The Wilderness

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Dec 26, 2022 7:04 pm
The party continues its journey southward. In a few hours they leave the Wood of False Teeth behind, and enter the Western Heartlands' rolling plains. Every so often there are groups of trees for shaded breaks, but for the most part the party is exposed under the persistent sun and rising humidity.

According to what they know of the area, they need only continue south until they come to a wide river.

At one point, they can plainly see the road off to in the distance to the west, but they see no travelers there. Shortly afterward, the group makes for another copse of trees for a late lunch, only to find it already inhabited by a large handful of rough-looking men around a covered wagon.
Dec 26, 2022 7:04 pm
One of the men stands and greets the party, arms spread wide. "Wake up, boys! We've got customers!" The other men get to their feet and several of them spit into the dirt. All of them are armed, with an assortment of maces, swords, and crossbows between them.

"Now, no reason to look alarmed!" The man flashes a smile with crooked teeth. "My name's Jeram. My men here are honest businessfolk, here to protect myself in case anything were to happen out here." He gestures to the open plains all about. "Why, no one would even be able to hear me scream. Trust me, they're very good at what they do." One of the others chuckles and pats his loaded crossbow.

"So! Since we're all out here together, can I interest you in a business proposition?"
Dec 26, 2022 10:46 pm
Quote:
"So...I'm no master of subterfuge, but I've started to think we're leaving trails. Telling people where we're from. Who we've met. What our names are. It sounds like you might have some experience. If we're trying to avoid assassins, what would you recommend we do?"
"You have already said it; so, stop doing that. Your home is of no consequence to a stranger, your friends don't matter to them, and giving your name to one you don't know you can trust is right out. Protect your name with your life." Calliope recites it almost like it's part of a basic instructional manual, something she's known for her entire life.

"Furthermore, assassins work best in dimness. To avoid them, you must either shine bright enough to dispel the shadows they hide in," she gestures to herself and Aiwe, "or you must obscure yourself in darkness so thick they cannot see, like... well, we can't tell you who it is, now can we?"

She elaborates, making grand sweeping gestures with her wings. "Aiwe draws the eye of many, performing and gaining quick popularity. And so long as there are eyes on her, assassins have difficulty getting close and acting. Her biggest danger is being alone, where none can watch over her. The same can be said for Lord Faunfable. On the other hand, one who goes by many names, none of which are truly his or at least are legally traceable, talk and act either from the shadows or as someone else. His greatest danger is being put in the spotlight, where all such disguises are eventually stripped away. You must be either the center of all attention, or devoid of attention." She bows, informational recital done for now.

"Anyways, you should probably pick up some illusion magic if you want to work on the obscuring approach. Otherwise, since you're never going to draw as much attention as us or Aiwe anyways, you should make sure you are ready to quickly react and kill an assassin the moment they start their attempt. Technically you're supposed to use obfuscation to prevent the assassins from coming after you at all in the first place, but it sounds like this group is past that chance already." Calliope shrugs.

Not everyone has a dad like hers, and it's also a lot harder to teach it than to know it. Still, why didn't Stella's parents teach her any of this at all? Seems careless.
Dec 26, 2022 10:55 pm
Quote:
"So! Since we're all out here together, can I interest you in a business proposition?"
"We see no reason to claim interest in your business when you haven't told us what your proposition is," Calliope smoothly replies, eying the group for potential assets they might have to offer. "But Mom would be disappointed in us if we blindly refused a deal. So then, do share what it is."

'Impress me' her aura seems to say.
Last edited December 26, 2022 10:56 pm
Dec 26, 2022 11:10 pm
Jeram's eyes and grin widen as he takes in Calliope's flowing feathers. "Ah, excuse my manners, my exquisite pigeon! Our deal is a good one! Most people take us up on it. There have been a couple, though, who didn't. But hey, Nob's got some new boots now! Look how happy that makes him." One of the other men scratches his neckbeard, then smiles and bobs his head up and down in an eager nod.

"So, to business! Today's offer is all your iron." He points to the ground between the two groups. "Go on, take it off and toss it in a pile there. Every bit of it, please, I like to be thorough. Gold, too, let's see that."
Dec 26, 2022 11:23 pm
Dieter laughs "see this is what I was referring to earlier Aiwë!" he draws his sword but doesn’t thrown it down. "Before we begin bartering I recommend you all make your peace as the afterlife can be a dark and dreary place"
OOC:
If Aiwë makes a persuasion check I’ll assist her.
Dec 26, 2022 11:47 pm
Found the bandits... Stella muses to herself, glowering.

"Beware the Woman Warrior" Stella murmurs in druidic, channeling power from the constellation. She rests a hand on Aiwe's shoulder briefly, lightly strengthening the musician warrior's body and voice.

(Stell casts Guidance on Aiwe.)
Last edited December 26, 2022 11:48 pm
Dec 26, 2022 11:59 pm
"Nonono, that's not you you do business at all," Calliope admonishes him. "You should lead with something the other party wants, not what you want out of them. At minimum, you need to begin by stating what good or service you're offering."

