Just a few moments ago, you gathered with a few other adventurers in the office of Tamily Tanderveil, where she offered you ten gold pieces each if you could put an end to this menace. She was thrilled when you agreed to help her with this simple task, but as you make your way downstairs, you can’t help but wonder if this might be a lot more adventure than you bargained for.
Menace Under Otari
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Just a few moments ago, you gathered with a few other adventurers in the office of Tamily Tanderveil, where she offered you ten gold pieces each if you could put an end to this menace. She was thrilled when you agreed to help her with this simple task, but as you make your way downstairs, you can’t help but wonder if this might be a lot more adventure than you bargained for.
He casts Produce Flame to have a little ball of flame in his palm.
"This looks like it's going to be fun," he remarks with a lazy grin, "I hope you all came prepared to get your hands dirty. This looks like it might be a bit more exciting than Tamily led us to believe."
Rolls
Perception - (1d20+3)
(12) + 3 = 15
Rolls
Secret Roll - (1d20+5)
(6) + 5 = 11
Rolls
Monster Initiative - (1d20+5)
(4) + 5 = 9
Rolls
Perception + Scouting - (1d20+4+2)
(8) + 6 = 14
Rolls
Nature - Recall Knowledge - (1d20+0)
(15) = 15
Action 1: Stride to H5
Action 2: Raise Shield
Action 3: Strike
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (7) + 6 = 13
1d8+3 : (1) + 3 = 4
@ctme2000 love it, I thought Aid was for skill checks only but it actually works for attack rolls - you have a chance to turn this from a miss to a hit :D please take the Aid reaction and describe it as you see fit. I'll let you run with it - this is just a large rat lol nothing special, they're rodents, and use their sharp teeth as their primary weapon. In large numbers and extended presence, pestilence may be a concern, but not in this situation.
I should add: I'm totally down to adjust the DC based on how creative you are in aiding Wugruk's attack ;D
"Wugruk, aim for their underbelly, the quickest way to expose their guts!"
Rolls
Occultism - Aid - (1d20+6)
(3) + 6 = 9
As for splitting remaining actions, I don't think it's possible - see the Delay free action. Looks like a turn needs to be taken in its entirety, so feel free to reposition yourself or attempt something else.
See also: Act "As soon as your turn ends, you lose all your remaining actions, but not your reaction or your ability to use free actions."
"Good tip..." he said to Errich while he quietly cursed himself for not having put it to more use.
With a flick of his wrist, he flings the flame in his palm towards the nearest rodent, the flames illuminating his striking features with a flickering orange glow.
Action 3: Casting Shield (+1 AC)
Rolls
Produce Flame (Attack, Damage) - (1d20+6, 1d4+4)
1d20+6 : (9) + 6 = 15
1d4+4 : (3) + 4 = 7
With a flick of his wrist, he flings the flame in his palm towards the nearest rodent, the flames illuminating his striking features with a flickering orange glow.
Then, with his long, slender finger, he traces a protective glyph in the air, then pushes it towards the dwarf warrior. "Get rid of them, Wugruk."
Action 2: Casting Shield (+1 AC)
Action 3: Casting Forbidding Ward on Wugruk and target rodent
Small note: Produce Flame, and Forbidding Ward are both 2 actions to cast, so you'd be able to cast either one of those plus shield, but not both.
First, both rats strike 3 times each. The last rat delays, since Wugruk is out of reach.
@Madclergy, please correct me if I got your AC wrong.
Rolls
Strikes from Rat 1 against Wugruk (AC18) - (1d20+7, 1d20+7-5, 1d20+7-10)
1d20+7 : (5) + 7 = 12
1d20+7-5 : (4) + 2 = 6
1d20+7-10 : (7) - 3 = 4
Strikes from Rat 2 against Wugruk (AC18) - (1d20+7, 1d20+7-5, 1d20+7-10)
1d20+7 : (7) + 7 = 14
1d20+7-5 : (8) + 2 = 10
1d20+7-10 : (7) - 3 = 4
The last rat takes the place of its fallen comrade in a perceived attempt to avenge it.
