Beregost

Dec 31, 2022 9:47 pm
https://i.pinimg.com/564x/04/2f/f2/042ff2d3e8cdea1fb3e02b92554b240c.jpg

Beregost is a small town. Unlike Candlekeep or the Friendly Arm Inn, this place has no protective stone wall around it. Most of the town lies dark, but a pair of lanterns reveals two guards keeping an eye on the road through the night. Their tabards and shields bear the tell-tale fist wreathed in fire of the Flaming Fist.

The two guards squint into the darkness, waving when they see the wagon. "Late night to be out, eh? From where do you hail, friends?" They exchange a glance when they see the prisoners tied up. "And what's this about?"
Dec 31, 2022 11:26 pm
Aiwë steps into her apparent role as guard-speaker.

"A few extra hours on the road were more appealing than a whole night sleeping on stones," she smiles. "Though maybe we should have stayed, we almost got caught in that nasty mess with that fugitive. That drow must have killed a lot of people for the mercenaries at the bridge to loose their cool like that! They're long gone now." She sighs with disappointment, then brightens immediately.

"We're taking this lot to the Flaming Fist garrison. They tried to rob us of our iron. Their mistake." She grins.
Last edited January 1, 2023 12:23 am
Jan 1, 2023 1:10 am
The guards shake their helmeted heads at the mention of the drow. "They've been chasing that drow since Nashkel, so I heard. Something to do with a string of murders. Hopefully they catch him soon!"

They examine the prisoners closely, then point the party towards the local Flaming Fist garrison. "Glad you were able to handle yourselves out there. Helm knows there have been too many raids and deaths due to banditry, in spite of our best efforts."

One of the guards scowls and adds, "I wouldn't be surprised to find out that Amn is supporting the banditry here. Strike us where it most hurts during this Iron Crisis, cripple us before the war even starts."

His partner gives his shoulder a shove. "Quit spreading rumors! You want folks to get riled up? That'll do no one any good..." He waves for the party to continue on as the beratement continues.
Jan 1, 2023 1:10 am
Aside from the bickering guards, the night is quiet as the party enters Beregost. The wagon wheels creak, and the horses' hooves seem to ring out into an empty void. Then they round a bend in the street and find light pouring from the windows of several buildings - most certainly taverns, by the faint music and voices drifting through the air.
OOC:
People can head to one of the taverns if they like, not everybody has to go to see the soldiers' office.
They continue on their way for a few more minutes and arrive at another lit building, the apparent garrison of the Flaming Fist. From the outside it doesn't seem like much of a garrison; it's likely just a former household that the Flaming Fist appropriated and converted into their office.

A knock on the door results in a yawning soldier opening the door. "Excuse me!" he says, gauntleted hand over his mouth. "What can I do for you?"
Jan 1, 2023 4:24 am
I follow Aiwe to the garrison to help ensure the cooperation of the guards before going to an inn, getting Tulco settled in the stables, and get settled in a room.
Last edited January 1, 2023 4:26 am
Jan 1, 2023 5:18 am
"Hail! You can take these bandits off our hands. I heard you might even trade them for some gold." Aiwë gestures to the wagon. "Their ill-gotten goods are inside that, as well as their boss, who didn't make it."
Jan 1, 2023 6:37 am
Feeling that the prisoners are secure enough now at the garrison, Sheemish heads to the taverns. While the bandits had obviously earned the consequences coming to them, seeing people in chains was not going to sit well with him. Informing his party where he was heading, Sheemish heads to the tavern with the most music. He needed something to drown out certain memories.
Jan 1, 2023 9:49 pm
OOC:
For clarity, changing this conversation to "saddlebrown"
The soldier blinks, then shakes his head to clear it. "Bandits! You nabbed them yourselves, you say?" He peers out at the six bound men. "Generous of you not to simply kill them."

He glances inside for a moment, speaking softly, then a moment later pokes his head out again. "We don't have much, but we'll give you 50 gold for each of them."

