We had a few technical hiccups, but I think overall the game was a lot of fun. It was great to meet you all.
We were looking for some feedback to help with a live con game, so here goes:
-GM screen with the hit chart, etc (the hit chart lookup didn't take super long, but it's easy to streamline)
-There were a lot of scientists to keep track of in the main train car, plus the rep we were supposed to be on the lookout for. It offered a variety of people to interact with, but if any of them aren't strictly necessary, it could help to cut one or two out. We didn't really get into the thing with the Hellstrom representative, either. That said, if you get a really RP heavy group, that scene could be a lot of fun if the players really get into it.
-For the Priest specifically, the pacifist hindrance wasn't a big deal. Once you'd explained that it wasn't a flat refusal, but rather a last resort, it worked out well.
-Since it's for a con, I'd recommend pre-filling the strength in the damage listing for melee weapons (3d8+2d6, as opposed to STR+2d6)
-Also for the Priest, I didn't realize what the Leadership skill could do until we were into the combat. It's a cool option, especially paired with the pacifism. He could totally be the bard of the party. At the con, I'd take a minute to go over each of the skills the character has, even it takes an extra minute or two.
-Since you're dealing with a large number of dice, it would be helpful to have a pool of dice available in case people don't have enough d#'s with them at the con. I'd imagine many people won't have their whole dice collections with them.
I think the technology worked against us a bit. I think running it live will help with the time for dice rolling, the card deck, etc. You mentioned you're already planning to put together notes for yourself and the players in a way that gathers the information in a more sensible manner (not having to scroll through the PDF to find the NPCs, etc). That should help as well.
The flavor of the system and the setting is awesome, and I really enjoyed the game. I think you'll have a great time. Thanks for running it for us, Ro!
-Richard (OrigamiSamurai)
Last edited August 1, 2016 12:30 am