Rolls
Strikes from Rat 3 against Wugruk (AC18) - (1d20+7, 1d20+7-5)
1d20+7 : (17) + 7 = 24
1d20+7-5 : (4) + 2 = 6
Rolls
Bite damage - (1d6+1)
(4) + 1 = 5
Action 1: drop rapier (free)
Action 2: pull out bow, knock an arrow
Action 3: Let loose with said arrow.
Rolls
Short Bow - Attack - (1d20+7)
(13) + 7 = 20
Short Bow - Damage (if hitting) - (1d6+4)
(1) + 4 = 5
First, both rats strike 3 times each. The last rat delays, since Wugruk is out of reach.
@Madclergy, please correct me if I got your AC wrong.
Coming from D&D, this is pretty crazy: 20 AC, 22 HP hahah - but then, here we got some mundane rats with +7 to hit =) trust the math, I suppose
Coming from D&D, this is pretty crazy: 20 AC, 22 HP hahah - but then, here we got some mundane rats with +7 to hit =) trust the math, I suppose
edit: looks like it would be 1 Interact action to put away one weapon, another Interact action to draw the bow, and one Strike action to fire. If you Release (drop) the weapon instead of Interacting with it to put it away, you would end up with 1 more action to use. See Wielding Items.
Action 1: Strike Rat
Action 2: Strike Rat...again
Action 3: Profit...wait no Raise Shield
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (1) + 6 = 7
1d8+3 : (4) + 3 = 7
Dwarven Waraxe - Atk/Dam - (1d20+1, 1d8+3)
1d20+1 : (7) + 1 = 8
1d8+3 : (1) + 3 = 4
Having tasted and smelled blood, both rats attempt to skirt around Wugruk for easier prey.
Rolls
Rat 1: Tumble Through Wugruk (DC14) - (1d20+5)
(2) + 5 = 7
Rat 2: Tumble Through Wugruk (DC14) - (1d20+5)
(10) + 5 = 15
Rolls
2 Strikes from Rat 1 against Wugruk (AC20) - (1d20+7, 1d20+7-5)
1d20+7 : (18) + 7 = 25
1d20+7-5 : (5) + 2 = 7
2 Strikes from Rat 2 against Dante (AC16) - (1d20+7, 1d20+7-5)
1d20+7 : (11) + 7 = 18
1d20+7-5 : (15) + 2 = 17
Rolls
Damage to Wugruk - (1d6+1)
(5) + 1 = 6
Damage to Dante - (1d6+1, 1d6+1)
1d6+1 : (6) + 1 = 7
1d6+1 : (5) + 1 = 6
You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (13) + 6 = 19
1d8+3 : (5) + 3 = 8
... or is it that Dante can only reduce 3 damage from the first strike, but not the second? Because you would have spent your reaction before the second strike.
Action 3: TBD...If Dante moves right now, would the rat get an Attack of Oppurtunity?
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (2) + 7 = 9
1d4+4 : (3) + 4 = 7
Rolls
Short Bow - Attack 1 - (1d20+7)
(15) + 7 = 22
Short Bow - Attack 2 (-5 penalty) - (1d20+2)
(16) + 2 = 18
Rapier - Attack 3 (-10 penalty) - (1d20-3)
(15) - 3 = 12
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Damage - (1d6+4)
(6) + 4 = 10
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Please mark 80 XP for each of you!
Using lay on hands to heal six points of HP. Putting me up to fifteen, I'd like to take 10 minutes to refocus so I can use that once more to get to twenty one hit points and then refocus once more, another 10 minutes, so I can have it on deck in combat if needed.
He sheates his rapier and knocks another arrow in the bow.
He accepts Wugruk's healing, watching the dwarf's work with interest. "I really should look into healing myself." As Wugruk's hand glows with a faint, warm light, Dante lets out a soft exhale and says, "Wugruk, had anyone ever told you that your hands are much gentler than they look?"
Does anyone need additional healing? (also lol at Dante's comment)
Rolls
Athletics (Str) - (1d20+6)
(13) + 6 = 19
@ctme2000, that sounds good to me. The beginner box handbook mentions 50 ft of rope, so we'll go with that. Per Wugruk's sheet, he has rope too, so let's say he keeps that one and Errich now has 35 ft of rope left.
