Feb 24, 2023 10:49 am
What is your favorite science fantasy system? I write "system" as I would like to play something that is build from ground up for those themes.
Technology, magic, science, cybernetics, preferably: also space ships. Some crunchiness of the rules is very welcome, but RPG are not war games and overcomplicating things is not good too(Shadowrun 4th and later additions). From other side of things: very simple rulesets(PbtA - I'm looking at you!) won't do here too.
Also I'm less willing to hear about the "settings only" - that try to do it for some other existing systems(especially anything "new DnD" derived as I simply don't like those, but OSR have some interesting things).
Of course obvious choice would be: Shadowrun - but I'm looking for something less obvious, less mainstream(if that was ever the case with Shadowrun? ;) ). As I have already discusses it in other threads. And as AFAIK it is not aimed to have space ships and exploration?
Traveller - as is probably my favorite system right now - is not "fantasy" at all... even having phonics. So is crossed out too.
I know about Numenera and Cypher systems... but still willing to hear why they are best science fantasy systems - if you really think about them in that way?
So: something less obvious, less "mainstream".
That was in general. A specific case for what I'm looking for, or putting it in other words:
I'm looking for a system that allows me to buy official/ready adventure modules:
- from fantasy systems - you can always land your ship on some underdeveloped planet that is at the level of Middle Ages and go in for some dungeons under the castle, and find there something magical, (Stare Gate-like?)
- from hard-sci fi system - space station overtaken by rouge AI - no problem with that,
- from other sicence fantasy systems - like i.e. Shadowrun, Numenera(also alien dungeons filed with magical artifacts, strange technology and the real feel of exploration of new worlds)
And then: Adopot them. And play it with the same bunch of PC moving from one planet to another. With the same rulesets. That allow for long and interesting development of PCs.
AND to still feel that the world is complete, concise and logical(as it seems with Shadowrun but it is only aimed on one planet, and fighting with corporations not so much exploration AFAIK...).
Technology, magic, science, cybernetics, preferably: also space ships. Some crunchiness of the rules is very welcome, but RPG are not war games and overcomplicating things is not good too(Shadowrun 4th and later additions). From other side of things: very simple rulesets(PbtA - I'm looking at you!) won't do here too.
Also I'm less willing to hear about the "settings only" - that try to do it for some other existing systems(especially anything "new DnD" derived as I simply don't like those, but OSR have some interesting things).
Of course obvious choice would be: Shadowrun - but I'm looking for something less obvious, less mainstream(if that was ever the case with Shadowrun? ;) ). As I have already discusses it in other threads. And as AFAIK it is not aimed to have space ships and exploration?
Traveller - as is probably my favorite system right now - is not "fantasy" at all... even having phonics. So is crossed out too.
I know about Numenera and Cypher systems... but still willing to hear why they are best science fantasy systems - if you really think about them in that way?
So: something less obvious, less "mainstream".
That was in general. A specific case for what I'm looking for, or putting it in other words:
I'm looking for a system that allows me to buy official/ready adventure modules:
- from fantasy systems - you can always land your ship on some underdeveloped planet that is at the level of Middle Ages and go in for some dungeons under the castle, and find there something magical, (Stare Gate-like?)
- from hard-sci fi system - space station overtaken by rouge AI - no problem with that,
- from other sicence fantasy systems - like i.e. Shadowrun, Numenera(also alien dungeons filed with magical artifacts, strange technology and the real feel of exploration of new worlds)
And then: Adopot them. And play it with the same bunch of PC moving from one planet to another. With the same rulesets. That allow for long and interesting development of PCs.
AND to still feel that the world is complete, concise and logical(as it seems with Shadowrun but it is only aimed on one planet, and fighting with corporations not so much exploration AFAIK...).