4. Another day, another hike
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Mar 11, 2023 6:40 pm
I will be in the rear then he says to the others trying to not look down.
OOC:
Sorry, i thought i was sub to this thread but apparently i wasnt so i wasnt getting any notifications.Mar 12, 2023 12:26 am
Anne opens her eyes wide to take a look around.
Rolls
Perception Check - (1d20+3)
(10) + 3 = 13
Mar 12, 2023 12:46 am
Elias looks around the snow never lies if something is here he plans to know.
Rolls
Perception (advantage) - (2d20H1+3)
(91) + 3 = 12
Mar 13, 2023 8:02 pm
Although they are sure to be well hidden, the ambush of the Crueltide elves is easily spot by any companion.
OOC:
A double 1 in stealth, you are very lucku !Rolls
Stealth (advantage) - (2d20H1+4)
(11) + 4 = 5
Mar 13, 2023 8:54 pm
I see them. But it's hard to just the distance with everything white. How far away are they?
Mar 14, 2023 2:37 am
My eyes are adjusting and they're well within my spell range.
I send a Fire Bolt at the farthest one so the others can watch it go past.
Hot coal for your stocking!
The bolt reach the last Crueltide Elf who is screaming from shock.
I send a Fire Bolt at the farthest one so the others can watch it go past.
Hot coal for your stocking!
The bolt reach the last Crueltide Elf who is screaming from shock.
Rolls
fire bolt atk - (d20+5)
(13) + 5 = 18
dmg - (d10)
(4) = 4
Mar 14, 2023 3:15 am
Anne sends a moonbeam out to them. All the Crueltides elves are taken into its ray and it is a screaming coming from each one of them you can hear.
OOC:
Beware, if one of you goes to attack in melee, he will be taken in the ray.[ +- ] Moonbeam
Source: Player's Handbook
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
Rolls
Moonbeam Radiant damage - (2d10)
(510) = 15
Radiant damage - (2d10)
(410) = 14
Radiant damage - (2d10)
(31) = 4
Radiant damage - (2d10)
(106) = 16
Radiant damage - (2d10)
(24) = 6
Radiant damage - (2d10)
(85) = 13
Mar 14, 2023 6:18 am
OOC:
Constitution Check DC 13, Damage varies for each elf, I need 5 more radiant damage (you may add them to you previous post.)Crueltide Elf 2 and 6 receives half damage
Their Init is 9, I need initiative from every one.
Rolls
Constitution check - (1d20+1)
(4) + 1 = 5
Constitution check - (1d20+1)
(16) + 1 = 17
Constitution check - (1d20+1)
(2) + 1 = 3
Constitution check - (1d20+1)
(6) + 1 = 7
Constitution check - (1d20+1)
(7) + 1 = 8
Constitution check - (1d20+1)
(18) + 1 = 19
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