Rolls
Athletics - (1d20+3)
(17) + 3 = 20
Rolls
Errich Freeshadow: Nature - (1d20+0)
Rolls
Spider initiative (perception) - (1d20+7)
(3) + 7 = 10
Rolls
Perception - (1d20+4+1)
(10) + 5 = 15
Rolls
Perception - (1d20+3+1)
(9) + 4 = 13
Rolls
Perception - (1d20+5+1)
(8) + 6 = 14
Wugruk
Errich
Dante
Spider
Action 1: Step to k9
Action 2 & 3: Ready action to strike Spider with Waraxe if it comes within range
Rolls
Short Bow - Attack - (1d20+7)
(17) + 7 = 24
Short Bow - Attack - (1d20+2)
(13) + 2 = 15
Short Bow - Attack - (1d20-3)
(14) - 3 = 11
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
He reaches out his hand, fingers spread, conjuring a guard dog from the aether. The majestic dog materializes before them, its sleek coat shimmers in the dim light of the cavern, and its teeth gleam in the darkness. Dante points to the enormous arachnid. "See that?" He says to the dog. "Bite it if it comes too close."
Action 2: Seek
Rolls
Dog Perception - (1d20+6)
(14) + 6 = 20
Rolls
Web on Dante (AC15) - (1d20+7)
(3) + 7 = 10
Web on Errich (AC18) - (1d20+7)
(14) + 7 = 21
Top of the round with Wugruk!
"Dante work on those webs with fire while I free Errich!"
OOC: Wugruk is assuming a lot here, if something doesn't play out this way, great, all the more realistic.
Action 1: Move to J10 (I should be in K9 from last turn)
Action 2: Drop lay down carefully Waraxe, Draw Dagger
Action 3: Attempt to free Errich from the webbing with Dagger (not sure if there is a roll needed here)
I think we can approach this in two ways:
1. Wugruk uses his 3rd action to Aid Errich during Errich's turn; or
2. Wugruk Interacts with the web (can't find a better action, see here) in an attempt to quickly release Errich.
Option 1 would have a higher probability of success, but burns 1 of Errich's actions for Escape.
With either option, Wugruk chooses between a straight Dex roll or Athletics (cutting vs ripping). A failure on cutting may harm Errich, but I'll give a circumstance bonus for using the dagger.
Feel free to negotiate these adjudications, we're all learning =)
I think I'd rather do the Athletics check and save Errich his action. I will go ahead and roll that.
Rolls
Athletics (Str) - (1d20+6)
(15) + 6 = 21
"We need to flush it out of its hiding spot, and to your point Wugruk, burn the webbing. Dante, start blasting."
At this, Errich, places his bow on the ground, kneels, and rummages through his backpack. "There it is...". He takes out a torch (wrapped in cloth), douses it with some oil, and lights it aflame with flint and steel. He then holds it under the webbing, waiting for it to catch.
To keep things moving, I'll be flexible and allow Errich's 3 actions to light a torch (mostly because he's got fuel). (1) Take it out, (2) douse it in oil, (3) then a spark or two should ignite the oil.
Dante is up!
A ball of flame appears in Dante's palm, dancing and flickering to the rhythm. He thinks about it for a moment, then throws it at the webbing, see if it will catch on fire. Looking down at the dog at his feet, he points a finger to the corner of the cavern, where the massive spider lurks in the shadows. "Go. Drag it out of there. Don't let it get the best of you, you're stronger than it is."
Action 3: Sustain Summon Lesser Servitor
It looks like dog may need to use both of its moves to get to the spider so that's what it will do. Its speed is 30 feet.
Action 1: Move
Action 2: Move
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (15) + 7 = 22
1d4+4 : (1) + 4 = 5
Dog sees it coming, and leaps out of the way! Spider tries again, this time sinking its fangs into its adversary.
The spider coils back, waiting for the poison to take hold on the now yelping and twitching dog, and climbs up onto the ceiling of the cave ((still where it is on the map, but 10 ft up)).
