You make your way through the Central Lake's dusty streets to the Palace, which is a short ways outside the city proper.
The building itself is reasonably impressive, given the surroundings - clusters of fabricated cylindrical buildings that surround and merge with a central tower. You can tell the architect was going for an organic vibe, and the design probably fares well in wind storms. In addition, you note three pulse laser turrets mounted on towers that rise above the palace.
You pass through a security checkpoint, and the armed guards wave you through, apparently expecting you. Entering the Palace, you are met with the most dazzling display of Walston prismatic glass sculpture so far:
It seems like a lonely place, with quiet, empty halls. It is as if the Palace was built for a much larger kingdom. Your boots echoing on the polished floors as you approach a reception desk, where Cheryl, a middle-aged woman in royal livery, is filing her nails .
"Minister Greener is expecting you," the older woman announces without even looking up.
"His office is in the basement. I'd walk you down, but my joints have been acting up."
When you find Greener's office, Greener is inside, looking over a ledger. He's wearing a long, dusty field jacket over top of cloth body armor, and his expression is flat and stern.
He sees you and comes over, welcoming you inside. He introduces himself, and gives you a chance to reciprocate.
"So, travellers, I trust you've enjoyed your stay so far on Walston. What brings you here to our beautiful, little planet?"