Jan 1, 2023 10:24 pm
Listed below are where we will note our inspirations and constraints on our creativity.
Anything in the YES category are things we'd like to see in the Universe. But they do not necessarily need to make an appearance.
Anything in the NO category are things absolutely not allowed in the Universe.
In this thread, we can take turns suggesting YES or NO items, and then we can discuss and clarify if needed.
Current List
Yes
Things Listed in the Oracle (e.g., Airships)
The physics of reality shifts and changes in wondrous and beautiful ways.
> Knowledge of maths and chemistry are prized.
> A tradition of romance and gallantry still persists amongst the nobles.
> Mystical animals, particularly those that can fly, have intelligence and power.
> The great beasts and mystical fliers can be bargained with for power - quid-pro-quo bargaining and sympathy, the notion that if you can emulate the creatures in some way through ritual you can tap into their powers.
??? Mystical megafauna of the world are dangerous, so dangerous they keep the human population from ever fielding armies
> Alchemy and forging Magic.
> Visions of Past/Present.
> Godless Religion. I think this potential is open, but I won't put this on Yes, after reading Verrain's character.
No
No
> Cosmic Horrors
Intense releases of energy cannot happen, no guns, no bombs no blasts of fire.
> No Undead, this is a world of abundant life and everything follows its proper cycle.
> No living humanoid can use magic, except the PCs such as spell-slinging.
> No Spell-slinging.
> No clear visions of the future. Vague is OK.
> No Travel Back in time.
> No Parallel Universes.
Anything in the YES category are things we'd like to see in the Universe. But they do not necessarily need to make an appearance.
Anything in the NO category are things absolutely not allowed in the Universe.
In this thread, we can take turns suggesting YES or NO items, and then we can discuss and clarify if needed.
Current List
Yes
Things Listed in the Oracle (e.g., Airships)
The physics of reality shifts and changes in wondrous and beautiful ways.
> Knowledge of maths and chemistry are prized.
> A tradition of romance and gallantry still persists amongst the nobles.
> Mystical animals, particularly those that can fly, have intelligence and power.
> The great beasts and mystical fliers can be bargained with for power - quid-pro-quo bargaining and sympathy, the notion that if you can emulate the creatures in some way through ritual you can tap into their powers.
??? Mystical megafauna of the world are dangerous, so dangerous they keep the human population from ever fielding armies
> Alchemy and forging Magic.
> Visions of Past/Present.
> Godless Religion. I think this potential is open, but I won't put this on Yes, after reading Verrain's character.
No
No
> Cosmic Horrors
Intense releases of energy cannot happen, no guns, no bombs no blasts of fire.
> No Undead, this is a world of abundant life and everything follows its proper cycle.
> No living humanoid can use magic, except the PCs such as spell-slinging.
> No Spell-slinging.
> No clear visions of the future. Vague is OK.
> No Travel Back in time.
> No Parallel Universes.