Rolls
Spider bite against AC15 - (1d20+9)
(1) + 9 = 10
Spider bite against AC15 - (1d20+9-5)
(16) + 4 = 20
Save against poison DC16 - (1d20+5)
(3) + 5 = 8
Bite + poison damage - (1d6+2+1d12)
(1) + (3) + 2 = 6
I think I have counted spaces properly but let me know
Action 1: Interact to swap weapon
Action 2: Stride to K6
Action 3: Chuck Javelin at Spider
Rolls
Javelin - Atk/Dam - (1d20+4, 1d6+3)
1d20+4 : (12) + 4 = 16
1d6+3 : (2) + 3 = 5
Following Wugruk's lead, he readies his bow, moves past Dante, and lets loose an arrow at the spider.
Rolls
Short Bow - Attack - (1d20+7)
(15) + 7 = 22
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Action 2&3: Produce Flame
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (8) + 7 = 15
1d4+4 : (1) + 4 = 5
2: descend on its web
3: bite
Finish it off, Wugruk 🥲
Rolls
Bite Errich (AC18) - (1d20+9)
(7) + 9 = 16
"Die you eight legged fiend!"
Action 1: Retrieve Axe
Action 2: Strike
Action 3: Strike (-5)
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (7) + 6 = 13
1d8+3 : (4) + 3 = 7
Dwarven Waraxe - Atk/Dam - (1d20+1, 1d8+3)
1d20+1 : (12) + 1 = 13
1d8+3 : (4) + 3 = 7
Rolls
Short Bow - Attack - (1d20+7)
(20) + 7 = 27
Short Bow - Damage - (1d6+4)
(6) + 4 = 10
Short Bow - Attack - (1d20+2)
(20) + 2 = 22
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Attack - (1d20-3)
(19) - 3 = 16
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Crit 1 - Deadly - (1d10)
(1) = 1
Crit 2 - Deadly - (1d10)
(4) = 4
"No injuries here." as Errich goes over to stamp out the burning torch and places it in his backpack.
Then, he blows out a small breath. "That poor dog though." He says regrettably.
"Just a flesh wound..." he replied to Dante, as he went to work healing his wounds.
edit: nobody actually got hit except for the poor dog =(
Across from the barricade, the main passage continues off into the gloom.
He casts Detect Magic to see if there's any trace of magic beyond the tunnel.
I have +3 to Craft, not great at Thievery, if someone has a better craft or Thievery I would be happy to Aid Other
"Wugruk, care to pull on that board there, and I'll push on this one here."
Rolls
Thievery - (1d20+7)
(15) + 7 = 22
Rolls
Perception - (1d20+5+1)
(18) + 6 = 24
btw, everyone gets +10 XP for dismantling the barricade =)
btw, everyone gets +10 XP for dismantling the barricade =)
Rolls
Perception (+1 Scouting) - (1d20+4+1)
(11) + 5 = 16
Rolls
Perception - (1d20+5+1)
(18) + 6 = 24
Rolls
Skellies group init - (1d20+2)
(3) + 2 = 5
Zombie init - (1d20)
(3) = 3
Rolls
Initiative - (1d20+3+1)
(19) + 4 = 23
Action 3: Shield
Rolls
Ray of Frost (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (1) + 7 = 8
1d4+4 : (4) + 4 = 8
Action 1: Step to D8
Action 2: Raise Shield
Action 3: Ready attack against first undead that approaches
Sk2 and Sk4: stand, stride, strike
Zombie: stand, stride
Rolls
Sk2 and Sk4 strikes against AC20 - (1d20+6, 1d20+6)
1d20+6 : (17) + 6 = 23
1d20+6 : (13) + 6 = 19
Slashing damage to Wugruk - (1d6+2)
(3) + 2 = 5
He hurls the bottled lightning at the skeleton.
Action 1: Stride
Action 2: Stride
Action 3: Strike - throw the bottled lightning
Rolls
Bottled Lightning To Hit - (1d20+4)
(4) + 4 = 8
Bottled Lightning Damage - (1d6)
(1) = 1
@ctme2000, you only need 1 stride to get in range, so would you like to do anything else with your remaining action? And where would you like to end up on the map? Also, who's your target?
Certain weapons have the Versatile trait followed by the type of damage they can deal. A shortsword, for example, can deal piercing or slashing damage.
