Character Creation

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Dec 26, 2022 9:53 am
Term Three: 26 - 30 Years Old : Noble(Diplomat) Continued

Buoyed by her success, she continues to explore the fine line between trade and diplomacy. On the seedier side of this line is often pretending that she is someone else or has more authority to deal than she really commands.

Skill learned: Art +1 (Speciality: Performer)

Survival: Passed

Event: You make an alliance with a powerful and charismatic noble, who becomes an Ally. Either gain one level of Leadership or DM+4 to your next Advancement roll thanks to their aid.

A lucrative deal is brokered when she works a con with another noble from an unrelated concern, and convinces a civic government to engage them some source. The afterparty is epic.

Advancement: passed, Noble (Diplomat) rank 2; Str +1

Mustering Out: 3 rolls (two terms, plus rank 1).
1/3: applying the +1 benefit from earlier: blade
2/3: Yacht (page 185 of mortgage paid off, roll 1D times on quirks on page 164)
3/3: cash: 50,000Cr

Yacht quirks:
- Library computer contains secret or unusual information.
- Vessel contains disturbing psionic echoes.
- DM-1 to all repair attempts
- Severely Damaged: -10% Hull
Last edited December 26, 2022 3:12 pm

Rolls

1 Skill table Diplomat - (1d6)

(6) = 6

Survival roll, INT 5+ - (2d6+1)

(42) + 1 = 7

Event - (2d6)

(65) = 11

Advancement SOC 7+ - (2d6+5)

(11) + 5 = 7

Mustering Out roll 1/3: benefits - (1d6+1)

(2) + 1 = 3

Mustering Out roll 2/3: benefits - (1d6)

(6) = 6

Mustering Out roll 3/3: cash - (1d6)

(4) = 4

Yacht # of quirks - (1d6)

(4) = 4

Yacht quirks - (2d6, 2d6, 2d6, 2d6)

2d6 : (56) = 11

2d6 : (23) = 5

2d6 : (34) = 7

2d6 : (45) = 9

Advancement skill roll, personal development - (1d6)

(1) = 1

Dec 26, 2022 5:56 pm
Term Three mustering out: 26 - 30 Years Old : Scout 1 Continued

EDU +1 (applied)
60,000 creds can spend 5k now per GM
[ +- ] Previously On Make a Traveller...
Last edited December 31, 2022 9:49 pm

Rolls

Mustering out for a benny (1 of 2) - (1d6)

(3) = 3

Musering out for cash (2 of 2) - (1d6)

(6) = 6

Dec 26, 2022 9:50 pm
With a wide wide universe to populate, and no starting notes, I trust that this won't step on any toes. I'm happy to change almost any of this.

House Llewyn of Ichara

One phrase to sum up the scions of House Llewyn is: "They want you to think they've been going legit for generations."

Ichara is a temperate world, wet with rainforests and vast fields. The progenitors grew some of the finest cloths and silks in the Imperium, at first using genetically altered plants and silk worms designed to thrive in that specific environment. Their early successes were buoyed into a vast trading network, the majority of which was not in moving textiles alone, but in smuggling contraband. This network was used clandestinely by the Imperium during the First Imperial Civil War. Bronwyn Llewyn secretly turned on her neighbours and helped the fledgeling empress regain control of the subsector. Her supply ships ferried imperial agents through the heart of the region, forestalling any move to organize a resistance. As a reward, empress Arbellatra elevated Bronwyn Llewyn to Baroness Llewyn in control of the Subsector 133.

Bronwyn's deceits ran deeper, however, and she established a dynasty of smugglers. With the broad discretion of a noble title, she founded a matriarchy of pirate queens. For a 150 years, they pushed outwards, gathering wealth and crushing competition in near space, buying what they needed, taking what they wanted. Llewyn fabrics cloth the mighty and the connected, including lucrative contracts supplying the Imperial Navy.

