Mar 29, 2023 9:05 pm
I only know the Harry Potter books. I have not watched (more than two of) the movies or played the video games. I have run a few RPGs in Hogwarts, and used the fandom wiki to help with that, but, as mentioned above, the setting has holes, so official source material is often best ignored in an RPG.
I don't know what 'Wizarding World' is outside of the books. But that is fine.
I did find that, in Hogwarts, setting the game at any time that did not have Dumbledoor as the authority figure made it make very little sense. It was only Dumbledoor's crazy plan to save the word that made any of the events or situations work in the books. The school would be way too dangerous a place otherwise. :)
Why are our kids 'in peril'? Are there so few wizards out here that we can expect students to need to deal with 'problems'? Are we just 'being silly' and not getting the adults to fix the problems?
With regard to the date: A large part of the appeal of Harry Potter is the juxtaposition of the out-of-date in setting wizarding world and the outside world ("what is the purpose of a rubber duck?", and yes, Arthur, plugs are amazing! :). I found that setting it at earlier periods lost a lot of that charm and whimsy, but that is not a deal-breaker. I am happy to play in any period, and if not 'current' (to the books or to now) --which is a slight preference-- I don't really mind when we set it. I will have to bone up on my American history anyway.
Travelling to different places is cool, and can help us if we get into trouble with the locals. It does detract a bit for the aspect of forming a bond with the surrounding community, but that is not a large part of the theme.
The time-periods seem a bit early for 'travelling carnivals', but we could have a 'circus' type cover to explain any freakish events or behaviors? Maybe we are known as tinkers and healers?
A portkey (or set of porkeys) in the wagon could send us to these areas. Maybe there are old caves inside these mountains that have been used for magic in the past? Maybe they are very far away?
I worry a bit about cultural appropriation. If we are setting this in tribal lands how will we handled their existing magical heritage and practice? Are we all assumed to be European invaderscolonists settlers?
I don't know what 'Wizarding World' is outside of the books. But that is fine.
I did find that, in Hogwarts, setting the game at any time that did not have Dumbledoor as the authority figure made it make very little sense. It was only Dumbledoor's crazy plan to save the word that made any of the events or situations work in the books. The school would be way too dangerous a place otherwise. :)
Why are our kids 'in peril'? Are there so few wizards out here that we can expect students to need to deal with 'problems'? Are we just 'being silly' and not getting the adults to fix the problems?
With regard to the date: A large part of the appeal of Harry Potter is the juxtaposition of the out-of-date in setting wizarding world and the outside world ("what is the purpose of a rubber duck?", and yes, Arthur, plugs are amazing! :). I found that setting it at earlier periods lost a lot of that charm and whimsy, but that is not a deal-breaker. I am happy to play in any period, and if not 'current' (to the books or to now) --which is a slight preference-- I don't really mind when we set it. I will have to bone up on my American history anyway.
Svande says:
... A travelling magic school. It would actually be a great cover to travel to various locations ...The time-periods seem a bit early for 'travelling carnivals', but we could have a 'circus' type cover to explain any freakish events or behaviors? Maybe we are known as tinkers and healers?
runekyndig says:
Some of whats appeals to me is exploring old mysteries. ... "The lost private study of an mad genius 100 years ago" ...crazybirdman says:
... port key like device to send kids and staff to where the school is?Theanah says:
... an area of mesas. The school could be inside the landforms?I worry a bit about cultural appropriation. If we are setting this in tribal lands how will we handled their existing magical heritage and practice? Are we all assumed to be European invaderscolonists settlers?