Congratulations, Players' Club!
Thanks for that series of entries - it built a PERFECTLY DRAMATIC final scene. I was smiling and enjoying the whole thing immensely as I read through it start to finish this morning. Bravo!
And that's a perfect bounce pass and slam dunk for
the new entry in Ascendency. Check it out.
I haven't done all of the math down to the penny, but I think the series of entries through the episode should bring everybody to the big watermark. Intent is definitely to shift PCs to a
WELL-EARNED 2nd Level.
If it happens to turn out that anyone comes up a little short on XPs to cross the finish line for the level increase, mention it to me here - we'll work something out.
The XP pace in this game is tough, y'all. Monster killing for XP does NOT provide the fast track. It's quite the opposite: on the risk-to-reward analysis, it's not the way to go. Haha! A good reminder to me that the game is centered around exploration and specifically TAKING THE LOOT. Treasure is King for sure. I guess that is the intent and spirit of the game within the old system and the throwbacks to it like ACKS.
In any case, a very cool chapter. A lot of variety, strategy, and interesting entries by all of you. Nothing like I had previously envisioned during concept development, but far superior in every way.
Congratulations again, and thanks sincerely for all your work and commitment to our game.
J