
Herald
With all kobolds recovered the kobolds begins to withdraw as quickly as they can and after another minute of frantic dodging and deflecting tentaces you are able to elave the beast behind. Herald thanks you for your assistance and you chat a bit tmore before reaching the hill in the midle of the swamp.
Once you set foot on the solig ground of the large hill you realize this is no small band of kobolds. Estimating based on the camps you see there are likely several hundred kolbolds camped at the base of the hill. In addition you see several groups of lizardfolk(humanoid lizards typically amphibious) and Draconians with various dragon aspects, such as wings, claws, and tails, besides teh common scales.
The trail you folow winds though several camps, with Kobolds only glancing at you when they see you, then up the hill. Nearing the top you spot a large cavern surrounded by piles of rocks and dirt leading you to believe thie cave was excavated not too many seasons ago. At the mouth of the cave Herald instruct you to enter but warns No lights if you want to live.
The tunnel is steep, wide, and strait enough at first that the lack of additional light is not an issue. However the slight curve of the tunnel eventually puts you in near total darknes before you realize there are "Star Grub", a small worm like creature that gives off faint light in darkness, on the ceiling. With the "stars" lighting you way you continue decending until you reach a large cavern. The ceiling is too high to light much of the cavern floor but you are able to discern the cave floor is very uneven with mounds well over 20 though the size is hard to guage due to the poor light.
As you come to a stop and silence fills the cavern you notice a faint rhythmic low and slow sound of wind. With a clatter of stone a massive form shifts in the dark and there are two eye staring at you.
Make a Save test with disadvantage (1d6)