As per usual, the dwarf sets to examining the door and the surrounding stonework, as well as the patch of ground below and above. The minutes tick by as he goes about his work, and finally finishes his examinations without any confidence as to whether traps exist or not. He did not find any, in any case.
1: Monastery of the Iron God
As per usual, the dwarf sets to examining the door and the surrounding stonework, as well as the patch of ground below and above. The minutes tick by as he goes about his work, and finally finishes his examinations without any confidence as to whether traps exist or not. He did not find any, in any case.
"Take your time," he offers at one point and when Czespecem has completed his search, "Well done."
Then he waits for Rogar to resume his appointed duties.
Benetolio pats his shoulder bag to ensure his spellbook is still secure and hopes he will find his moment to be useful.
The hireling takes a single step inside, and suddenly freezes as buzzing sounds come from each side of the room. From the corners of the ceiling fly two small, feathered, bat-winged anteaters, each with a vicious-looking proboscis. The moment you see them, they are easily recognized as Stirges, nasty creatures known to drain bodies of grown warriors of blood in no time at all. And two are bearing down on Rogar, standing dumbstruck in the doorway.
Surprise round of combat.
Both stirges stab their proboscis into the Rogar and pierce his leather armor. Not a drop of blood is shed, as the creatures slurp hungrily at every last pint that can extract from the man.
First round of combat.
Iniative
1. Party
2. Stirges (AC12)
With the stirges hungrily drinking from Rogar, the rest of the group finds themselves ready to fight back! The man stands just inside the doorway, with the stirges taking their positions next to him inside the room. It should be easy enough for adventurers to shove past him into the room themselves.
Rolls
Wandering Monsters
Secret Roll
Secret Roll
Surprise
Attack Roll
Attack Roll
Damage Roll
Damage Roll
Initiative (Party, Stirges)
Secret Roll
Secret Roll
Rolls
shovel - Attack with - (1d20+1)
(4) + 1 = 5
shovel - Damage - (1d6+1)
(3) + 1 = 4
Brogan jabs his spear at the other.
Rolls
Rogar mace attack - (1d20)
(6) = 6
Rogar mace damage - (1d6)
(3) = 3
Brogan spear attack - (1d20)
(16) = 16
Brogan spear damage - (1d6)
(3) = 3
Holding a torch in one hand and his spear in the other, he will move up behind Rogar and Brogan and strike at the stirge attacking Rogar.
Rolls
Spear attack - (1d20)
(7) = 7
Potential spear damage - (1d6)
(4) = 4
Iniative
1. Party
-Edgar
-Czespecem
-Lith
-Derrick
-Benetolio
-Hirelings
2. Stirges (AC12)
The party begins to strike at the stirges draining the life force from Rogar. With urgency stripping the individuals of their accuracy, only Brogan is able to pierce one of the creatures with his spear. The stirge continues its assault, not yet slain.
"Oh no," he laments as the lantern nearly smashes against the wall. The apprentice wizard steadies the lantern and looks for an opportunity to come to his party member's aid. However, there is too much activity in the confined hallway and he sees no opening. Frustrated, he does his best to hold the lantern steady.
Rolls
Mace attack vs Stirge - (1d20)
(5) = 5
Damage - (1d6+1)
(1) + 1 = 2
Rolls
Dart 1 attack roll - (1d20)
(16) = 16
Dart 1 damage roll - (1d3)
(2) = 2
Dart 2 attack roll - (1d20)
(13) = 13
Dart 2 damage roll - (1d3)
(1) = 1
Dart 3 attack roll - (1d20)
(6) = 6
Dart 3 damage roll - (1d3)
(3) = 3
Iniative
1. Party
-Edgar
-Czespecem
-Lith
-Derrick
-Benetolio
-Hirelings
2. Stirges (AC12)
Two darts fly from behind and impale the wounded stirge, knocking it back and off of Rogar. The creature buzzes its last buzz, and lies dead. The second, however, is already attached and continues to drink the blood of the unlucky man. The pallor of Rogar's skin takes a pallid hue as he finds himself with dangerously little blood left, but still he stands.
Second round of combat.
Iniative
1. Party
-Edgar
-Czespecem
-Lith
-Derrick
-Benetolio
-Hirelings
2. Stirge (AC12)
The singular stirge continues sucking blood without any regard for its companion. These creatures seem to have very limited intelligence, though one might fly off it it takes sufficient damage without dying. That is a theory you will have to test, as you did too much damage to the previous.
Rolls
Stirge Bloodsucking Damge
Initiative (Party, Stirges)
Rolls
shovel - Attack with - (1d20+1)
(16) + 1 = 17
shovel - Damage - (1d6+1)
(5) + 1 = 6
Rogar mace - Attack - (1d20)
(16) = 16
Rogar mace - Damage - (1d6)
(3) = 3
Brogan spear - Attack - (1d20)
(17) = 17
Brogan spear - Damage - (1d6)
(3) = 3
With fury and urgency, the hirelings and dwarf surround the remaining stirge and beat it down until it lays on the ground as dead as can be. Rogar drops to his knees, the puncture wounds still bleeding some, and takes a shuddering breath. "By the gods, I'm alive. I have little strength left, but enough to bear a torch for you!"
Combat is over.
The room lays silent before you, though the adrenaline is still noisily pumping blood through your veins. A quick look through the room reveals that there are no more creatures within sight. Only the shelves, table, and open books remain.
Derrick takes a little time ripping some cloth from Rogar’s bedroll and makes a bandage to wrap the wound. Afterwards he will search the books of the library.
He joins the others in looking at the books. He glances through them with an increasingly worried face. "I suppose that either this so called eater of the dead supports the creation of undead, or the Iron God did. Regardless, I an pretty sure that we we will have to face undead creatures at some point. Does anyone know anything useful about them?"