Apr 8, 2023 10:58 am
We have a collector, a muscle magic, a magician and a 2d6 Familiars in a Trenchcoat. That leaves:
Your powers come from various potions you've brewed. They range from ability enhancement potions to poisons, and everything in between.
Your potions include those of luck, invisibility, acid, and anything else you could condense into a flask.
[ +- ] Elemental Blood
You inherited magic from a primordial ancestor that allows you to manipulate the elements (based on the elemental system of your chosing). Your spells include major elemental effects like lightning strikes, fire blasts, or anything as seen on Avatar the Last Airbender.
[ +- ] Vampire
You’re a blood sucking creature of the night, anywhere on the spectrum from sparkly to full Dracula. Your spells include transforming into a
bat, draining life force, or anything else darkly alluring.
bat, draining life force, or anything else darkly alluring.
[ +- ] Alchemist
Your powers come from various potions you've brewed. They range from ability enhancement potions to poisons, and everything in between.
Your potions include those of luck, invisibility, acid, and anything else you could condense into a flask.
[ +- ] Bard
Your magic comes through your performances, be it singing, instrumental, or even spoken- word poetry. Your spells include inspirational speeches,
cutting taunts, and anything else with Big Theater Kid Energy.
cutting taunts, and anything else with Big Theater Kid Energy.
[ +- ] Chosen One
You have been Chosen by a god, demon, or other powerful being, and you can call on them for guidance and aid. Your spells vary by patron, but mayinclude divine attacks, dark invocations, or anything a bit culty.
[ +- ] Druid
Your magic comes from a connection to nature. You've learned much from the wild, including how to communicate with plants and animals. Your spells allow you to transform into creatures, summon flora and fauna, and do other hippie-type stuff.