Rolls
Errich: Recall Knowledge
Action 3: Shield
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (1) + 7 = 8
1d4+4 : (4) + 4 = 8
Action 1: Strike 1
Action 2: Strike 2
Action 3: Raise Shield
Rolls
Dwarven Waraxe Strike 1 - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (6) + 6 = 12
1d8+3 : (2) + 3 = 5
Dwarven Waraxe Strike 2 - Atk/Dam - (1d20+1, 1d8+3)
1d20+1 : (1) + 1 = 2
1d8+3 : (3) + 3 = 6
I have 12 attacks as I'm about to press the post button. Hope you'll be alright, Wugruk!
Rolls
Sk2 scimitar strikes against AC20 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (9) + 6 = 15
1d20+6-5 : (16) + 1 = 17
1d20+6-10 : (17) - 4 = 13
Sk4 scimitar strikes against AC20 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (9) + 6 = 15
1d20+6-5 : (4) + 1 = 5
1d20+6-10 : (20) - 4 = 16
Sk1 shortbow strikes against AC21 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (17) + 6 = 23
1d20+6-5 : (9) + 1 = 10
1d20+6-10 : (14) - 4 = 10
Sk3 shortbow strikes against AC22 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (11) + 6 = 17
1d20+6-5 : (3) + 1 = 4
1d20+6-10 : (7) - 4 = 3
Rolls
shortbow damage to Wugruk - (1d6)
(1) = 1
Rolls
Short Bow - Attack - (1d20+7)
(16) + 7 = 23
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Attack - (1d20+2)
(2) + 2 = 4
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Action 3: Shield
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (18) + 7 = 25
1d4+4 : (4) + 4 = 8
Action 1: Strike 1
Action 2: Strike 2
Action 3: Raise Shield
Rolls
Dwarven Waraxe - Atk/Dam Strike 1 - (1d20+6, 1d8+3)
1d20+6 : (4) + 6 = 10
1d8+3 : (8) + 3 = 11
Dwarven Waraxe - Atk/Dam Strike 2 - (1d20+1, 1d8+3)
1d20+1 : (12) + 1 = 13
1d8+3 : (1) + 3 = 4
Rolls
Sk2 scimitar strikes against AC20 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (10) + 6 = 16
1d20+6-5 : (9) + 1 = 10
1d20+6-10 : (11) - 4 = 7
Zombie (step to E8, strike) against AC20 - (1d20+7)
(16) + 7 = 23
Sk1 and Sk33 (step to F7 and G6, 2 shots) against AC21 (lesser cover) - (1d20+6, 1d20+6-5, 1d20+6, 1d20+6-5)
1d20+6 : (15) + 6 = 21
1d20+6-5 : (8) + 1 = 9
1d20+6 : (18) + 6 = 24
1d20+6-5 : (4) + 1 = 5
Rolls
Zombie damage - (1d6+3)
(6) + 3 = 9
Arrow damage - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (6) = 6
Rolls
Short Bow - Attack - (1d20+7)
(2) + 7 = 9
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Short Bow - Attack - (1d20+2)
(20) + 2 = 22
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Short Bow - Attack - (1d20-3)
(1) - 3 = -2
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Short Bow - Traits - (Deadlyd10)
(5) = 5
As for defense actions, I've only found Take Cover and Raise Shield.
Rolls
Short Bow - Attack - (1d20+7)
(2) + 7 = 9
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Action 3 Casting Shield on self
*After escaping*
Prying loose from the Zombie's grip Wugruk dropped to one knee for a mere moment before swinging up at the creature with his axe and once again raising his shield to try and defend himself "If I fall..." Wugruk said between breaths, "...return me to the forge fires from whence I came!"
