ForeverDED / Blornvid

Mar 27, 2023 11:11 pm
Welcome @ForeverDED
This thread is for your character creation. Take a look at welcome and character creation.

If you have any questions you can post them here or if you think they are general on the Q&A
Mar 28, 2023 3:18 am
Thanks!
Mar 28, 2023 3:23 am
Ok, I followed all of the directions on character creation. I submitted the character, and he (Blornvid) appears to be on the list of characters in the game. Please let me know if I left something out.
Mar 28, 2023 3:39 am
I added a bit of detail to the traits
Is the dowsing roe for water or something else?
What prompted you to go adventuring? Any background or history for me to know for bringing you into the story?
Mar 28, 2023 5:17 pm
I see what you did with the traits. Thanks. Still learning how things work.

I picked those non-racial traits on the basis of his profession: blacksmith. Figured that Blornvid should be able to tolerate the heat. Didn't know about the perks. :)

Dowsing Rod: When I first read the description, I didn't realize that I had to pick something specific. Water would be smart, but as I chose blacksmith, it might make sense for him to pick some metal to mix with iron (too commonplace) to make an alloy. Or am I overthinking it? Water is a safe fallback.

Background (Feel free to edit to make appropriate): Blornvid followed in his ancestors' footsteps into the blacksmith trade. He was good at his job, content to ignore the outside world and stay focused on his work. A close friend of his was escorting a merchant's caravan when they were attacked by bandits. They showed no mercy and slaughtered everyone save for a courier who was dispatched to seek help. Something in Blornvid snapped. He no longer felt that he could just pretend that all was right in the world. He felt that he needed to do something to avenge his friend and see to it that the world became a better place.
Mar 28, 2023 5:25 pm
The traits are fine. I want people to be creative and yours make sense with your Oregon and will prove useful as you adventure.

The starting magic item is a minor magic so you could get a multipurpose dowsing rod but I would limit the range or effectiveness

The background is great. I will get you in a story later
Mar 29, 2023 2:43 am
How limited? Just curious to know if it's a range thing or if it's wrong some of the time.
Last edited March 29, 2023 2:48 am
Mar 29, 2023 3:29 am
To keep it simple I am going to say your can only dowse for specific materials. Water, metal, stone, oil, etc. It never lies but it's accuracy and range reduce as you increase the flexibility.
Mar 30, 2023 2:58 am
Ok. Works for me. :)
Mar 30, 2023 3:43 am
I have a copy of options. Let me know your preference
1. Start on your own outside the expedition heading out to find adventure and bring peace
2. Start in the expedition as a blacksmith or guard but you want to try your hand at more
3. I could have for you to bump into another newcomer who is in the midst of an adventure and you can work together until you meet up with the rest of the characters
Mar 31, 2023 2:31 am
I think option 2 makes the most sense. He'd be working as a blacksmith to earn money to buy enough supplies/equipment to go adventuring. Obviously you've given everyone a starter set of gear, but maybe he's just trying to earn while he waits for that right opportunity to come along.
May 29, 2023 3:00 am
Where should I put Weapon Mastery on Blornvid's character sheet?
May 29, 2023 3:39 am
I added it below proficiencies
May 29, 2023 2:57 pm
Cool. Thanks!
Sep 7, 2023 5:26 am
Blornvid and Skeeve have realy been at this a while. I was going through my notes and setting up a progression schedule. I then looked over the game veterans and added some history details and approximate Exp. You guys should have another trait by now. Go ahead and start working on what you want.
[ +- ] Advancement
Sep 7, 2023 2:10 pm
Great!

I've been wanting to get Blornvid some kind of ranged weapon, so that he doesn't have to charge headlong into melee combat all the time. Is it possible for him to gain proficiency in a bow of some kind? Character sheet says that he has 18 experience points to put to use, so would that cost him 8 to become proficient in said new weapon?
Sep 7, 2023 2:16 pm
Ooo. 18? That means you can do either of the following:
- Gain proficiency in Ranged weapons (all) *and* gain specialization in one (like crossbow) so you use 3d6 to hit with it.
- Gain proficiency in Ranged weapons (all) *and* gain a Trait (like the Shield Bearer one you indirectly mentioned a while ago).
The first one leaves 2 experience left for future purposes; the second uses them all. Obviously, the Trait can be anything you want, not just Shield Bearer.
Sep 7, 2023 2:20 pm
Can do, just remember ranged weapons take an action to ready/load before you fire. It can started prepared in your hand but if you change weapons you have to load it.

Alternatively you could get amour mastery that gives 3 temporary HP from armor that needs to be repaired
Sep 7, 2023 2:27 pm
Again, with 18 experience, it isn't necessarily or; it's and. Get a crossbow and Amour Mastery.
Sep 7, 2023 5:30 pm
Definitely the proficiency in ranged weapons. Can we say that he got to buy a bow before we set on this new venture?

If the traits are explained somewhere (I just the list of what's available), please point me in the right direction. Otherwise, I have to ask what Shield Bearer will grant him.

So with Armor Mastery, does that mean he knows how to use his armor better to eke out those temporary 3 HP (and then pay someone to repair), or does it mean he knows how to hone his armor (like a blacksmith) to gain those temporary 3 HP (and must do repeatedly)?
Last edited September 7, 2023 5:30 pm
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