Jan 26, 2023 8:25 pm
Hello Gamers of the Plane,
The encounter has Hp (which I call progress), the characters can 'damage' it and when it runs out of Hp it's solved. However, every turn the encounter itself can 'attack', which can mean a lot of different things.
In this particular encounter, it inflicts time, and events that hinder the PCs. It's about getting across a river. It has three stages, depending on the current Hp (progress): this side, middle, other side. Each stage has its own list of events, each of which defines the losses and the necessary rolls.
During each turn, after the turn's event is revealed but before making any rolls, every player can activate any character ability or use any item in creative ways to get bonuses either for making progress or dealing with the turn's event. Or whatever rolls you make. Tell me what you use, you'll get some bonuses.
The very simple story: The Enemy is a dark presence rising in the west. Lady Paula Karamito, a paladin of some renown went to investigate a few months ago. A few days ago the town where the PCs are staying received a message from her by a homing pigeon: Two children have witnessed an agent of the Enemy. I've escorted them near Wideford and sent them there. I left them to draw away the pursuers, but it's only a matter of time before they find the children. Get them before they are caught.
You are the people sent by the town to rescue the kids and the lore they have. You are standing on this side of the river, watching the two frightened kids holding each other's hands on the other side. The task is time-critical, as you can see a group of riders approaching in the distance, by the group's estimation about half an hour from the ford.
All players with a finished character are accepted to the game, and I'll make (or you'll make) groups of up to five to play through the encounter. I'm looking for short-term fun, and lots of useful feedback on the idea.
D&D 5e, 27 point buy, level 3, any WotC sources are ok, starting equipment +500 Gp, which includes borrowed stuff specifically for this mission.
Open details of the encounter
Hp: number of PCs x100
this side: Survival vs. 15 for 1d3/2d4 damage, AND either Str 10 for 0/1d6 damage or Dex 10 for 0/2d4 damage
middle: ???
other side: ???
The encounter has Hp (which I call progress), the characters can 'damage' it and when it runs out of Hp it's solved. However, every turn the encounter itself can 'attack', which can mean a lot of different things.
In this particular encounter, it inflicts time, and events that hinder the PCs. It's about getting across a river. It has three stages, depending on the current Hp (progress): this side, middle, other side. Each stage has its own list of events, each of which defines the losses and the necessary rolls.
During each turn, after the turn's event is revealed but before making any rolls, every player can activate any character ability or use any item in creative ways to get bonuses either for making progress or dealing with the turn's event. Or whatever rolls you make. Tell me what you use, you'll get some bonuses.
The very simple story: The Enemy is a dark presence rising in the west. Lady Paula Karamito, a paladin of some renown went to investigate a few months ago. A few days ago the town where the PCs are staying received a message from her by a homing pigeon: Two children have witnessed an agent of the Enemy. I've escorted them near Wideford and sent them there. I left them to draw away the pursuers, but it's only a matter of time before they find the children. Get them before they are caught.
You are the people sent by the town to rescue the kids and the lore they have. You are standing on this side of the river, watching the two frightened kids holding each other's hands on the other side. The task is time-critical, as you can see a group of riders approaching in the distance, by the group's estimation about half an hour from the ford.
All players with a finished character are accepted to the game, and I'll make (or you'll make) groups of up to five to play through the encounter. I'm looking for short-term fun, and lots of useful feedback on the idea.
D&D 5e, 27 point buy, level 3, any WotC sources are ok, starting equipment +500 Gp, which includes borrowed stuff specifically for this mission.
Open details of the encounter
Hp: number of PCs x100
this side: Survival vs. 15 for 1d3/2d4 damage, AND either Str 10 for 0/1d6 damage or Dex 10 for 0/2d4 damage
middle: ???
other side: ???
Last edited January 27, 2023 10:53 am