Seasons of Tempest and Mirth [ EDIT ]
This game has been retired! That means it's no longer being run.
Seasons of Tempest and Mirth
Concept
Use the above collection of images and creative prompts to generate a setting and characters.
Aim
Play to explore, create a world and discover the characters within.
Tone
Sci-Fi/fantasy. Airy. Light. Drama and comedy-- but never gonzo or silly.
Adventuresome and friendly, scary things but not a focus on horror.
Subject Matter
PG-13.
Rule Set
The Iridescent Hack
The Oracle
[ +- ] The d66 table
A sword twisted into a lattice of rare metals.
A lieutenant bereft and abandoned.
A library next to a confectioner's shop
Where the navigators purchase their specialized equipment.
The banks of a hidden river.
A diary, water stained and ruined.
The financial district filled with fog.
A painter commissioned by two vying families of means and influence.
A pair of gloves required for an official ceremony.
A tin of fine tobacco.
The hidden ledger of a merchant-thief.
The wreckage of a colossal airship.
A stringless mandolin with emerald inlay.
The friendship between an aristocrat and a constable.
The residue of a spell upon the leaves of a tree.
A lone tower infested with wyverns and roses.
An astrological event that requires precise measurement.
A schism due to differences between the moral high ground and thuggish tactics.
A lighthouse built before the current age.
A shipment of rare spices delayed.
A school for the mathematically gifted.
Flood plains full of grime and ruin.
The court of a fair and renowned judge.
The verses of a litany woven into a tapestry.
A mechanical game that depicts racing animals.
The scrolls of a missing senator.
A bottle of ink required for certain specialized contracts.
A ship of unknown design hovering on the horizon.
A deep-sea diving suit made of copper and bronze.
A mansion lost in bankruptcy.
A translator laboring on an ancient poem.
A tree with large, brilliant white and orange leaves.
The scriptorium where silence and speed are cherished above all else.
Discord and dissent on the verge of merchant civil war.
The crimes of a local magistrate, swept under the rug.
A music box with a haunting melody.
[ +- ] The d66 tables
The Quailing Heights
Agaro
Kheno
Razid
Benwi
Dumun
Hakhes
Nofru-Sasa
Aznai
Aldo
Inanda
Taro
Tian
Seuroila
Juario
Guligir
Isimeno
Patkasu
Amez
Crianai
Nanit
Isida
Nofrus
Mafancho
Pasa
Ansut
Khenbasa
Ameno
Kahotep
Unayor
Vedigi
Ramudero
Salo
Tiakor
Hennes
Lysikila
Vedro
The Seven Kingdoms of Llorinth
Ormin
Crove
Malls
Orpono
Asall
Makakewold
Hidgest
Seleampton
Wivher
Auklay
Tombech
Ske-sue
Ormers
Tami
Micester
Snodmio
Hath
Colsea
Arundy
Bishi
Bedon
Dord
Straves
Casseven
Sket
Iverrina
Stono
Cashifiei
Miko
Kagess
Maltaph
Sands
Osseton
Kuna
Oket
Hilds
Khist-Nolmriah
Lachia
Pruril
Moaghlan
Fiosgan
Ireas
Azran
Cesiel
Siona
Luair
Aonnet
Jophia
Sealdomhan
Rodh
Diona
Mach
Solan
Oisdean
Jeann
Fios
Araig
Eocair
Carghal
Barmal
Beasp
Oril
Cornan
Dubhan
Diarcu
Dunlas
Caitha
Sellean
Torc
Marchal
Rionail
Armal
Frian
Arlie
Beath
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Character Sheet
Active Clocks
Stress
Trauma
Attributes
Str: 0
Int: 0
Wis: 0
Dex: 0
Con: 0
Chr: 0
Actions
Attune, Command, Consort, Finesse, Hunt, Prowl, Skirmish, Study, Survey, Sway, Tinker and Wreck.
Player Moves
Move Name
Move Description
Belief
Active Clocks
Stress
Trauma
Attributes
Str: 0
Int: 0
Wis: 0
Dex: 0
Con: 0
Chr: 0
Actions
Attune, Command, Consort, Finesse, Hunt, Prowl, Skirmish, Study, Survey, Sway, Tinker and Wreck.
Player Moves
Move Name
Move Description
Belief
Decks
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