A flurry of feathers blow outwards occurs as her wings wrap around herself, and then suddenly she is in front of the man, tilting his chin up with a wingtip. (Calliope uses Autumn Fey Step; Jeram and the next closest guy need to make DC13 Wisdom saves or be charmed by me for 1 minute or until hurt by us).

"Speaking for ourself, we would be happy to part with every last drop of iron we have on us; really can't stand carrying it around for long." Calliope pretends to think for a moment, letting the dislike of iron turn wheels in their heads before dropping an even less subtle hint, hoping they're superstitious enough to be afraid of trifling with anything fey. "But in return, we would love to have the name of the person we're doing business with." She smiles just a little bit too widely.

"If that's too hard of a bargain, we're sure no one would blame you if you just let us and our friends on by."

Rolls

Loser Leader save - (1d20+2)

(6) + 2 = 8

Loser Lieutenant save - (1d20+0)

(4) = 4

Deception (I am big spooky fey) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (20) + 4 = 24

Dec 27, 2022 12:10 am
As Calliope gives advice, Stella opens her new book and starts taking notes.

Stop telling people:
- Our hometown
- Our names

Detering assassins:
1. Stick together
2. Be the center of attention, or devoid of it.
3. Be quick to react to and kill...


She hesitates, then crosses out the word.

...and kill incapacitate

To-do:
1. Research illusion magic
2. Create alternate identifies?


She nods at her notes, sticks a sheet of waxpaper between the sheets and shuts her book. "Looks like brilliant advice," she tells Calliope. "Thank you! We'll have to discuss it with everyone when we get some time to rest...As for illusion magic, I might have seen some useful spells in Bently's spellbook..." she says flipping through pages. "But this shorthand is terrible. Or just...different. Either way, it'll take some time and coin to figure out."
Last edited December 27, 2022 12:12 am
Dec 27, 2022 2:29 am
Jeram blinks as the fluttering of soft feathers overcomes his senses. "...M'lady!" His reverent and awed tone reveals the success of Calliope's enchantment. "Forgive your mortal servants, we didn't realize who we were dealing with..." His eyes twinkle subtly with fey magic. "Of course we'll let you pass! Taurgosz for sure won't blame us, would he, boys..." The nearest bandit nods dumbly, his mind also ensnared by Calliope's influence.

With that, the rest of the group follow suit, nodding and murmuring the same. Several of them look confused at the unfolding events, however...
Dec 27, 2022 3:07 am
As the conversation ensues, Stella takes note of the name Jeram, as well as "Taurgosz" as a potential higher-up they report to. She also tries to scratch down brief descriptions of each man present and the bandit camp's location.

"She is good," Stella whispers to her companions, trying to keep a straight face.
Last edited December 27, 2022 3:32 am
Dec 27, 2022 8:13 pm
Aiwë was about to open her mouth to intimidate the bandits, but Calliope beat her to it. She is very good.

Instead she reaches for her new club, determined to haul whichever bandits ask for their lives back to Beregost. Then she remembers she isn't with her tribe, or with the Kuldahar militia. Can she and her friends take them? Should they?

Rolls

Insight - (1d20+1)

(16) + 1 = 17

Dec 27, 2022 8:14 pm
Stella looks to Aiwe, looking for some kind of direction, but sees hesitancy. Despite the opportunity to leave, the bard looked ready to fight, but yet hesitant to do so.

Stella looks at the men and their weapons. And at the bandit named Nob's "new boots". It was an assumption that they killed the man, but with their demeanor, and the way they talked...it seemed probable. If not a life, then a tenday's wages or more. They could have belonged been someone's husband or son. Or father.

"The courageous fear what must be feared—and often act contrary," Grandpa Arannis' words echo again in her mind.

Her Papa's words follow: "Whether we act or do not, someone suffers," Zenithral's voice says. "Let it be us who have a greater capacity for it."

The stars in Stella's eyes flicker orange, piercing her cloudy mind. "We have to do something," she whispers sharply to the others nearby, trying not to move her mouth too much. "If those Flaming Fists with their clanking armor come this way, they could get ambushed. We could tell the Fists in Berregost where we saw these, but they'll have moved on. And if anyone else they come across refuses their 'deal'..."

She lets the statement hang in the air.

Her eyes dim slightly. "...unless you think we'd...you know...die..."
Last edited December 27, 2022 8:15 pm
Dec 27, 2022 8:27 pm
Aiwë takes in the situation with a quick glance. The majority of the bandits have worn equipment and little armor.

Two of the burlier ones have battered shields. She gets the feeling that those two have seen more bar room brawls than battles.

Jeram, however, is in a league of his own. He comfortably sports half-plate that, while not in mint condition, seems to have held true in more than a few scuffles. He also is the only one with a true longsword, accompanied by a shorter, broader sword. A man that fights wielding two weapons is either an idiot, or an expert. His equipment is all well cared for.