Action 1: Escape (I am going to assume I succeeded with a 22)
Action 2: Strike (-5) against Zombie
Action 3: Raise Shield
Rolls
Athletics (Str) to Escape - (1d20+6)
(16) + 6 = 22
Dwarven Waraxe - Atk/Dam - (1d20+1, 1d8+3)
1d20+1 : (16) + 1 = 17
1d8+3 : (4) + 3 = 7
Rolls
Sk1 scimitar strikes against AC21 - (1d20+6, 1d20+6-5)
1d20+6 : (17) + 6 = 23
1d20+6-5 : (2) + 1 = 3
Sk3 shots against AC22 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (9) + 6 = 15
1d20+6-5 : (13) + 1 = 14
1d20+6-10 : (20) - 4 = 16
Zombie attacks against AC21 - (1d20+7, 1d20+7-5)
1d20+7 : (12) + 7 = 19
1d20+7-5 : (5) + 2 = 7
Sk1 damage - (1d6+2)
(5) + 2 = 7
Sk3 damage - (1d6)
(2) = 2
Rolls
Short Bow - Attack - (1d20+7)
(20) + 7 = 27
Short Bow - Attack - (1d20+2)
(5) + 2 = 7
Short Bow - Attack - (1d20-3)
(8) - 3 = 5
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Short Bow - Traits - (Deadlyd10)
(2) = 2
Source Core Rulebook pg. 506 4.0
Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.
Action 2: Feed it to Wugruk
What check do I roll for Recall Knowledge?
Rolls
Elixir of Life healing - (1d6+1)
(2) + 1 = 3
Wugruk is wounded 1 and up with 3 hp.
It'll have to be the good, old-fashioned trial and error.
Rolls
Dante Everett: Recall Knowledge - (1d20+3)
Dante had the right of it though, they needed to think of how best to dispatch their foes, he tried to pull his mind into focus on the skeleton, what had he learned at the church?
Action 1: Stand
Action 2: Recall Knowledge on Skeletons
--EDIT--
Actually I think I'd like to take the free action to delay my last action until I see what the results of my recall knowledge check are
From the delay action, emphasis in bold:
When you Delay, any persistent damage or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you can’t Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.
The reasons I think Delay applies to the entire turn is that the trigger is "your turn begins", and you're removed from initiative to join later as a free action (and remain in that new position thereafter). See also the distinctions between Ready and Delay as some have pointed out here: https://www.reddit.com/r/Pathfinder2e/comments/10xgh5v/understanding_the_ready_action_vs_the_delay_action/
Additionally, the wording "If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost" implies to me that an entire turn is delayed.
So what will your turn be?
Action 1: Stand
Action 2: Recall Knowledge
Action 3: Lay on Hands (+6hp to self)
Both skeletons stow their bows, draw their scimitars, and advance menacingly.
Rolls
Wugruk Battleborn: Recall Knowledge
I'm not looking to be super serious, so I don't mind telling you whether you can learn more with another check. I'll leave it up to you.
And yes, those resistances check out. Bludgeoning and good/positive are a good bet, though not necessarily "super effective".
He violently shakes his head, ceasing such thoughts. "Wugruk, Dante, retreat if need be! I can provide cover with my arrows!"
Rolls
Short Bow - Attack - (1d20+7)
(20) + 7 = 27
Short Bow - Attack - (1d20+5)
(9) + 5 = 14
Short Bow - Attack - (1d20-3)
(12) - 3 = 9
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Traits - (Deadlyd10)
(1) = 1
Action 3: maintaining Forbidding Ward on Wugruk?
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (8) + 7 = 15
1d4+4 : (4) + 4 = 8
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d12+3)
1d20+6 : (13) + 6 = 19
1d12+3 : (1) + 3 = 4
Dwarven Waraxe - Atk/Dam - (1d20+1, 1d12+3)
1d20+1 : (4) + 1 = 5
1d12+3 : (2) + 3 = 5
Dwarven Waraxe - Atk/Dam - (1d20-4, 1d12+3)
1d20-4 : (11) - 4 = 7
1d12+3 : (4) + 3 = 7
Rolls
Sk3 scimitar strikes against AC21 - (1d20+6, 1d20+6-5, 1d20+6-10)
1d20+6 : (19) + 6 = 25
1d20+6-5 : (17) + 1 = 18
1d20+6-10 : (8) - 4 = 4
Slashing damage to Wugruk - (1d6+2)
(5) + 2 = 7
Rolls
Short Bow - Attack - (1d20+7)
(11) + 7 = 18
Short Bow - Attack - (1d20+2)
(10) + 2 = 12
Short Bow - Attack - (1d20-3)
(12) - 3 = 9
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Short Bow - Damage - (1d6+4)
(4) + 4 = 8
Action 3: Shield... since Forbidding Ward is not active anymore :P
Rolls
Produce Flame (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (10) + 7 = 17
1d4+4 : (3) + 4 = 7
"You both fought valiantly, we should take a few minutes here to rest up before moving on" he then slumped down against one of the now empty coffins and began to pray to Angradd to refocus himself.
