The riders pass the party uneventfully.
In a few hours Threshold comes into view.
A walled city, it is exceptionally orderly. Sitting on the bank of the Windrush river, the grey of the walls and curling smoke from the chimneys is much different from the small village of Verge.
The town hall can be seen in the inner city while some industrial buildings are on an island connected to the city by two long bridges.
There is a line at the gate by the time you get there in the late afternoon. Farmers and merchants are waiting their turn to get in. Guards are checking each person for weapons larger than daggers, and reminding the visitors to abide by the kinds rules. One of the main ones being magic or mystical phenomena is forbidden within the city walls.
OOC:
You can have a slight of hand roll if you are trying to hide any weapons from the guards or convince them to let you bring them ins with a diplomacy roll, both DC15.
Inside the city, the streets are light because no building is taller than twice the width of the path. Some asking around about taverns would give two main options, the hook and hatchet with the main clientele being the town guards and The Black Jug typically for travelers.
The Baronness is in Tarnskeep a fortress on the lakeshore a short walk north though she keeps court most days in the Threshold town hall. She is expected back in town tomorrow.
Each of the taverns have a few rooms for rent. Additionally, Veronica can see the telltale signs of an active thieves guild written in books and crannies in Thieves Cant symbols.
So, what’s first? Room and sleep? Gathering info? Going straight to Tarnskeep and knocking on the gate?