Feb 16, 2023 5:44 pm
Jarl Olaf Henrikson is one of the most powerful men in the North. He is not a member of one of the great families such as the Gats or the Hrolfs, nor is he a resident of Storstrøm Vale where dwells the true old blood of the Northlander peoples. But he is nevertheless jarl of the most populace and cosmopolitan settlement in the Northlands and, as such, commands a great deal of respect and power. He is not even the ruler of Hordaland wherein his city of Halfstead lies, but even the køenig of Hordaland (the closest Northlands equivalent to a king) respects and listens to the words that Jarl Olaf speaks in the mead hall or at the Thing.
It is well know that Olaf Henrikson began his career as a sellsword in the Southlands, where he gained his reputation as a leader of men and as a generous ring-giver. He also amassed his fortune with plunder from his days of fighting for foreign lords before attaining command of his own ships and reaving against the settlements of those same lords. Upon returning to the North at the head of his own fleet of sixteen ships, he landed at Halfstead, at that time a stockaded port town known more for its surly jarl and acerbic residents than anything else, and put the place to the torch. Those residents who did not yield or flee were put to the sword, and a new banner raised over Halfstead — the boar and rings of Olaf Henrikson. That Køenig Ragi Steinson raised no hand against the newcomer brought forth more than a few suspicions as to whether or not the crafty ruler had not paid Olaf to raze Halfstead in the first place. Regardless of any real or imagined collusion, the result was a port rebuilt by Henrikson into a large and prosperous settlement open to trade from abroad and a powerful jarl loyal to the køenig and with a fleet of ships at his command that only grew as his reputation spread.
Today, twenty years later, Jarl Olaf is a settled man raising a family, and Halfstead is a booming Northlands port largely left to its own devices. The local Thing makes most of the decision for the town, though Jarl Olaf does keep a hall within the city from where he holds court and feast twice a month in which to hear complaints and settle legal cases and give rings to the worthy. This also allows him to claim his sizable share of the duties collected from the many visiting merchant ships. The fleet of longships Jarl Olaf maintains is down to four, and these are more prone to patrolling the waters off the peninsula for raiders than going a-viking on their own. But many rightfully expect that should the need arise, the jarl could raise the call and gather a fleet of loyal ships twice as large as what he had before.
A self-made man, Jarl Olaf is enjoying his quiet semi-retirement despite even the recent turmoil for the crown of Hordaland. He remains loyal to Leif Ragison, the young køenig, but holds Halfstead carefully neutral in the current political machinations to keep the port open and prosperous. In his mind, a healthy Halfstead is good for all of Hordaland and the North, regardless of who rules the country. As such, he and his family spend most of their time at his personal hall of Silvermeade, which is situated on the coast halfway between Halfstead and Galvë. It is here that they winter and here that your characters begin their careers in his service.
It is well know that Olaf Henrikson began his career as a sellsword in the Southlands, where he gained his reputation as a leader of men and as a generous ring-giver. He also amassed his fortune with plunder from his days of fighting for foreign lords before attaining command of his own ships and reaving against the settlements of those same lords. Upon returning to the North at the head of his own fleet of sixteen ships, he landed at Halfstead, at that time a stockaded port town known more for its surly jarl and acerbic residents than anything else, and put the place to the torch. Those residents who did not yield or flee were put to the sword, and a new banner raised over Halfstead — the boar and rings of Olaf Henrikson. That Køenig Ragi Steinson raised no hand against the newcomer brought forth more than a few suspicions as to whether or not the crafty ruler had not paid Olaf to raze Halfstead in the first place. Regardless of any real or imagined collusion, the result was a port rebuilt by Henrikson into a large and prosperous settlement open to trade from abroad and a powerful jarl loyal to the køenig and with a fleet of ships at his command that only grew as his reputation spread.
Today, twenty years later, Jarl Olaf is a settled man raising a family, and Halfstead is a booming Northlands port largely left to its own devices. The local Thing makes most of the decision for the town, though Jarl Olaf does keep a hall within the city from where he holds court and feast twice a month in which to hear complaints and settle legal cases and give rings to the worthy. This also allows him to claim his sizable share of the duties collected from the many visiting merchant ships. The fleet of longships Jarl Olaf maintains is down to four, and these are more prone to patrolling the waters off the peninsula for raiders than going a-viking on their own. But many rightfully expect that should the need arise, the jarl could raise the call and gather a fleet of loyal ships twice as large as what he had before.
A self-made man, Jarl Olaf is enjoying his quiet semi-retirement despite even the recent turmoil for the crown of Hordaland. He remains loyal to Leif Ragison, the young køenig, but holds Halfstead carefully neutral in the current political machinations to keep the port open and prosperous. In his mind, a healthy Halfstead is good for all of Hordaland and the North, regardless of who rules the country. As such, he and his family spend most of their time at his personal hall of Silvermeade, which is situated on the coast halfway between Halfstead and Galvë. It is here that they winter and here that your characters begin their careers in his service.