Out of Character Discussion

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Jul 26, 2016 3:07 am
I have decided to add a little extra to help your characters/ help you decide on what you want. I have an extra custom feature depending on the class you pick.
Barbarian: You regain all hp upon entering rage (or if at full hp, you gain Con modifier temp hp)
Bard: You can spend an inspiration die to regain a spell slot (1st level= 1die, 2nd level= 2 die, 3rd level= 3die, etc.)
Cleric: Healing spells can be cast on yourself, and you gain 2 extra skills.
Druid: You can shapeshift into a beast with a challenge rating of up to 1 instead of 1/4.
Fighter: You automatically have the Savage Attacker feat.
Monk: Enemies never gain opportunity attacks against you.
Paladin: You gain a single Cleric cantrip, and a saving throw of your choice.
Ranger: You gain a single Druid cantrip, and you can use an action to gain an additional fighting style for 1 hour.
Rogue: You automatically have the Skulker feat.
Sorcerer: You automatically have the Elemental Adept feat, and gain one elemental attack cantrip from the sorcerer list.
Warlock: You can reroll 1's and 2's for damage on your spells. Also, you can call upon your patrons power to cast magic without a focus for 1 minute.
Wizard: You automatically have the Spell Sniper Feat.
I hope this helps you guys come to a decision :)
Jul 26, 2016 11:20 pm
Quick question about the druid's ability, you only get Wild Shape at level 2, and Moon druids (which you can select at level 2) have that ability already. So this ability allows for Land druids to be good spellcasters as well as become powerful creatures, essentially nullifying one the Moon's advantage until level 6. Not really a question. Nevermind I guess.
Jul 26, 2016 11:32 pm
Thanks for pointing that out. I'm sorry if everything is really confusing you guys, I promise I'm not this bad normally, just making all these rules proved to be a bit harder and more confusing. Anyway, I appreciate you guys being willing to test this type of campaign out with me. Oh, and Druid instead gains the War Caster feat automatically. (I wasn't keeping in mind the different circles, so I apologize.) Again, once everything is all sorted out, I promise it'll be a bit smoother. Please don't be afraid to ask any questions because it will help me sort things out and be more prepared for campaigns like this in the future.
Jul 26, 2016 11:43 pm
Can't clerics already cast heals on themselves?
Jul 26, 2016 11:47 pm
No, Healing spells only work on a different creature than yourself. At least that's how I've read it, and played it with others.
Jul 27, 2016 1:36 am
Spells with a range of touch can also target the caster, including applicable healing spells(PHB 202).
Jul 27, 2016 2:07 am
You know what. Obviously I'm really not prepared, and I should prepare and go over everything for a while before I run a campaign like this. So sorry for wasting your times, but I'm just going to close it.
Jul 27, 2016 3:09 am
No problem. I hope I'm able to join if and when you start it up again.

Cheers

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