2: Return to the Monastery of the Iron God
"Pretty sure they gonna send US to meet the monsters first."
"M'lord, if I may," as he says this, the exiled druid moves to the other side of the road, to get away from the bandits, "that is only half true. While some of us are indeed on this holy mission Mr. Knight speaks of, others are mere brigands that we had to bribe with our knowledge of the Monastery's location so that they would not slit our throats!"
Round One of Combat
Combat Order
Patrol (Sheriff, Sergeant x2, Footman x10)
Party
Bandits Fighter x2, Spearman x5, Bowman x3
The foot patrol leaps into action and begins clanging metal against metal. The bandits defend themselves as best they can, but the patrol is better armored and almost equally numbered. Without knowing who is who, the patrol seems to target anyone present, aside from Horace and Eagerwish who had spoken up. To that end, three bowmen are slain by the sword, along with one spearman. With shock, you see that Wardhall takes a glancing blow, and poor Gillaug takes a stray blade through the chest and dies.
Rolls
Reaction
Initiative (Party, Bandits, Patrol)
Sheriff Attack, Target
Sergeants Attacks, Targets
Footmen Attacks
Footmen Targets
Damage
Rolls
Sword attack. - (1d20+1)
(9) + 1 = 10
Potential damage - (1d8)
(4) = 4
Rolls
Arrow 1 - (1d20+2)
(6) + 2 = 8
Damage - (1d6)
(4) = 4
Arrow 2 - (1d20+2)
(10) + 2 = 12
Damage - (1d6)
(3) = 3
Rolls
Czespecem - Attack with Shovel - (1d20+2)
(7) + 2 = 9
Czespecem - Damage with Shovel - (1d6+1)
(2) + 1 = 3
End Round One of Combat
Rolls
Fighter 1 Attacks
Fighter 2 Attacks
Targets
Attacks
Damage
Morale
Combat Order
Patrol
Party
Bandits
The foot patrol quickly finds themselves outnumbered, but not outmatched. The gleaming lance and swords continue hacking and slashing. The sheriff begins a melee with one of the bandit swordsmen, effectively cutting off the latter's ability to cut swathes through his men. He stabs the bandit through the leg, but doesn't get a killing blow. Two spearmen and a bowman are summarily executed.
You find yourselves in a gory scene. Six members of the foot patrol keep fighting, including the sheriff and both his sergeants. For the bandits, seven still fight; this includes the two swordsmen, three spearmen, and two bowmen.
Rolls
Sheriff, Sergeants
Footmen
Morale
Hoping to get behind them, will leave this up to your call DM :)
Rolls
Arrow 1 - (1d20+2)
(18) + 2 = 20
Damage - (1d6)
(3) = 3
Arrow 2 - (1d20+2)
(15) + 2 = 17
Damage - (1d6)
(2) = 2
Rolls
Sword attack. - (1d20+1)
(18) + 1 = 19
Potential damage - (1d8)
(7) = 7
"Ho, sir knight, your assistance was appreciated in this melee! With any luck, they'll be licking their wounds for some time yet. We will be returning to the city, and stopping in the wayside inn for the night. Would you wish to join us, or have you still plans at the monastery?"
End of Combat
Rolls
Morale
Attacks
I had hoped that the bandits would have joined us as a way for them to redeem themselves, but alas that was not to be. That being said, thank you for your assistance in dealing with those bandits. Without you ourlives would have been in grave danger. I will pray for your fallen so their souls will join the gods."
Horace looks towards his companions, "What say all of you, shall we venture forth now or set up camp here?"