A few minutes later the prisoners are out of the adventurers' hands, and in their place is decent-sized coin purse filled with 300 gold.
OOC:
The party gains 300 gold pieces, divided up as you like (50 each?)
The tired guard suddenly raises his hand to his forehead, looking rather sheepish. "I was really supposed to get your names before handing out any gold. Would you mind writing down your names and those of your companions, and as well as the name of your party?"
Jan 1, 2023 10:11 pm
Runeson and Sheemish (and Tulco) find lodging and food in the loudest tavern, an establishment called the Jovial Juggler.
OOC:
That would be 3 gold pieces each for Runeson and Sheemish, and another 1 gold for Tulco! A large sum, I know...
The Jovial Juggler's common room has many happy patrons, and most of them seem to be common folk, all clapping along with the music in between sips of various beverages.

In the center of the room, standing up on a table, is a young man playing a cheery jig on the fiddle. He seems fairly skilled, able to stomp off-beats on the tabletop while his bow zips across the strings.

On the whole, it seems like a run-of-the-mill tavern.
Jan 1, 2023 10:32 pm
Quote:
"Generous of you not to just kill them."
"It wouldn't have been just," Aiwë answers simply.
Quote:
"Would you mind writing down your names...?"
"You can have mine, but do you need everyone's? I just hired them to help me with these bandits." She just hired them, right this second. Not a lie, right? "We're certainly not a troupe with a name." By the blade, their troupe needs a name! Every good troupe in the stories has a name. She is stunned she hasn't thought of it.
Last edited January 1, 2023 10:35 pm

Rolls

It's a lot of names it would take a long time and it's late, my man (deception) - (1d20+4)

(10) + 4 = 14

Jan 1, 2023 10:39 pm
The tired guard shrugs. "I mean... I guess that's fine... But you guys really should have a name. Bandits aren't an easy lot. When word gets out, people will probably want to hire you for other adventuring work." He fights back another yawn, nods, and shuts the door.
Jan 1, 2023 11:05 pm
Aiwë opens her mouth to tell him he never got her name as she promised, but instead says to the closed door, "I know!"

After she leads their two new horses to be stabled next to Tulco, Aiwë finds herself hesitating at the entrance to the Jovial Juggler. She can hear the fiddling inside. Normally she would find it inviting but now, standing by herself in the dark streets of Beregost she is suddenly aware that she feels something she isn't sure she has ever felt before.

Is this... what loneliness is like?

Shelur turns away from the lit windows of the Jovial Juggler and walks toward a nicer inn she saw on the way to the Flaming Fist outpost. She doesn't want to play where she will sleep, tonight.
Jan 2, 2023 12:11 am
Dieter heads to the dwarven district as soon as his other duties allow. He stops by his favourite bakery and buys a large dwarven pastry, a large knot bread that looks like an ore vein of gold entrapped in rye. Dieter also buys a few trinkets for the children and quickly heads to Tulfgar’s home, his home. His heart races as he turns onto the street and pounds in his ears when he climbs the steps. Pressing on he knocks of the front door.
Jan 2, 2023 2:44 am
The Burning Wizard is Beregost's finest tavern and inn. Rather than raucous cheers and the pounding of ale mugs, Aiwë hears the murmuring of polite voices accompanied by the soft clinking of fine wines.

The attire is different as well; embroidered dresses and coats adorn the men and women here, and there is a proliferance of hats. Wide hats, tall hats, hats with ribbons and bows, hats that lean to one side... It seems that everyone in here has one, and no two are alike.

A flash of metal in the corner reveals a woman quietly tuning her flute. It would seem she's set to perform soon.

Aiwë immediately draws stares. In her armor and travel attire, after a day traipsing through the woods and across the plains in humid heat, and some blood (probably from bandits) decorating her here and there, she certainly stands out.
Jan 2, 2023 3:01 am
At this time of night Dieter finds the bakery closed, but the bakester is still there cleaning up. Recognizing Dieter, she lets him have some of her leftover sweetbread. As for trinkets, he finds one seller of wares lingering at the mouth of a alley. The fellow must be nervous, because he jumps when Dieter calls out to him. Still, he has a decent variety of shiny knickknacks that Dieter thinks the kids will find interesting.