Seally Llewyn was born into an era of House Llewyn where their former smuggling empire had transformed into a somewhat wealthy trading concern. The Imperial contracts allowed them to focus on distribution of their core textile business, obtaining material throughout known space to serve a hungry galactic demand, rather than production of their own material. Diplomats, agents, and merchants, House Llewyn plies known space for opportunities. Unfortunately for Seally, the family is quite large and the ranks are full of her cousins, distant and near.

Independently minded, Seally obtained a downpayment on a yacht, the Rippled Corsair from her grandmother, Aurelia Llewyn, as a reward for services. The ship is likely haunted, and has some damage and eccentricities, but Seally loves it as her ticket to making a name for herself. Like all Llewyns, however, where she goes she will seek adventure and wealth, but will always be looking for opportunities to leverage back to her family trade network. She's one of many, and not far removed from power, should a daunting number of accidents or scandals eliminate her older relatives from succession. She isn't obsessed with that, but if she can prove herself on her own, she hopes that may one day lead to further elevation in the family.
Dec 27, 2022 12:30 am
The Republic of Norel broke off diplomatic relationships with the Imperium over reports of mistreatment of Noreli citizens, their historical ties to Terra and a negative perception of the Imperium’s continued intrigues and expansion along its borders. The Imperium delegation was encouraged "politely" to leave the system. The entire embassy infrastructure disbanded and Zuni, who had been just keeping his head above water was given the opportunity to become a scout, and the rest is history.

KCC

Dec 27, 2022 12:37 pm
Term Four: Climbing the Colonist Ladder

Having settled the planet, Traveller enjoys the fruits of his labor!

You are harassed and your life ruined by a criminal gang. Gain the gang as an enemy.

Booted out of Colonist.

Two Ship Shares and a Gun
CR 50,000

Reduce one physical characteristic by 1.
Last edited December 27, 2022 12:45 pm

Rolls

Colonist Skill - (1d6)

(5) = 5

Career Survival Int 7+ - (2d6-1)

(34) - 1 = 6

Mishap - (1d6)

(2) = 2

Benefit Roll 1 - (1d6+1)

(5) + 1 = 6

Benefit Roll 2 - (1d6)

(4) = 4

Bonus Benefit Roll for Rank 2 - (1d6)

(6) = 6

Aging - (2d6-4)

(22) - 4 = 0

Dec 27, 2022 9:18 pm
As per Len's notes on Discord, here are our 'events'

TERMSEALLY (Q)(KCC)(NEZZ)(WINDY)
1You are given advanced training in a specialist field (Diplomat 1).Mishap:Stung by the Academy not even considering his application, Traveller turns his back on the Military Forces. Rather than patrolling the stars, he sets his sights upon patrolling his little corner of the universe!gain an AllyMishap: He was nearly killed when chatting up a pretty blonde at a job he took as a cook to make ends meet.
2You inherit a gift from a rich relative (Blade).You learn something you should not have - a corporate secret, a political scandal - which you can profit from illegally.Event: you are part of your homeworld's celebrity circle, gain a skill (Persuade 1)performed an exemplary service for the scouts
3You make an alliance with a powerful and charismatic noble, who becomes an Ally.You are rewarded for your diligence or cunning (colonist)Life Event (New Contact)n/a
4n/aYou are harassed and your life ruined by a criminal gang. Gain the gang as an enemy. n/an/a
Last edited December 27, 2022 9:20 pm

Len

Dec 28, 2022 2:34 am
Adjusted to line terms up chronologically.

TERMSEALLY (Q)(KCC)(NEZZ)(WINDY)
1--Mishap:Stung by the Academy not even considering his application, Traveller turns his back on the Military Forces. Rather than patrolling the stars, he sets his sights upon patrolling his little corner of the universe!----
2You are given advanced training in a specialist field (Diplomat 1).You learn something you should not have - a corporate secret, a political scandal - which you can profit from illegally.Gain an Patron and ContactMishap: He was nearly killed when chatting up a pretty blonde at a job he took as a cook to make ends meet.
3You inherit a gift from a rich relative (Blade).You are rewarded for your diligence or cunning (colonist)Event: you are part of your homeworld's celebrity circle, gain a skill (Persuade 1)performed an exemplary service for the scouts
4You make an alliance with a powerful and charismatic noble, who becomes an Ally.You are harassed and your life ruined by a criminal gang. Gain the gang as an enemy. Life Event (New Contact)n/a

KCC

Dec 29, 2022 11:21 am
Alerio

https://i.imgur.com/L8Ma3JH.jpg

Hailing from Aarza Kand, out in the Shinkan Sub-sector, ‘Alerio’ was desperate to escape the grip of low level crime that swallowed up so many of her peers.

