So I a doing a last review of ll characters to make sure everything is ok.
Your proficiency is +2, not +3 I corrected it directly.
I simplified your weapons proficiency, since you're proficient in simple and martial weapon I took away individual proficiency (they are included in simple or martial weapons)
If I'm not mistaken your Hit Points should be 29 (druid 8+3 + 5+3, Barbarian 7+3 => 11+8+10= 29) I did not correct it in case I made a mistake.
I am missing a deity, background information and the trait.
BACKGROUND : Ivy had to leave her alone (hermit) for some reason
[ +- ] Seclusion (1d8 or choose)
I was searching for spiritual enlightenment.
I was partaking of communal living in accordance with the dictates of a religious order.
I was exiled for a crime I didn't commit.
I retreated from society after a life-altering event.
I needed a quiet place to work on my art, literature, music, or manifesto.
I needed to commune with nature, far from civilization.
I was the caretaker of an ancient ruin or relic.
I was a pilgrim in search of a person, place, or relic of spiritual significance.
An hermit been alone research and finally makes a discovery, a great truth, a secret place of power, a fact that was lost (that could change history) or a rare relic that would change the way people see something...
[ +- ] Personality Trait (1d8 or choose)
I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
I am utterly serene, even in the face of disaster.
The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
I feel tremendous empathy for all who suffer.
I'm oblivious to etiquette and social expectations.
I connect everything that happens to me to a grand, cosmic plan.
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
I am working on a grand philosophical theory and love sharing my ideas.
Been True Neutral, you have only one ideal possible : Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
[ +- ] Bond (1d6 or choose)
Nothing is more important than the other members of my hermitage, order, or association.
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
I entered seclusion because I loved someone I could not have.
Should my discovery come to light, it could bring ruin to the world.
My isolation gave me great insight into a great evil that only I can destroy.
[ +- ] Flaws (1d6 or choose)
Now that I've returned to the world, I enjoy its delights a little too much.
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
I am dogmatic in my thoughts and philosophy.
I let my need to win arguments overshadow friendships and harmony.
I'd risk too much to uncover a lost bit of knowledge.
I like keeping secrets and won't share them with anyone.