Because this setting is new to most of you, I thought I’d summarize a few of the notable laws in Malifaux City. These are things that all your characters would know.
- The big one is magic. Only those authorized to use magic by the Guild may do so. "Authorized" magicians include Guild members or people working for them. Unauthorized magic use is punished with imprisonment, execution, or worse fates.
- Those who develop spontaneous magical powers (manifesters) are apprehended and brought to the Guild to be assessed. They are generally given the "option" of working for the Guild. Those who refuse often disappear, but the lucky ones are released and told that they may never use their magic again, on pain of death. This is a set up for failure, since early manifesters can’t usually control their powers and will inevitably use them again by accident.
- The Guild only permits its members to practice its own system of magic: the Thalarian Doctrine. No Guild magician may practice any other Magical Theory.
- Most other Magical Theories are illegal, though a few have received special dispensation. The Darlin Theories, the Oxford Method, and the Lifewell Doctrine are all allowed, to varying degrees. Practitioners of other theories have no choice but to keep their magic hidden.
- Necromantic magic is incredibly illegal. Any spells that involve raising the dead are forbidden, regardless of the practitioner’s Magical Theory. Necromancy is very taboo, and not only the Guild feels this way. Nearly everyone fears and hates Necromancers.
- Use of magic items is perfectly legal. Even encouraged by the Guild. This includes constructs, pneumatic limbs, pneumatic weapons, wands, etc. Only items of a dubious nature or made by dark magic are illegal.
- Weapons, including guns, are legal to own and carry around. However, when in public, owners are expected to keep weapons sheathed or holstered at all times (except for self-defense situations). Similarly, pneumatic weapons should be kept turned off.
- Civilians are not permitted to carry around heavy weapons, explosives, or incendiary devices. This includes grenades, rocket launchers, machine guns, flamethrowers, etc. Basically, most military grade stuff. Galvanic weapons are similarly illegal.
- Pneumatic implants are legal, but implanted weapons are not. Constructs owned by civilians also may not be armed.
- Constructs may never be augmented with flesh and blood components (a crime known as "amalgamation").
- Soulstones may only be purchased from sanctioned sellers or businesses, and the Guild may deny a sale for any reason, at any time. Those found in illegal possession of Soulstones are imprisoned and/or executed.
- Gremlins have no legal rights at human settlements, including Malifaux City.
- The Guild has an extremely complex legal system with countless laws. There are too many for the average Guardsman to memorize. Consequently, Guardsmen will often arrest someone based on little to no justification, and then let a Guild lawyer figure out the infraction later. Guardsmen are known to arrest people for reasons as simple as "not liking the look of someone" or being in a bad mood. Thus, the common wisdom in Malifaux City is to avoid sticking out or doing things that get you noticed.