Dieter's knock on the door is answered immediately with the baying of at least two dogs and the thumping of many solid little feet. When the door opens, he sees a dwarven woman with greying hair trying to hold back a tide of children. It's Marianne, Tulfgar's wife. Two small dogs immediately slip past her and run up to Dieter, tails wagging wildly, and one of them latches onto his boot with needle-like teeth.

"Chisel, Mallet! Get back in here! No, Dwain, you can't go out, I - Briselda, enough! You should know better! Will you all stop trampling little Tulfy!" For all the chaos, when she finally gets a chance to look up and see who the visitor is, her smile is immediately warm and welcoming. "Dieter! Come in, come in!"
Jan 2, 2023 3:10 am
Shelur smiles and bows to those looking, then steps back out. So it's that nice.

Outside, she sets her pack against the side of the building in the alleyway and sets to a quick transformation. A thorough prestidigitation takes a while of focus, but takes care of any hint from dirt or blood that she has been travelling.

The armour on her chest and arms comes off and is stored carefully in her pack, trades for a special packet containing an outfit for just times such as these.

A dress of fine wool in a rich green that reminds her of the Great Oak of Kuldahar sits fairly well over everything else she is already wearing, after she re-belts her sword. Then over that she puts her jewelry. Large golden hoops are threaded through her ears and gold cuffs etched with dwarf-rune-orcish are slid onto her wrists. Her necklace hangs with the sharp teeth of dire wolves and yetis and lends some wildness to her look, but it's gold chain and settings are inarguably fine.

After a thought, she removes the necklace and settles it in her hair like a headdress. It's close to a hat.

About fifteen minutes later, now much better dressed for the venue, Aiwë re-enters the Burning Wizard.

Rolls

I belong here (performance) - (1d20+7)

(20) + 7 = 27

Jan 2, 2023 4:40 am
Aiwë's second entrance into the Burning Wizard is met with... no unusual stares. If anyone even recognizes her as the same travel-stained warrior who showed up earlier, they give no indication.

Except...

The flute player, from her place in the corner, is finishing up one of her pieces - a slow, yet exquisitely difficult work of music, made to sound effortless - and makes eye contact with Aiwë. Somehow the woman manages to smile knowingly even while performing.

A few moments later the song is finished, and after an appropriate pause for polite applause, the woman approaches Aiwë with flute still in hand. "Impressive transformation," she murmurs, pitched for only Aiwë's ears. "You obviously had magical help, but magic can only take one so far. It's character that makes all the difference." She gestures with her flute. "I am Silke Rosena, thespian extraordinaire (and purveyor of opportunity)." Her wink is somehow openly sly and yet subtle at the same time. "And what name do you go by?"
Jan 2, 2023 2:33 pm
Sheemish walks through the merry raucous and orders a drink from the barkeep. Just a mild one. Ale can definitely drown out certain memories, but Sheemish was looking to make a different tactic. His artificer awareness was not just good at studying the history, strength, and habits of metals - people tended to be made up of some of the same composition. Some were brittle, some were dense, others false, many in need of mending, those that held under pressure, and those that became stronger when combined with others - and they all had a history. Taverns were always filled with words, stories, and songs. What stories did this tavern hold?

Sheemish watches and listens, stitch once again fluttering around and lending her own set of observations to his own.

Rolls

History check - (1d20+6)

(17) + 6 = 23

Stitch's help - (1d20+6)

(13) + 6 = 19

Jan 2, 2023 5:56 pm
"All the magic did was clean the day's travel faster and without soap," Aiwë smiles. "I'm the same, whether they see it or not. I'm Aiwë Cagebreaker."

She returns Silke's sly look. "What sort of opportunities?"
Jan 2, 2023 7:20 pm
Before everyone splits up, Stella tries to make sure no one is left on their own, per Calliope's recomendation.

"Calliope, would you recommend we all stay in the same inn, to protect each other in case something happens, or should some of us split up into two inns, perhaps, to keep our group description dissimilar if anyone pokes around?

And how about you accompany Awie? I'll stay with Dieter for now."
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