Mar 4, 2023 7:48 pm
Link to game intro doc:Werewolf Post ApocolypseGame System: Will be using Werewolf the Apocalypse 20 Anniversary Edition
The Pitch: You will be taking on the role of the first generation of new werewolves in the past 20 years at the Cumberland Falls Sept.
Adult Material: In a werewolf game there will inevitably be blood, but sex we will keep "off screen"/implied and other adult themes we will not go into (Werewolves shouldn't be torturing the way vampires might, for instance)
Character Restrictions: See the linked document; some backgrounds are restricted and there will be no Metis, and Lupus will be restricted to only Ragabash Auspice.
Game Duration & Post Frequency: On going, and daily post expectations.
How to Apply: Just post a paragraph description of your character you want including breed, auspice, tribe, and where you plan to go with them-- remember you are starting either as a teenage homid or a 2 year old lupus so your character should reflect much more dreams/hopes/wants and much less previous experience/knowledge/history.
This game will be open to all-- I'll take as many players as are interested in playing and if it gets to be too many split into two separate packs that will filter out into separate games (but exist in a shared environment with crossover possibility).
Want to have an idea whose in by Tuesday and start gameplay with completed characters by Wednesday, but will definitely consider adding any more players after we start if need be.
Also, please forgive the typos in my document-- I saw them when I looked it over but I don't have the original word doc to edit it anymore unfortunately.
[ +- ] Game Pitch
For centuries, millennia, Garou have guarded against the coming of the Apocalypse, the end of the world of Gaia and Garou, of Wyld, Wyrm, and Weaver. Twenty years ago, the Apocalypse happened. It was over—the Garou had failed, and the world ended.
But then the world went on. Different, changed, but still extant. The Garou had lost much in the Apocalypse- many casualties, whole septs, cairns, and tribes slain, places of old power devastated. More than that, our networks were shattered, the old powers stopped working. Magic
was lost to our kind. Many more despaired at this, and, without a purpose, without power, the Garau disbanded. The spirits would not answer our calls, our gifts were stripped, and we were trapped even in our breed forms, unable to shift. No new cubs were born or found. No Rites of
Passage succeeded, or even attempted, for there were none to take them.
Years passed.
Gaia healed.
First we found we could shift again. Then the spirits began to answer our calls, and our gifts began once more to work. Finally, some brave travelers pierced the veil and departed into the Umbra, finding it much changed and far more dangerous than even it was before.
But—
But—
But—
Still no new Garou underwent the Rites of Passage.
Twenty years, and the youngest of the Garou had come of age before that time.
Until now.
But then the world went on. Different, changed, but still extant. The Garou had lost much in the Apocalypse- many casualties, whole septs, cairns, and tribes slain, places of old power devastated. More than that, our networks were shattered, the old powers stopped working. Magic
was lost to our kind. Many more despaired at this, and, without a purpose, without power, the Garau disbanded. The spirits would not answer our calls, our gifts were stripped, and we were trapped even in our breed forms, unable to shift. No new cubs were born or found. No Rites of
Passage succeeded, or even attempted, for there were none to take them.
Years passed.
Gaia healed.
First we found we could shift again. Then the spirits began to answer our calls, and our gifts began once more to work. Finally, some brave travelers pierced the veil and departed into the Umbra, finding it much changed and far more dangerous than even it was before.
But—
But—
But—
Still no new Garou underwent the Rites of Passage.
Twenty years, and the youngest of the Garou had come of age before that time.
Until now.
The Pitch: You will be taking on the role of the first generation of new werewolves in the past 20 years at the Cumberland Falls Sept.
Adult Material: In a werewolf game there will inevitably be blood, but sex we will keep "off screen"/implied and other adult themes we will not go into (Werewolves shouldn't be torturing the way vampires might, for instance)
Character Restrictions: See the linked document; some backgrounds are restricted and there will be no Metis, and Lupus will be restricted to only Ragabash Auspice.
Game Duration & Post Frequency: On going, and daily post expectations.
How to Apply: Just post a paragraph description of your character you want including breed, auspice, tribe, and where you plan to go with them-- remember you are starting either as a teenage homid or a 2 year old lupus so your character should reflect much more dreams/hopes/wants and much less previous experience/knowledge/history.
This game will be open to all-- I'll take as many players as are interested in playing and if it gets to be too many split into two separate packs that will filter out into separate games (but exist in a shared environment with crossover possibility).
Want to have an idea whose in by Tuesday and start gameplay with completed characters by Wednesday, but will definitely consider adding any more players after we start if need be.
Also, please forgive the typos in my document-- I saw them when I looked it over but I don't have the original word doc to edit it anymore unfortunately.