fistofcurry says:
... Any good fantasy PbtA games? Dungeon World was alright, I think there's room for improvement ...
I agree. I think the fact the Dungeon World (DW) came out so early in the PbtA lifetime and was such a big hit --largely due to it being familiar and accessible-- has ultimately hampered PbtA Fantasy. DW has always been around the bottom of the list of PbtA games that I choose to run, though I do still run it. All the 'rewrites' and 'unofficial 2nd editions' hew too closely to the original and change the wrong things, things which most GMs can just change at their own tables anyway.
I really don't think we need
six stats, and the nonsensical stats from DnD are not the best choice anyway.
DW actually plays OK, but there are too many design choices meant to cater to people who have experienced nothing other than DnD (and Pathfinder, given the timing) that we just don't need anymore.
Fellowship is an interesting option. I have not played nor run it, but I read the first book and it has promise. Fellowship is limited in the sorts of fantasy it can do, though.
World of Dungeons solves a lot of DW's problems... by simply dropping them. That does rely on the GM to provide all the rules for any situation --since there is only so much one can say in one page of rules, but it gets out of the way.
With the right group,
AW:Fallen Empires can be excellent. It is a simple reskin of Apocalypse World Playbooks and Moves to a fantasy theme. It is incomplete but playable. Available from Vincent's Patreon.
fistofcurry says:
... both run MotW ... long running campaign as a player. I've also run several CoC ...
Ah, a Urban Fantasy fan. Cool. I keep meaning to run
Monster of the Weak (MotW) here, but never get round to it.
To continue the answer above, I keep thinking about running a fantasy game using
World of Dungeon Turbo: Breakers as the base but with the Magic Moves from MotW (can I get a: 'best magic system in any game':).
MotW can be a bit clunky, again, it is one of the very early PbtA games. The rulebook is a mess of a layout --designed as it is for 'first reading'-- and many of the rules need constant GM intervention and adjustment, but it still works real well if played with a slightly loose hand.
Personally, I don't do 'horror', so CoC is a bit out of my wheelhouse. I have meant to read the Keeper Handbook (7e), people keep telling me how well written it is.
fistofcurry says:
... I'm really just here to meet other PbtA fans and expose myself to new systems.
We welcome you, though this might not be the best place for that. This is mainly a help and mentoring forum, with a rather small audience.
You will meet a lot more people if you post an
Introduction, then a moderator will be along there to provide helpful links, including to the Discord. I don't often use Discord myself, but I can scratch out a link and invite if you don't want to do an introduction there.
fistofcurry says:
... got a decent amount of experience ...
Cool. Any Play by Post experience? Are you looking to play games here, or just to look around and meet people?