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how does the Action-type (Attune, Command, Consort, Finesse, Hunt, Prowl, Skirmish, Study, and Survey) affect a roll/result
We will use the World of Dungeons technique to interpret the roll/result.
Character Moves can
advance or
diminish actions.
If the Character Move says to advance the action it means a roll of 6 or less counts as a 7-9. If the Character Move says to diminish the action it means a roll of 10 or more is considered a 7-9.
Here's an example.
[ +- ] Example of a Character Move with Advanced and Diminished actions
Transformation of the Hawk
You have a silver and gold ring that looks like a weave of bird feathers, when worn you can transform into a hawk. While in hawk form, Advance all Survey, Finesse and Hunt Actions related to the Hawk form. Diminish any Skirmish, and Attune actions.
I would like the context of the fiction to drive when and if to advance or diminish an action, but the move should give us guidance.
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list is missing Wreck, Tinker and Sway.
Fixed!
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So how are you envisioning a typical action roll might go in PbP?
I think it all starts with players asking questions. Understanding the fictional space.
The player should not need to wait on the GM to confirm everything if that is the case.
Describe what your character does in the fiction.
Name the Attribute and Action combo that best matches the fiction and best communicates to the GM what the character has done.
State if you are spending Experience Points and how, in the fiction, it modifies the character’s effectiveness or positioning.
Hint or name the implied goal if it is not obvious.
State what your character is most worried about.
Then roll the dice.
Conversely, as GM, I have had success just saying something like, "If your character does nothing, the merchant will likely grab them and throw them into the street." Which then allows the player then start up the above procedure.
I do like to inject a bit of uncertainty in the consequences, as failure to achieve goals can take on all sorts of fun flavors-- that I often don't want to reveal prior to the roll.
We could do a quick back-and-forth scene if that would be helpful, to get a feel for how I see the rules working? (maybe not in this thread.)