Ok, first Ganesh. No spoilers, but a level up is just around the corner/mist… shhh…
Second, how’s this for items?
[ +- ] Kleber
2x Repeating Hand Crossbow
Type: Martial Ranged Weapon
Damage: 1d6 Piercing
Properties: Ammunition (Range 30/120),
Light, Reload (5 shots)
Weight: 3 lb. (Plus 2 lb. for Ammo wheel)
Properties
Burst-Fire. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition.
Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
[ +- ] Vice
Cloak of Elvenkind
Requires Attunement
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
[ +- ] Ganesh
Skyblinder Staff
Staff, uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding it, you gain a +1 bonus to spell attack rolls.
If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a DC 15 Constitution saving throw or be blinded until the start of its next turn.
[ +- ] 37
Adamantine Plate Armour
Heavy Armor
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
AC: 18
Rarity: Standard
Stealth: Disadvantage
Weight: 65
Properties
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
[ +- ] Gzizmix
Spear of Warning
Spear melee weapon (simple, spear)
Damage: 1d6
Damage Type: Piercing
Properties: Range, Thrown, Versatile
Range: 20/60
Weight: 3
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.