"Let me take a look at your injuries..."
As a spray of Wugruk's arterial blood washes over Errich, he claps the dwarf on the back, "You'll be just fine."
Rummaging through his pack and pulling out a small elixir of pinkish fluid, "I do have this though, perhaps you should have it."
Rolls
Medicine - (1d20+3)
(3) + 3 = 6
Seeing the doors, Errich scampers up the ledge and also listens in with Wugruk.
Rolls
Athletics - (1d20+3)
(15) + 3 = 18
For a bludgeoning weapon, grab whatever seems appropriate. Maybe the sconce that was holding the torch, or a femur like Errich suggested. We'll call it a club, with -2 for improvised weapon.
Rolls
Wugruk Battleborn: Religion (Wis) - (1d20+4)
Rolls
Dante Everett: Religion - (1d20+3)
Errich Freeshadow: Religion - (1d20+0)
and be of some value Errich thinks as he cautiously steps toward the altar.
Rolls
Errich Freeshadow: Crafting - (1d20+6)
Errich Freeshadow: Perception - (1d20+5)
Dante casts Detect Magic on the bowl to see if there's anything magical about it.
Looking at his companions, "If this ends me, it was a pleasure knowing you chaps." and takes a swig of water from the cup.
Wugruk nodded in response to Dante, "Good idea"
Rolls
Diplomacy - (1d20+4)
(6) + 4 = 10
Three of them immediately bare their fangs and draw their weapons. One emits a sharp grunt, putting a stop to their imminent attack. It points at the lockpicks.
Rolls
Don't worry about it - (1d20, 1d20, 1d20, 1d20)
1d20 : (9) = 9
1d20 : (2) = 2
1d20 : (11) = 11
1d20 : (16) = 16
Rolls
Thievery - (1d20+7)
(19) + 7 = 26
Rolls
Intimidation - (1d20+4)
(7) + 4 = 11
Rolls
Wugruk Battleborn: Perception (sense motive) - (1d20+4)
One of them pulls out a shortsword from a crate, and as the little kobold brandishes what to him is almost a longsword, you see a piece of freshly dried fish fall out of its goodie bag.
It's hard to keep track of who's saying what as Errich hears several hissed utterances:
Rolls
Diplomacy - (1d20+4)
(18) + 4 = 22
He glances briefly at the kobolds, assessing their reactions and demeanor, before continuing. "If they are willing to abandon their thieving ways and embrace the opportunity to learn and grow, then perhaps we can give them a chance to prove their newfound integrity. After all, second chances can lead to remarkable transformations."
If you'd like to continue, I could spin this off into another timeline based on your success... or you could delve deeper.
Rolls
Wugruk Battleborn: Stealth (Dex) - (1d20+1)
Dante Everett: Stealth - (1d20+2)
Errich Freeshadow: Stealth - (1d20+7)
Rolls
Thievery - (1d20+7+1)
(10) + 8 = 18
80+10+40+10+100+80+8
rats, climb down, spider, barricade, undead, kobolds, trap
"In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing."
Errich will look over the statues, see if he can glean anything that may help with the riddle.
Rolls
Religion - (1d20+0)
(7) = 7
Any other ideas?
As for the tests, you can place any number of coins on either hand, and also leave any number of coins on the altar.
Rolls
Wugruk Battleborn: Religion (Wis) - (1d20+4)
Dante Everett: Religion - (1d20+3)
As for the tests, you can place any number of coins on either hand, and also leave any number of coins on the altar.
Rolls
Wugruk Battleborn: Crafting (Int) - (1d20+3)
Is there an applicable skill, as a thief, that I can use to tell which coins may be counterfeit?
After an expectant moment... neither hand raises.
Rolls
Dante Everett: Intelligence - (1d20+1)
Wugruk Battleborn: Intelligence - (1d20+0)
Errich Freeshadow: Intelligence - (1d20+3)
The first door reveals a small chamber...
Errich will walk slowly towards the chest to see if it's trapped, or if the mechanism behind it is the trap.
