Dec 5, 2022 10:27 pm
We're going to be using the following trait sets:
1. DISTINCTIONS
To inspire roleplaying, PCs have three distinctions that paint a clearer picture of their background, personality, and role in the story. Just by looking at your character’s three distinctions you should have a clear impression of who they are and how their past has shaped them..
- All distinctions are rated at d8.
- At least one of your Distinctions should relate to your role in the band--what you play, etc.
- Adjectives are great to lead with--a Calm Soldier is vastly different that a Raging Soldier.
- All distinctions have the Hinder SFX--you can gain a Plot Point by adding a distinction to your dice pool as a d4 when the distinction narratively hinders the outcome.
2. EMOTIONS
As aspiring stars and artists who feel strongly, everything you do is driven by your emotions. These are your greatest at set--and greatest liability against the forces of The Breakthrough.
- Each character will have the Emotion listed below, as Trait Set Two.
* Anger, Desire, Disgust, Fear, Joy, Sadness
- This is a fixed value trait set--so the dice set at the beginning of a session are permanent. Distribute the following dice: One at 10, two at 8, two at 6, and one at 4.
- The value represents how much control the character has over each emotion. So a d8 in Fear could represent Bravery, or it could represent the ability to use Fear as an asset.
- We are using the Shaken / Stricken Mod, and Stress Dice get applied directly to these traits.
3. RELATIONSHIPS
The backbone of both a band and demon hunting party--go figure. This trait set is meant to inform how characters interact in scenes together, and will even affect how characters heal together.
- At start of play, each character has a rating for each band member, plus the couple starting NPCs.
- Each Relationship has an attached Trait Statement: this is a short and/or evocative statement that defines the characters opinion, view of, or relationship status with someone.
- Relationship Trait Statements can be Challenged in a Scene--When you act in opposition, or counter to the statement you can add that relationship value x3 dice to the pool in which it's being challenged. The dice then steps down for the rest of the episode.
- Distribute the following dice among your starting relationships: One d10, One d8, the rest d6.
- Mix 'em up! Negative statements make for some great material! This is how your character feels about the others, so just because you think someone is an asshole doesn't mean that's a truth.
4. SPECIALTIES & SIGNATURE ASSETS
Specialties are things a character does better than anyone else; Signature Assets are things a character has or people they know, not qualities innate to them. Is it a cherry fender, a doting fan, a big tour ready van?
- Each character starts play with 4 points to spend. 1 point equals 1 die step and the chain starts at d6--max d8.
- For example, you can have have the following: 4 specialties at d6, 3 specialties at d6 and 1 asset at d6, 2 specialties at d6 and 2 assets at d6, etc.
- These are things that are important to your character; what further defines how they do things. If they don't have a particular specialty or signature asset one would assume it's not an important part of what they do--at least at this time!
1. DISTINCTIONS
To inspire roleplaying, PCs have three distinctions that paint a clearer picture of their background, personality, and role in the story. Just by looking at your character’s three distinctions you should have a clear impression of who they are and how their past has shaped them..
- All distinctions are rated at d8.
- At least one of your Distinctions should relate to your role in the band--what you play, etc.
- Adjectives are great to lead with--a Calm Soldier is vastly different that a Raging Soldier.
- All distinctions have the Hinder SFX--you can gain a Plot Point by adding a distinction to your dice pool as a d4 when the distinction narratively hinders the outcome.
2. EMOTIONS
As aspiring stars and artists who feel strongly, everything you do is driven by your emotions. These are your greatest at set--and greatest liability against the forces of The Breakthrough.
- Each character will have the Emotion listed below, as Trait Set Two.
* Anger, Desire, Disgust, Fear, Joy, Sadness
- This is a fixed value trait set--so the dice set at the beginning of a session are permanent. Distribute the following dice: One at 10, two at 8, two at 6, and one at 4.
- The value represents how much control the character has over each emotion. So a d8 in Fear could represent Bravery, or it could represent the ability to use Fear as an asset.
- We are using the Shaken / Stricken Mod, and Stress Dice get applied directly to these traits.
3. RELATIONSHIPS
The backbone of both a band and demon hunting party--go figure. This trait set is meant to inform how characters interact in scenes together, and will even affect how characters heal together.
- At start of play, each character has a rating for each band member, plus the couple starting NPCs.
- Each Relationship has an attached Trait Statement: this is a short and/or evocative statement that defines the characters opinion, view of, or relationship status with someone.
- Relationship Trait Statements can be Challenged in a Scene--When you act in opposition, or counter to the statement you can add that relationship value x3 dice to the pool in which it's being challenged. The dice then steps down for the rest of the episode.
- Distribute the following dice among your starting relationships: One d10, One d8, the rest d6.
- Mix 'em up! Negative statements make for some great material! This is how your character feels about the others, so just because you think someone is an asshole doesn't mean that's a truth.
4. SPECIALTIES & SIGNATURE ASSETS
Specialties are things a character does better than anyone else; Signature Assets are things a character has or people they know, not qualities innate to them. Is it a cherry fender, a doting fan, a big tour ready van?
- Each character starts play with 4 points to spend. 1 point equals 1 die step and the chain starts at d6--max d8.
- For example, you can have have the following: 4 specialties at d6, 3 specialties at d6 and 1 asset at d6, 2 specialties at d6 and 2 assets at d6, etc.
- These are things that are important to your character; what further defines how they do things. If they don't have a particular specialty or signature asset one would assume it's not an important part of what they do--at least at this time!