

Dec 1, 2022 3:41 am
OOC:
The party rolled pretty good on Stealth let's see if the Salvage Crew gets lucky....

Rolls

Salvage Crew Perception Check - (1d20)

(19) = 19

Dec 1, 2022 4:01 am
Salvage Crew
Spots Mordaky and Fredo. He looks over at his companions, whistles and yells, "Looks like we got company boys, let's get outta here!"
OOC:
You are 90 feet away at this point. If you choose to let them go you are not in combat. If you choose to fight or pursue them you are in combat. I went ahead and rolled initiative just in case the pursuit or combat option was chosen.

Rolls

Initiative - (1d20)

(10) = 10

Dec 2, 2022 9:49 pm
Ganesh sent a note to _Tripp__
Dec 4, 2022 2:20 am
Ganesh says:
_Tripp__ sent a note to _Tripp__
OOC:
1. Nope, not unless you have 60ft of movement speed and can still act.

2. Yes! If you can Persuade or use Deception (both at Disadvantage) to get them to stop fleeing you could use Subtle Spell with automatically initiating combat by trying to cast the spell.
Dec 5, 2022 4:25 pm
Leaning on his staff, Dub-dub watches the horses depart. "Well, no sense in standing about. Let’s see if they left anything for us."

He makes his way to the warehouse entrance to take a look inside.
OOC:
Investigation? Perception?
Dec 5, 2022 4:42 pm
Ovak says, "I can't believe our luck. I think our employer sold us out." She moves forward to see what is left.
Dec 5, 2022 9:04 pm
Malbor joins the others and follows William to the entrance.
"Maybe so Ovak, but I agree with William. We should look."
Dec 6, 2022 10:07 pm
"Agreed, dey might jus have left us somethin' behind"
Dec 7, 2022 5:59 am
The party enters the warehouse and has it has been ransacked. One room seems like it was undisturbed. Piles of stone and wooden beams were recently placed in front of the solid heavy wooden door. You hear movement and catch the scent of metal mixed with a faint acidic odor seeping from behind the barricaded door.
Dec 7, 2022 3:16 pm
Pointing at the door Mordaky shook his head, "Dat cannot be good"
Dec 7, 2022 6:03 pm
Probably a spell or worse, but it is the only spot we can make good on., Ovak walks over to the door. Prepare yourselves. And she opens it.
Dec 7, 2022 8:10 pm
"Caution Ovak. The other group clearly felt they could not deal with whatever this is. Give me a moment."
OOC:
Ovak said he is opening the door, but I would like to try something before he does if he gives me the time.
Dec 7, 2022 9:16 pm
Dub-dub listens intently to the sounds from the other side of the door trying to determine what creature may be inside.
[ +- ] Wild Intuition

Rolls

Nature check - (1d20+1+1d4)

(5) + (2) + 1 = 8

Dec 8, 2022 12:45 am
What do you suggest Malbor? Ovak asks before opening.
Dec 8, 2022 3:25 am
Nictorah says:
Dub-dub listens intently to the sounds from the other side of the door trying to determine what creature may be inside.
[ +- ] Wild Intuition
Dub-dub cannot discern what is behind the door.
Dec 8, 2022 6:21 am
"If it is a creature, it must think, and if it thinks perhaps I can tell what it is thinking. I have become sensitive to such things. Hopefully, this may give us some insight."

Malbor steps closer to the door and reaches his hand out, opening his mind to all the other minds surrounding him, both seen and unseen. He probes beyond the door to find the mind(s) of whatever lies on the other side.
[ +- ] 2: Detect Thoughts (C)
Dec 8, 2022 1:28 pm
Ganesh says:
"If it is a creature, it must think, and if it thinks perhaps I can tell what it is thinking. I have become sensitive to such things. Hopefully, this may give us some insight."

Malbor steps closer to the door and reaches his hand out, opening his mind to all the other minds surrounding him, both seen and unseen. He probes beyond the door to find the mind(s) of whatever lies on the other side.
[ +- ] 2: Detect Thoughts (C)
Malbor cannot detect any thoughts. He duduces the reason for this is whatever is behind the door lacks intelligent thought.
Dec 8, 2022 2:59 pm
What sounds like two separate creatures can be heard scuttling closer followed by excited clicking noises and tapping against the floor behind the door.
Dec 8, 2022 5:22 pm
Malbor steps back and shakes his head.