She applied to go off-world, and study at the Military Academy. An application that was rejected. She didn’t have the right connections. Stuck planet-side, Alerio grit her teeth and decided to try make a difference on Aarza Kand.

Everyone who’s anyone knows that the Ekilati Onati are the biggest game in town on Kand. A Vargr gang meant problems; and lots of them. One of these problems was something that Alerio just couldn’t let go. She chased the case to its conclusion… and it got her kicked off the force. Kicked off the planet!! She barely made it out with her life. Her name… she lost that.

Seeing how things really work between the Law and Big Crime, Alerio crossed the sub sector, landing on some nothing planet where people didn’t ask too many questions. There was so much promise; so much opportunity.

And Alerio took it! Her worldview shattered, she skimmed a little here and there. Put pressure on the right people at the right time. She did well.

Until she didn’t. 8 years she spent on that dirt rock, until there was sufficient interest in the place for the Ekilati Onati to want to get their dirty paws in the pie.

Alerio decided that it was better to shoot first this time around. Burning that bridge, she took to the stars, with the Ekilati Onati on her tail!
Dec 29, 2022 1:27 pm
Fallon Verdt
https://i.imgur.com/j7qonYH.jpg
Fallon was born on the tropical world of Tenalphi and grew up in a commune. After finishing her primary education, she applied to university. Her entrance essay was radical and condemned by the stuffy elites in their white tower of education. Instead she became a freelance journalist, seeking stories of corruption and criminality to bring down the rich and powerful. Her first break was a tip from a police officer who spilled the beans on corruption in the high ranks of the force. Her story gained her enough attention to be offered a job at a subsector-influential newswire. Unfortunately, it was in the entertainment department.

Fallon decided to stick around, honing her craft and making connections with the rich and influential entertainers. She gained a few friends and even a patron. They would feed her info, anonymously of course, that she would publish in her own newsletter under a pseudonym. Respectable journalist by day, investigative journalist vigilante by night.

But after eight years of not much progress other than becoming a staff writer, she itched to get back to her roots of independent jounalism that would make a difference in the galaxy. She resigned her post, gathered her money and belongings, and hit the space ports to start fresh.
Last edited December 29, 2022 1:28 pm
Dec 29, 2022 3:48 pm
Adjusted to line terms up chronologically, adjusting Windy from the last version.

TERMSeally (Q)Alerio (K)Fallon (N)Zuni (W)
1--Mishap:Stung by the Academy not even considering his application, Traveller turns his back on the Military Forces. Rather than patrolling the stars, he sets his sights upon patrolling his little corner of the universe!----
2You are given advanced training in a specialist field (Diplomat 1).You learn something you should not have - a corporate secret, a political scandal - which you can profit from illegally.Gain an Patron and Contact--
3You inherit a gift from a rich relative (Blade).You are rewarded for your diligence or cunning (colonist)Event: you are part of your homeworld's celebrity circle, gain a skill (Persuade 1)Mishap: He was nearly killed when chatting up a pretty blonde at a job he took as a cook to make ends meet.
4You make an alliance with a powerful and charismatic noble, who becomes an Ally.You are harassed and your life ruined by a criminal gang. Gain the gang as an enemy. Life Event (New Contact)performed an exemplary service for the scouts
Last edited December 29, 2022 4:01 pm
Dec 29, 2022 4:02 pm
Connection: Zuni and Seally

After Zuni's heroic cave exploits, he was sent by the Scouts to a diplomatic training course. Few of the people there had heard stories such as his, and so he was asked to repeat it several times.