Rolls
Perception - (1d20+5+1)
(6) + 6 = 12
Rolls
Crafting (Int) - (1d20+3)
(14) + 3 = 17
Rolls
Crafting - (1d20+6)
(8) + 6 = 14
"Good idea Dante." and heads towards the next room.
"We come not as adversaries, but as potential allies," He continues warmly. "If you also choose to turn away from this path of theft, we offer our assistance and guidance. We'll teach you the art of fishing, so in the future, you need not resort to such means again. How does that sound?"
"You have fish?"
Rolls
Secret Roll
Secret Roll
Secret Roll
"We don’t have fish, unfortunately. But we’ll teach you how to fish, which is even better! What do you say?" Dante says with a big smile, hoping to convince the kobolds.
Rolls
Wugruk Battleborn: Perception (sense motive) - (1d20+4)
"Three outsiders incoming! Lead them to the stinkers!"
He turns to the party and adds, in Common: "Trap here, here," pointing out what to avoid. "Go now, thanks! Yes, thanks!" Again the sweeping hands.
Looking into the darkness of the spiral staircase, "The stinkers?"
Edit: T23 for my placement.
Rolls
Perception - Initiative - (1d20+4)
(7) + 4 = 11
Rolls
Dante Everett: Perception - (1d20+3)
(3) + 3 = 6
Creature init
Rolls
Creature's attack against AC19 - (1d20+10)
(4) + 10 = 14
Rolls
Flat check to hit - (1d20)
(20) = 20
Dexterity (thrown pouch) - (1d20+4)
(16) + 4 = 20
@Manhattan Dante's up!
Rolls
Dwarven Waraxe - Atk/Dam - Readied Action - (1d20+6, 1d8+3)
1d20+6 : (3) + 6 = 9
1d8+3 : (5) + 3 = 8
Flat Check DC5 - (1d20)
(20) = 20
Action 3: Casting Shield
Rolls
Ray of Frost (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (12) + 7 = 19
1d4+4 : (4) + 4 = 8
Rolls
Short Bow - Attack - (1d20+7)
(17) + 7 = 24
Short Bow - Attack - (1d20+2)
(9) + 2 = 11
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Action 1: Strike
Action 2: Strike -5
Action 3: Raise Shield
Rolls
Dwarven Waraxe - Atk/Dam - (1d20+6, 1d8+3)
1d20+6 : (1) + 6 = 7
1d8+3 : (2) + 3 = 5
Dwarven Waraxe - Atk/Dam - MAP -5 - (1d20+1, 1d8+3)
1d20+1 : (15) + 1 = 16
1d8+3 : (3) + 3 = 6
You all notice the smoke begins to build up around the creature once more.
Rolls
Creature's attack against AC20 - (1d20+10)
(6) + 10 = 16
Action 3: Casting Shield
Rolls
Ray of Frost (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (5) + 7 = 12
1d4+4 : (4) + 4 = 8
Rolls
Short Bow - Attack - (1d20+7)
(8) + 7 = 15
Short Bow - Attack - (1d20+2)
(1) + 2 = 3
Short Bow - Attack - (1d20-3)
(2) - 3 = -1
Short Bow - Damage - (1d6+4)
(5) + 4 = 9
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Rolls
Creature's attack against AC20 - (1d20+10)
(10) + 10 = 20
Wugruk Battleborn: Fortitude save - (1d20+5)
(15) + 5 = 20
Bite damage (fire) - (1d8+4)
(1) + 4 = 5
Persistent fire damage - (1d4)
(3) = 3
Action 3: Casting Shield
Rolls
Ray of Frost (Attack, Damage) - (1d20+7, 1d4+4)
1d20+7 : (3) + 7 = 10
1d4+4 : (1) + 4 = 5
Rolls
Short Bow - Attack - (1d20+7)
(17) + 7 = 24
Short Bow - Attack - (1d20+2)
(17) + 2 = 19
Short Bow - Attack - (1d20-3)
(18) - 3 = 15
Short Bow - Damage - (1d6+4)
(2) + 4 = 6
Short Bow - Damage - (1d6+4)
(1) + 4 = 5
Short Bow - Damage - (1d6+4)
(6) + 4 = 10