What's more, Jeram seems comfortable leading this band, accustomed to giving orders and seeing them carried out. His bearing generally speaks more mercenary than rag-tag bandit.

Fighting is risky. Things can always go south quickly in a battle. However, Aiwë recognizes that her party has talented men-at-arms and spellcasters, and magic properly placed can turn the tide of any battle.

If she and her friends can't take on these bandits, what other poor passersby have suffered or will suffer at their hands?
Dec 27, 2022 8:36 pm
Dieters grip tightens around his sword. His heart rate already climbing. Everything around him already seems more vivid and fresh, the air rushing into his expanding lungs is a whole new experience of euphoria. His eyes lock on Aiwë waiting for permission.
Dec 27, 2022 8:54 pm
Far away from Icewind Dale, with her commander uncle gone, one cousin short and Stella anxious from their run-ins with assassins, Shelur isn't sure what to do. When Stella speaks and Dieter looks to her for her move, Aiwë understands her new environment.

And her new little group, just like the old, doesn't leave others to danger.

"This one is a snake, not a hydra," she tells her friends. She beats her drum and stares down Jeram with a large-toothed snarl. "Cut off its head!" She focuses her will on the bandit, trying to pin him down with her stare, but the man proves as slippery as the snake she named him.

Aiwë casts Hold Person on Jeram, but he passes.
Last edited December 27, 2022 8:59 pm

Rolls

Jeram Wis Save - (1d20+2)

(17) + 2 = 19

Dec 27, 2022 9:27 pm
Jeram staggers as Aiwë's bardic magic slams into him, nearly overcoming his will. While he fights off the spell, the rest of his men shout and leap to the attack!

Round 1 Player Phase!
OOC:
Jeram and Thug 1 are currently Charmed by Calliope and can't attack her. We'll also say that they have disadvantage on attack rolls this round as they try to come to terms with what's going on.

The four Archers are in the enemy's back rank, meaning you'll have to move past Jeram and the two Thugs in order to get to them in melee.
https://i.pinimg.com/564x/f1/ab/06/f1ab06e023fe6fb621953db1ba2bb535.jpg
Dec 27, 2022 9:38 pm
"DEATH! DEATH AND THE WORLDS ENDING!" Dieter lunges forward towards his captive prey swinging a vicious head chop
OOC:
T that’s awkward I forgot all my modifiers. Inpiration!!

Ac 18
Hp 25


dieter attacks with his Longsword expending 2 superiority dice, 1 inspiration and dealing 8 damage to jeram
Last edited December 27, 2022 9:50 pm

Rolls

Precision strike jeram - (1d20+1D8)

(6) + (1) = 7

Inspiration - (1D20+1+5)

(9) + 6 = 15

Action surge +precision strike - (1D20+1d8+5)

(16) + (7) + 5 = 28

Damage - (1D8+3)

(5) + 3 = 8

Dec 27, 2022 11:04 pm
I quickly command to my horse to stay out of the battle I join the fray next to Dieter as I step forward from the back of the group and draw my
hammer and shield.
Quote:
Stay there, Tulco.
I've got your back, Dieter!
HP:28
AC:18

21 Damage to Jeram
Last edited December 28, 2022 12:18 am

Rolls

Attack - (1d20+5)

(19) + 5 = 24

Damage - Jeram - (1d8+3)

(7) + 3 = 10

Smite them fools - (2d8)

(74) = 11

Dec 27, 2022 11:09 pm
"Wait...Cut off it's---?! Death?!" she stammers suddenly panicked. This was not what she had in mind. "Ugh!!" she scowls, unslinging her bow.

Her eyes alight and her form and bow darken and becomes speckled with stars. If they took out the leader of the bunch, though, perhaps the rest would surrender.

She draws and fires a shimmering arrow skimming across Jarem's arm, then she grits her teeth and fires another. This one shines brighter, almost too bright, obscuring her vision as Dieter charges between them.

She couldn't let anyone die unnecessarily, friend or foe. Her determination and focus sharpen. She strafes behind a tree to get cover and a better shot. The radiant bolt strikes into Jarem's leg, then dissipates, causing stars to sparkle from him through the openings and weaker joints in his armor.

(Stella activates her Archer Start form, attacks with it, then casts Guiding Bolt. Jeram takes 16 radiant damage and next round, 1 ally gains advantage on an attack roll.)

HP: 17/17
AC 13 (15 with cover)
Staying back, behind a tree
Last edited December 27, 2022 11:23 pm

Rolls

Archer Stary Form vs Jaram - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (3) + 3 = 6

Guiding Bolt vs Jaram - (1d20+5, 4d6)

1d20+5 : (1) + 5 = 6

4d6 : (1342) = 10

Inspiration to Reroll Guiding Bolt - (1d20+5)

(13) + 5 = 18

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