Let's deal with the loot first. :-)
We gave away the Holy Symbol and Hourglass. That was just a calculation to try and put us in a good light with the Lady at a comparatively low price of 50GP. It sounded like everyone was on board, but if not, we can just give them to Skeeve and he'll gladly take the hit. I'm gonna assume we were all good with that.
On to the cash: 30 pp; 160 gp; 900 sp; 4000 cp. Divide that four ways and we get 7.5 pp; 40 gp; 225 sp; 1000 cp. I suggest that we simply round down the pp to 7 for Skeeve, Blornvid, and Ealdwig, and let Kaarik get 9 pp. That makes up for his part of the two items Skeeve gave away since he likely will be somewhere else and not benefit from the gifts. Assuming we convert the cp and sp into gold, we end up with:
7 pp; 72 gp; 5 sp for Ealdwig, Blornvid, and Skeeve
9 pp; 72 gp; 5 sp for Kaarik.
The big thing left here is the plate armor. It's worth an absolute mint at 1500 gp (or 375 per person). I originally recommended just leaving it behind because it probably isn't the easiest thing to smuggle out of there. But leaving it behind "cheats" Kaarik out of his share of the armor. Also, technically, I am not sure how much the Manor has claim over all of the stuff in the outlying buildings. Plus, I am not sure what the Manor's cash situation is. If they're hard up, that 1500 gp will be a huge help. (Particularly if we dump a bunch of refugees on them.)
How about this: let's give all of the pp to Kaarik, but keep the division of the other coins as mentioned above. This does short Kaarik a bit, but the trade off is that we don't have to drag the armor with us or worry about all of those other considerations, and he gets his cash now, no strings. So, I guess my final recommendation is this:
72 gp; 5 sp for Ealdwig, Blornvid, and Skeeve
30pp; 72 gp; 5 sp for Kaarik
plate armor still in gatehouse vault
Holy Symbol and Hourglass given to Sylfir