Buoyed by her success, she continues to explore the fine line between trade and diplomacy. On the seedier side of this line is often pretending that she is someone else or has more authority to deal than she really commands.
Skill learned: Art +1 (Speciality: Performer)
Survival: Passed
Event: You make an alliance with a powerful and charismatic noble, who becomes an Ally. Either gain one level of Leadership or DM+4 to your next Advancement roll thanks to their aid.
A lucrative deal is brokered when she works a con with another noble from an unrelated concern, and convinces a civic government to engage them some source. The afterparty is epic.
Advancement: passed, Noble (Diplomat) rank 2; Str +1
Mustering Out: 3 rolls (two terms, plus rank 1).
1/3: applying the +1 benefit from earlier: blade
2/3: Yacht (page 185 of mortgage paid off, roll 1D times on quirks on page 164)
3/3: cash: 50,000Cr
Yacht quirks:
- Library computer contains secret or unusual information.
- Vessel contains disturbing psionic echoes.
- DM-1 to all repair attempts
- Severely Damaged: -10% Hull
Rolls
1 Skill table Diplomat - (1d6)
(6) = 6
Survival roll, INT 5+ - (2d6+1)
(42) + 1 = 7
Event - (2d6)
(65) = 11
Advancement SOC 7+ - (2d6+5)
(11) + 5 = 7
Mustering Out roll 1/3: benefits - (1d6+1)
(2) + 1 = 3
Mustering Out roll 2/3: benefits - (1d6)
(6) = 6
Mustering Out roll 3/3: cash - (1d6)
(4) = 4
Yacht # of quirks - (1d6)
(4) = 4
Yacht quirks - (2d6, 2d6, 2d6, 2d6)
2d6 : (56) = 11
2d6 : (23) = 5
2d6 : (34) = 7
2d6 : (45) = 9
Advancement skill roll, personal development - (1d6)
(1) = 1