"It is must be some sort of mechanism or something. There is no intelligence guiding it that I can discern. Best to prepare if we can. Perhaps a trap or some sort of killing field? Best not to fight it in the open if we can avoid it I would think."

Malbor moves farther away from the door.
Dec 8, 2022 6:10 pm
Be ready. Whatever is beyond will not be friendly. Seeing all are prepared, Ovak will open the door.
Dec 8, 2022 9:08 pm
Dub-dub stows his staff and pulls out his quarterstaff and shield. He moves back to strategy position and gives Ovak a nod. Raising his shield, he braces for an attack.
Dec 8, 2022 9:29 pm
She is ready for combat. Her 6'3" of mass is ready to go. Her ugly self knows how bad it can get. She has been to Mournlands way too many times. She thinks, Need to get a better sword. Hopefully this place pays off. Hopefully these guys can do a good job.

Her light amber eyes only slightly scanned William, Malbor, & Mordaky. Hope the spoils are good.
[ +- ] Ovak Stats
Last edited December 8, 2022 9:48 pm

Rolls

INIT - (1d20+2)

(11) + 2 = 13

Dec 8, 2022 11:33 pm
Malbor stands behind Ovak, strangely calm.
OOC:
Oh yes.. I'm prepared!
Last edited December 8, 2022 11:33 pm

Rolls

Initiative - (1d20+0)

(1) = 1

Dec 9, 2022 12:44 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Dec 9, 2022 3:02 pm
https://i.imgur.com/pS3IuMq.jpg Ovak throws open the heavy wooden doors with ease.  Two creatures the party quickly identify as Rust Monsters look at Ovak's chain shirt and Mordaky's chain mail with hungry eyes and scurry towards them.

Rolls

Rust Monsters Initiative - (1d20+1)

(12) + 1 = 13

Dec 9, 2022 3:08 pm
INITIATIVE ORDER
Dub-Dub 20
Ovak 13 (+2 Dex Modifier)
Rust Monsters 13 (+1 Dex Modifier)
Malbor 1

Mordaky still needs to roll initiative

Dub-Dub you may go ahead an take your turn.
Dec 9, 2022 3:28 pm
Mordaky see's the creature eying him and his tasty protective metal and he grumbles, but readies himself for combat.

Rolls

Initiative - (1d20+0)

(7) = 7

Dec 10, 2022 2:51 am
Dub-dub can feel a connection with the two beasts. Not wanting to harm them unless he has to, he leans on his quarterstaff like a cane and looks into their eyes. He whistles with a rattly, metallic quality to its sound, trying to get there attention.

As he begins to speak, the same clanky effect can be heard resonating in his calm voice.

"Aren’t you two a pair of beauties. You’re among friends here. Did those others lock you in? That was rude of them, wasn’t it?"
[ +- ] The Bigger They Are
[ +- ] Primal Connection
[ +- ] Animal Friendship
OOC:
Casting Animal Friendship at level two, hoping to charm both. DC 13 Intelligence save.
Dec 21, 2022 7:19 pm
OOC:
Honestly curious if the dice would have cooperated… RAW says rust monsters are int -4. Let’s see if Dub-dub made some friends.

Rolls

Rust monster 1 - (1d20-4)

(14) - 4 = 10

Rust monster 2 - (1d20-4)

(15) - 4 = 11

Dec 21, 2022 11:09 pm
OOC:
Problem is.. they are not beasts..
Dec 21, 2022 11:45 pm
OOC:
"The bigger they are" allows me to target monstrosities. Rust monsters are monstrosities. Don’t take this away from me, lol
Last edited December 21, 2022 11:47 pm
Jan 1, 2023 7:41 am
Dub-dub calms the two rust monsters, prying each of them a rusty hinge from the now open doors. As they chomp down, you get a chance to sneak past and descend down a set of stone stairs.

You hear Dub-dub chuckling aloud as he continues to play with the creatures.

https://i.imgur.com/Ma1SISn.jpg

Once to the bottom of the stairs, you round a corner and find an old crypt with a stone sarcophagus. The words: "What our dreams imagine, our hands create." are chiseled into stone plaques on each side.

The rest of the room is completely bare of any metal. The foul odour appears to have come from the monsters devouring any trace of iron within the chamber.
Jan 2, 2023 5:47 pm
"I am glad Dub-Dub was able to calm dey beasts down, dey would not have been fun to fight" Mordaky looked at the stone Sarcophagus. "Strange dey were locked in 'ere wit dis ya? Does dis phrase mean anything to anyone?"

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