You are evil people, dance to your death !
3. After snowmen in the woods
Winter Bones
You are evil people, dance to your death !
Winter Bones
Rolls
Strength loss Gimdrus - (1d6)
(3) = 3
Strength loss Wyce - (1d6)
(2) = 2
Rolls
Longbow - Damage - (1d8+5)
(1) + 5 = 6
Longbow - Attack - (1d20+7)
(9) + 7 = 16
Gimdrus draws his both handaxes and try attack with both Recklessly
Rolls
Handaxe +1 to hit - (1d20+7)
(6) + 7 = 13
Handaxe +1 damage - (1d6+5)
(6) + 5 = 11
Handaxe +1 to hit - (1d20+7)
(12) + 7 = 19
Handaxe +1 damage - (1d6+5)
(6) + 5 = 11
Rolls
force dmg - (3d4+3)
(221) + 3 = 8
Source: Player's Handbook
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
Rolls
Save vs Beam - (1d20+3)
(17) + 3 = 20
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or
saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Rolls
Reindeer strength loss - (1d6)
(1) = 1
Nog is concentrating and sends a blessing to Elias, Grimdus, Wyce and himself.
Elias shot an arrow that hit the scarecrow.
Gimdrus get his axes up, but is not able to move near enough the scarecrow to hit it.
Wyce sen another magic missile on the scarecrow
Winter Bones
The scarecrow is fleeing as fast as he can screaming.
I took you as friends, you traitors, despicable people, I will get my vengeance !
Gimdrus and Wyce continue dancing and hurting.
Rolls
Gimdrus strength loss - (1d6)
(2) = 2
Wyce strength loss - (1d6)
(5) = 5
Elias Lets Loose another arrow.
Rolls
Reindeer Wis Save - (1d20+2)
(11) + 2 = 13
Longbow - Attack - (1d20+7)
(10) + 7 = 17
Longbow - Damage - (1d8+5)
(6) + 5 = 11
Rolls
Wisdom save - (D20+1)
(18) + 1 = 19
This foul creature must be destroyed!
Sorry forgot +1d4 from bless, adding it separately
Rolls
Handaxe +1 to hit (disadvantage) - (2d20L1+7)
(1712) + 7 = 19
Handaxe +1 damage - (1d6+5)
(4) + 5 = 9
Wisdom save - (1d20+1)
(16) + 1 = 17
Axe to hit with bless added - (1d4+19)
(1) + 19 = 20
Wisdom save to stop dancing with bless added - (1d4+17)
(1) + 17 = 18
Rolls
Insight - (1d20+6)
(13) + 6 = 19