Meanwhile, Seally was basking in the support from her grandmother, Aurellia Llewyn, about obtaining a ship to go off on her own properly. Head swimming with dreams of deep space exploring, she overheard this Zuni character's story, and dragged him off to dinner and drinks. What started as a fact finding interrogation turned quickly into a friendship of shared goals.

After the party, they hung out for a few days, doing drugs and trying to do anything but be a "stuffy treaty budgie". Who's here it was is not important, but a heist gone wrong taught Seally much using her uncle's monoblade, and taught Zuni much about surviving the harsh environment of the frozen tundra.

Seally: Melee [Blades) 1
Zuni: Survival 1

Connection: Fallon and Alerio

Alerio tipped Fallon off about police corruption, Alerio got kicked off the force but Fallon got a promotion
Connection: Fallon and Seally

It might be fun if one of the "celebrities" that Nezz rubbed shoulders with in 2nd term was Lady Seally of Llewyn. What kind of collaboration might they have gotten up to?

Fallon needed an in to a party in Ekilati Onati gang territory and convinced Seally to slum it with him. Her goal was to attract attention while Fallon dug into the dark corners for leads to his story.

Seally: Carouse 1
Fallon: Streetwise 1

Connection: Zuni and Alerio

Zuni was a scout when Alerio was a colonist. Maybe Zuni was involved in the Hellhole survey mission and the two had a caper of some kind during this time?
Connection: Fallon and Zuni

Zuni met Fallon when she was covering the diplomatic training course and was instantly drawn to her independent and rebellious nature. He found her attractive and asked her to dinner. From there, things took a romantic turn and they spent the next several days together getting to "know" each other.

They could've had a short relationship when Fallon first got his newspaper job. Snuck around during the getting-to-know-you days since fraternizing was frowned upon by Zuni's bosses as it was uncool for a diplomat to behave that way.

Fallon: unknown
Zuni: Stealth 1
Last edited December 30, 2022 2:25 pm
Dec 29, 2022 4:10 pm
Connection: Zuni and Fallon

Zuni met Fallon when she was covering the diplomatic training course and was instantly drawn to her independent and rebellious nature. He found her attractive and asked her to dinner. From there, things took a romantic turn and they spent the next several days together getting to "know" each other.

@Nezzeraj is this ok? I made some presumptions.
Dec 29, 2022 10:39 pm
Yeah sounds good!
Dec 30, 2022 1:53 am
I'm thinking for Fallon and Zuni, I could pick up a +1 to stealth because we snuck around during the getting-to-know-you days since fraternizing was frowned upon by Zuni's bosses as it was uncool for a diplomat to behave that way.
Dec 30, 2022 4:41 am
Ok I like it. I'll think about mine.

KCC

Jan 1, 2023 1:57 pm
So for connections:

With Nezz’s character: maybe he pushed me to try dig up some more concrete dirt. Something the papers could print.

Possible skills: Investigate 1, Recon 1, Stealth 1.

Sneaking around. Trying to get something solid and it led to me getting caught out.

For Windy’s:

I’m thinking that the planet was still in the process of being pacified when the Scouts showed up.

Skills: Animals 1, Gun Combat 1, Admin 1, Broker 1, Leadership 1.

Something that would reflect my character showing you around a planet taking shape. And my role in that community as a result of me being the contact that dealt with the Scouts.

(I am aiming to get Gun Combat from somewhere :D)
Jan 18, 2023 3:19 am
Rolling a D6 in advanced education for Zuni per Discord chat. Scout 2 added to sheet.

Yay!!! I was hoping for Jack of All Trades and got it. Whoop!
Last edited January 18, 2023 3:20 am

Rolls

1d6

(6) = 6

Jan 18, 2023 3:30 am
3 skill rolls for advancement. Carouse, Dex +1, Electronics
Last edited January 18, 2023 3:30 am

Rolls

Personal Dev - (1d6)

(5) = 5

Personal Dev - (1d6)

(1) = 1

Journalist - (1d6)

(2) = 2

KCC

Jan 29, 2023 1:25 am
2 rolls for Colonist advances!

Rolls

Colonist - (1d6)

(2) = 2

Colonist - (1d6)

(1) = 1

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