Training Day
Just then, the sound of open throttle from several motorcycles cuts through the air like a swarm of locusts, can't be more than a few blocks away...
Rolls
Perception (INT) - (1d10+11)
(6) + 11 = 17
Flesher revvs the engine and opens the passenger door for the boys to get back in.
Brett looks around for cover and concealment
Rolls
Perception - (1d10+8)
(9) + 8 = 17
Rolls
Tactics (INT) - (1d10+7)
(10) + 7 = 17
She quickly reloads.
Rolls
Shoulder Arms (REF) - (1d10+12)
(9) + 12 = 21
Shotgun - (5d6)
(65421) = 18
Initiative - (1d10+6)
(8) + 6 = 14
Rolls
Initiative - (1d10+10)
(9) + 10 = 19
Shoulder Arms (REF) - (1d10+14)
(3) + 14 = 17
Shoulder Arms (REF) - (1d10+14)
(3) + 14 = 17
Assault Rifle - (5d6)
(12531) = 12
Assault Rifle - (5d6)
(13656) = 21
Rolls
Injury - (2d6)
(63) = 9
Rolls
Handgun (REF) - (1d10+10)
(6) + 10 = 16
Heavy Pistol - (3d6)
(623) = 11
Initiative - (1d10+6)
(6) + 6 = 12
He opens up on the bikers with a wide Cheshire smile painted upon his face.
"Popcorn..."
Once the bikers are down Mr. Brett motions to Sergei to advance on the barricade that the bikers originally used to ambush his crew. He immediately does the same while simultaneously jumping on the comms.
In comms
"Let's clean these punks up guys and gals. Neon, watch our 6. Flesher, Numa watch the roofs while you search those bodies. Boss man, if you wanna search these grenade punks I'll cover from the barricade."
Rolls
Initiative - (1d10+10)
(4) + 10 = 14
Shoulder arms - (1d10+14)
(3) + 14 = 17
Shoulder arms - (1d10+14)
(1) + 14 = 15
Assault rifle - (5d6)
(24613) = 16
Assault rifle - (5d6)
(42514) = 16
Suddenly, a roll up door roars open across the way and eight more Maelstromers appear sporting heavy artillery! Things look bad for the holed up edgerunners until the roar of an engine blares through the sound of gunfire. A wildly souped up van tears around the corner from your side of the barricade and ten chromed-out gangers leap from the doors before the van even stops! Each of them is wielding an assault rifle or better and just when you think the end has come they pivot their weapons to fire on the Maelstromers instead of you!
"We're takin' our block back you fukkin' punters! Eat hot shit!"
The firefight shifts in an instant and becomes a gang war instead of an ambush! Through the haze of automatic fire, your comms open...
My apologies for activating your short range scanners Numa, but I calculated the need as critical. There is an abandoned subway tunnel running below your current position and the electric access shaft is only twenty yards south of here
Brett speaks directly to the box as he runs to try and grab a grenade launcher and some grenades from one of the dead gangers before following the AI's directions to "safety"...?
Walking loot drop, da? Like Call of Duty. Except way less US propaganda.