Jan 21, 2023 7:23 am
While your background indicates things your character has done in the past, occupations represent the things your character currently does for a living. Occupations provide three main benefits: salary, professional training and perks.
Salary: Salary is a bonus to your character’s Wealth score. This bonus is variable and depends on the ranks you possess in the professional skills of your occupation. An occupation’s professional skills are the skills it offers professional training in (see below). Occupations will have more than one professional skill but only the highest rated professional skill (in ranks) grants a Wealth bonus. The Wealth bonus is equal to the ranks in that skill divided by two. An occupation also grants a Wealth bonus for selecting the improved feats offered by that occupation. For each improved feat that the character selects, he gains a +2 bonus to his Wealth.
Professional Training: Occupations offer advanced avenues for skill training. Characters gain 2 "phantom" skill ranks in all occupational skills. These ranks can improve a skill beyond the normal Rank limit, but do not count towards the prerequisites of any feats or occupations.
Improved Feats: Occupations offer a character a chance to select feats not normally allowed for his class. If an occupation lists a feat, a character may select it regardless of class, provided he meets all the other prerequisites. Better still; feats offered by occupations are improved. Because the character uses the feats every day in his occupation, he is more familiar with it and thus the feat works better for him.
Should a character leave a profession, he does not forget or lose any feats selected, even if they are not normally allowed for his class. However, the feats are no longer improved; they simply function as they normally do.
Perks: Each occupation grants a character 2 perks at character creation. A character can gain extra perks through the Career Advancement feat. Perks can provide the following benefits:
·Professional Reputation: granting the character an extra Reputation bonus of +4.
·Professional Salary: granting the character an extra Wealth bonus of +4.
·Skill Modification: Many skills have additional uses that can only be accessed through perks.
·Misc: Some occupations have unique perks as well, benefits that can only be accessed by a member of that profession.
One of the advantages of perks is that a character can change them several times over the course of his career. Anytime a character advances in his profession, the character may change his perks as well. A character is considered to have advanced in his profession whenever any of the following occurs:
·The character gains ranks in one or more of their professional skills
·The character gains one or more improved feats from his occupation
·The character gains additional perks through selecting the Career Advancement feat.
·The character gains a level
·The character changes jobs
Changing Occupations: A character can change jobs many times over the course of her life (indeed some occupations require a character to be higher than first level and thus can never be a character’s first occupation). In fact this is more the rule than the exception in the modern world. A character can change jobs at any time, so long as she qualifies for her new occupation.
When a character changes occupations, he keeps his old perks for 30 days (think of this as a severance package if you will). After 30 days, these perks go away and a character may select new perks in keeping with his new occupation.
Salary: Salary is a bonus to your character’s Wealth score. This bonus is variable and depends on the ranks you possess in the professional skills of your occupation. An occupation’s professional skills are the skills it offers professional training in (see below). Occupations will have more than one professional skill but only the highest rated professional skill (in ranks) grants a Wealth bonus. The Wealth bonus is equal to the ranks in that skill divided by two. An occupation also grants a Wealth bonus for selecting the improved feats offered by that occupation. For each improved feat that the character selects, he gains a +2 bonus to his Wealth.
Professional Training: Occupations offer advanced avenues for skill training. Characters gain 2 "phantom" skill ranks in all occupational skills. These ranks can improve a skill beyond the normal Rank limit, but do not count towards the prerequisites of any feats or occupations.
Improved Feats: Occupations offer a character a chance to select feats not normally allowed for his class. If an occupation lists a feat, a character may select it regardless of class, provided he meets all the other prerequisites. Better still; feats offered by occupations are improved. Because the character uses the feats every day in his occupation, he is more familiar with it and thus the feat works better for him.
Should a character leave a profession, he does not forget or lose any feats selected, even if they are not normally allowed for his class. However, the feats are no longer improved; they simply function as they normally do.
Perks: Each occupation grants a character 2 perks at character creation. A character can gain extra perks through the Career Advancement feat. Perks can provide the following benefits:
·Professional Reputation: granting the character an extra Reputation bonus of +4.
·Professional Salary: granting the character an extra Wealth bonus of +4.
·Skill Modification: Many skills have additional uses that can only be accessed through perks.
·Misc: Some occupations have unique perks as well, benefits that can only be accessed by a member of that profession.
One of the advantages of perks is that a character can change them several times over the course of his career. Anytime a character advances in his profession, the character may change his perks as well. A character is considered to have advanced in his profession whenever any of the following occurs:
·The character gains ranks in one or more of their professional skills
·The character gains one or more improved feats from his occupation
·The character gains additional perks through selecting the Career Advancement feat.
·The character gains a level
·The character changes jobs
Changing Occupations: A character can change jobs many times over the course of her life (indeed some occupations require a character to be higher than first level and thus can never be a character’s first occupation). In fact this is more the rule than the exception in the modern world. A character can change jobs at any time, so long as she qualifies for her new occupation.
When a character changes occupations, he keeps his old perks for 30 days (think of this as a severance package if you will). After 30 days, these perks go away and a character may select new perks in keeping with his new occupation.
[ +- ] List of All Occupations:
Any Occupation with an asterisk* is an Occupation that requires prerequisites that cannot be achieved until at least 7th level
Actor
Antiquarian
Assassin*
Blogger
Bodyguard
Boxer
Burglar
Business Executive
Chef
Con-Artist
Cult Leader*
Cult Member
Dancer
Demon-touched Warrior*
Druid
Educator
Exorcist*
Fortune Teller
General Practitioner
Ghost Hunter
Hunter
Institutionalized
Laborer
Law Enforcement
Magician
Martial Arts Instructor
Martial Arts Master
Mastermind
Medium
Military Officer
Mob Boss*
Mobster
Model
Monstrous Hero*
Musician
Negotiator
Paladin*
Paramedic
Parapsychologist
Photographer
Politician
Priest
Priest
Private Investigator
Protectors League
Psychiatrist*
Psychic
Psychic Agent
Reporter
Scientist
Sniper*
Soldier
Special Operator *
Spy
Stunt Performer
Superagent
Supernatural Scholar
Surgeon*
Taste Maker
Technician
Thug
Truck Driver
Vampire Slayer
Vigilante
Voodoo Priest
Weapon Master
Wheelman
Wrestler
Actor
Antiquarian
Assassin*
Blogger
Bodyguard
Boxer
Burglar
Business Executive
Chef
Con-Artist
Cult Leader*
Cult Member
Dancer
Demon-touched Warrior*
Druid
Educator
Exorcist*
Fortune Teller
General Practitioner
Ghost Hunter
Hunter
Institutionalized
Laborer
Law Enforcement
Magician
Martial Arts Instructor
Martial Arts Master
Mastermind
Medium
Military Officer
Mob Boss*
Mobster
Model
Monstrous Hero*
Musician
Negotiator
Paladin*
Paramedic
Parapsychologist
Photographer
Politician
Priest
Priest
Private Investigator
Protectors League
Psychiatrist*
Psychic
Psychic Agent
Reporter
Scientist
Sniper*
Soldier
Special Operator *
Spy
Stunt Performer
Superagent
Supernatural Scholar
Surgeon*
Taste Maker
Technician
Thug
Truck Driver
Vampire Slayer
Vigilante
Voodoo Priest
Weapon Master
Wheelman
Wrestler