4. Another day, another hike
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Apr 26, 2023 3:30 pm
Wyce fire bolt burnt enough to free the stone beam from ice, it is easier now to get to the other ledge to continue the journey. But you still have to pass one by one.
Apr 26, 2023 7:31 pm
OOC:
Could you please clarify... do I understand correct that fire bolt have solved just one of the 4 problemsQuote:
This narrow crossing, combined with wind and newly fallen snow settling on already slick rockCould you also confirm nothing happened when Gumdrus push the doll button as I've described earlier.
Apr 26, 2023 10:07 pm
OOC:
I confirm the blast too away the danger concerning the ice on the stone small bridge, but it is still very deadly, the wind is still blowing too.Apr 27, 2023 8:05 am
Still deadly? My PC not go.
Gimdrus keep playing with toys and snowballs and try to understand the purpose of the items we found: are they indeed children toys, do they have other meaning?
Maybe those are wrong goblins. We found no metal with them. Are we sure this is the only path?
Gimdrus suggest party to try to go back and look for other paths, if none - then prepare an ambush and wait for goblins in the ambush. After all they promised to visit town every night, so they may be doing another ride soon.
Gimdrus keep playing with toys and snowballs and try to understand the purpose of the items we found: are they indeed children toys, do they have other meaning?
Maybe those are wrong goblins. We found no metal with them. Are we sure this is the only path?
Gimdrus suggest party to try to go back and look for other paths, if none - then prepare an ambush and wait for goblins in the ambush. After all they promised to visit town every night, so they may be doing another ride soon.
Rolls
Investigation - (1d20+0)
(4) = 4
Apr 28, 2023 3:16 pm
That's the best idea I've heard. If this really is the only way to and from their base, this is a good place for us to wait for them.
Apr 28, 2023 6:57 pm
Alas Gimdrus did not heed the dolls warning and it explode in disgusting stick yellow goo, rendering movements very difficult.
And it would be a good idea to send me all your inits.
OOC:
And it would be a good idea to send me all your inits.
Apr 29, 2023 12:35 pm
Elias is so quick he is able to see a reindeer charging the stuck party from above ! and is bale to act quickly.
OOC:
that is if he succeeds a Dexterity saving throw DC 14Rolls
Choice victim Wyce, Gomdrus, Nog Elias - (1d4)
(4) = 4
Apr 30, 2023 10:05 am
Elias Dodges, but he's not quite quick enough.
Last edited April 30, 2023 10:05 am
Rolls
Dex - Save - (1d20+7)
(3) + 7 = 10
May 1, 2023 2:29 pm
OOC:
@KoldikSteelskin, could you post as your character Elias pls ?OOC:
Elias and Wyce need a Dexterity saving throw DC 13, to sustain half damageWyce, Gimdrus and Nog you may act, but you need a Dexterity save DC 14, to avoid been prone.
Rolls
Dashing Gore to hit (advantage) - (2d20H1+5)
(11) + 5 = 6
Fire Breath damage - (5d6)
(25252) = 16
Fire Breath damage - (5d6)
(64544) = 23
May 1, 2023 5:02 pm
OOC:
Two questions on mechanics:1. What is the reason for dex save to get prone? i.e. does barbarian Danger Sense apply? I will assume yes and roll with accordingly but feel free to ignore second dice
[ +- ] Danger Sense
You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Rolls
Dexterity save (advantage) - (2d20H1+2)
(1914) + 2 = 21
May 1, 2023 5:34 pm
OOC:
As prone you can act, you can even attack but with disadvantage. The dexterity save is for you to be able to move normally, it is similar to an entanglement, so it does not fall on barbarian danger sense for it is not something that surprise and attack you, it is rather trying to find a way to not walk, or get stuck, in the gooey stuff.
May 1, 2023 6:03 pm
OOC:
Now I believe my PC could make his turn as normal and could reach enemy for attacks as action and bonus action
[ +- ] Reckless Attack
When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
[ +- ] Dual Wielder
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Rolls
Handaxe +1 to hit (advantage) - (2d20H1+7)
(1510) + 7 = 22
Handaxe +1 damage - (1d6+5)
(5) + 5 = 10
Handaxe +1 to hit (advantage) - (2d20H1+7)
(144) + 7 = 21
Handaxe +1 damage - (1d6+5)
(1) + 5 = 6
May 1, 2023 8:26 pm
Nog gets up and then attacks his target with his sacred Flame.
OOC:
Using half movement to get up from being prone. Then attacking with sacred flame cantrip[ +- ] Sacred Flame (Cantrip) (Wis)
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Rolls
Sacred Flame dmg - DC 14 - (1d8)
(7) = 7
May 2, 2023 3:54 am
Avoid reindeer fire breath.
And react with Absorb Elements to halve the damage again and take only 6 dmg.
Second Dex save to be able to act.
Stuck. No action.
And react with Absorb Elements to halve the damage again and take only 6 dmg.
Second Dex save to be able to act.
Stuck. No action.
Last edited May 2, 2023 3:59 am
Rolls
Dex - (D20+0)
(19) = 19
Avoid goo - (D20+0)
(9) = 9
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