Morlaf says:
Love reading about ppl trying to convince them to play the game they want to play.
Not dissing any1 - just saying.
3.5e comes with a lot of stuff PF1 does not.
e.g. Pelor :-D
and PF1 eventually collapsed under its own weight. 3.5 is my favourite version of D&D. And try as you might, nostalgia is very powerful. Especially after a certain age..... ***ahem***
:-D
To an extent, I agree with you. Nostalgia is a very powerful emotion. I will always love AD&D 1E as my first RPG and I enjoy playing it, despite its flaws. But mechanics-wise, there is fundamentally little difference between 3.5E and PF1. Your example of Pelor is flavor, not mechanics. Someone who has exclusively played PF1 can pick up a 3.5 module and run it in PF1 with no effort whatsoever; the two are completely compatible. That's why PF1 is also referred to as D&D 3.75.
I also disagree with your assessment that PF1 collapsed under its own weight. I use everything that is publically available (with the exception of the occult classes and stuff because they don't fit thematically) for PF1 in my Greyhawk campaign and it flows smoothly. Discounting flavor books (such as
Gnomes of Golarion, for example), Pathfinder had about a dozen supplemental volumes that added something to the game mechanics. Taking a look at 3.5, I see no fewer than 20 supplements that add to the mechanics of the game.
That said, play what you like. Personally, if I were to try to convince anyone to play anything, it would be
Savage Worlds. :)
Last edited March 14, 2023 2:09 pm