Jan 5, 2023 7:34 pm
OOC:
This ended up being a bit long. I guess that's what happens when I let the ideas stew for too long XDIt's all just brainstorming. I'm happy to remove/change/adjust anything or to weave it together with some of the other players' ideas.
[ +- ] Oracles
Previously rolled HERE
Region: Khist-Nolmriah
Name: Oril
Oracle 1:
The wreckage of a colossal airship.
Oracle 2:
Discord and dissent on the verge of merchant civil war.
Oracle 3:
A stringless mandolin with emerald inlay.
Region: Khist-Nolmriah
Name: Oril
Oracle 1:
The wreckage of a colossal airship.
Oracle 2:
Discord and dissent on the verge of merchant civil war.
Oracle 3:
A stringless mandolin with emerald inlay.
Giant letters came into view as he crested the curved hull, The Spirit of Leviathan. The young man, who hadn't yet fully grown out of his teenage body, almost fell in shock of the ship's name. It was the largest airship ever built, only just completed in the famed shipyards of his home town, Sellean, an outpost supporting the wood milling and airship industry a weeks journey to the North. The forests of northern Khist-Nolmriah were a wild and dangerous place, but the silkwood timber harvested from there was essential for airship construction. He'd worked in those mills most of his life, just like his father. But unlike his father, he knew he was destined for greater things. He often took leave of the mills to venture into the vast wastes to the south hoping to find treasure that could fund a new life, travel to the great cities, find new experiences and escape from the hard manual labor and saw dust of the giant mills.
Oril ran his hand along the side of the ship. No doubt, some of the wood in Leviathan had been milled by his own hands. He loved the craft of creating from wood, but he wanted to do it on his own terms, his own projects, but that was not possible in Sellean, which was ruled by the two largest merchant companies in the World, Amez and Sons (A&S) and The Maltaph Coast Company (MCC).
[ +- ] Character Move - Woodcraft
STR +1, DEX +1, CON -1, WIS +1, CHR -1
Years of working with large pieces of wood has made you strong and accurate with tools, including small fiddly ones for fine detail and artistic design. It has developed your experience of how things works. However, the saw dust has not been kind to your lungs and you carry the hard callouses and the rough manner of a hard-worked manual laborer.
+2 on any action that involves the assessment or creation of things made of wood.
Oril pulled himself up and over the railing that lined the main deck, which slanted downwards at a steep angle towards the fractured and smashed destruction that was the rest of the ship far below. This section of the ship was still somewhat intact. Leviathan was not a battleship, it was a luxury passenger vessel sponsored by one of the Kings of Llorinth to encourage travel between the Seven Kingdoms and the Quailing Heights, and yet there was evidence of a fight, arrows embedded in the deck, bodies impaled with weapons, scorch marks that Oril couldn't explain, but there was no signs of anyone living.
There had been controversy about the construction of the ship. The rest of the King's fleet had been built by MCC, but MCC had refused to build a ship as large as The Spirit of Leviathan, so the King convinced A&S to build it instead. MCC and A&S had worked as partners for decades forming a pseudo-monopoly that dominated world trade, but the Leviathan contract had fractured the relationship and put the merchants on the brink of a civil war. Oril wondered if that tension, which had been building for the last year or so, finally snapped.
Making it carefully to an entrance that led below deck, Oril opened the door and yelled, "Hello! Is anyone here?" There was no reply or evidence of activity below. He slowly descended into the bowels of the ship.
[ +- ] Character Move - Labyrinth Delving
INT +1, WIS +1
Ever since you were a teenage, you adventured into the Wastes of the South and the Forests of the North looking for mysteries and wonder to explore and treasures to find.
+2 when way finding and searching mysterious structures
A prince stood in that same room, practicing the mandolin. It must have been before the crash because all its contents were upright and orderly. By the door, a woman with red hair stood guard, a Knight of the Feathers, her colorful companion perched nearby.
The door opened and a figure dressed all in black stepped inside. He pulled out the most ornate pocket watch Oril had ever seen. After checking it, the figure nodded to the Knight, who returned the gesture and turned to the Prince, "Alright Bedon, we must go. You must leave your things," she said as she took the mandolin from the child. "What? Why?" Bedon looked confused, began to argue and grabbed for the instrument, but only succeeded in grabbing the strings, which ripped off as the the Knight tore it away and tossed it onto the bed.
Suddenly, the ship jarred to the side as though from some sort of impact. A bell began to toll. The muted buzz of commotion and fear.
"Quickly! It's already begun!" The dark figure urged. The Knight picked up the prince, who had been knocked to the ground and gone quiet with shock and concerned on his face. "Are you sure this will work?" the knight asked as she followed the figure out the door. "No, but it's too late. It's our only chance now. We must get him off the ship and to Micester before ..." and they were gone.
Before the vision faded, Oril's mind spun and conjured what he recalled from rumors about the city of Micester, a dark city with tall towers, shroud in mist ...
[ +- ] Character Move - Sellean Seer
Ever since you can remember, you are sometimes overcome by visions when you touch an object. What have often turned out to be true flashes of the object's past. When you first touch an new object of interest, you can ask the GM for a vision of it's past.
+2 when acting on information in the vision
Belief:
The information from his vision was very valuable. If he could get it to the King, along with the mandolin as proof, he would be well rewarded.