Exam: Chamber 1 (OOC)

Apr 10, 2023 10:48 am
Out of character chatter about Exam: Chamber 1 can go here to avoid cluttering up the Roleplay thread with discussions.
OOC:
If you don't require an answer, use the OOC tag in your posts in the Roleplay thread to clarify what you are trying to do, or make suggestions.
This is for longer questions and answers related to that Roleplay, general rules questions can go in General Chat or here depending on the question.

Add a link back to the post in question so we can have context. After posting you can right-click on the orange header and select 'copy link address' (or whatever your browser calls it), then paste that into your OOC post.
Apr 10, 2023 10:49 am
When and how to Roll:
Narrate your character's action up until the point were there is doubt about the outcome, then we can talk about if there is need for a roll, and what sort it is (we will get a feel for this, and it will, mostly, become obvious after a bit of play).

Add the relevant roll (in a new post or in the one that triggered it), then, based on the final results --and taking any help from your companions into account-- continue the narrative in a new post.
Apr 11, 2023 8:30 am
Waiting for the final GM decision, but looks like pretty bad 😅 So spectacularly bad immediately sounds like setting the kitchen on fire but, given I'm trying to cool it down, maybe I can lower it to glacial temperatures instead and actually freeze the fire solid?

That happening, probably should to shapeshift into something cold as well due to the wild surge
[ +- ] frozen
Apr 11, 2023 11:24 am
@The_Librarian: If you want to just eat and see what comes of it, you are welcome to. Else you could maybe roll:
rules says:
Hunch: You sorta get a sense for what someone else is thinking, or get a hint at what to do next.
and then decide. If you roll well, whatever you choose will be right, if you roll badly, whatever you choose will be the wrong thing (I don't know yet if the food is 'safe':).
Apr 11, 2023 11:28 am
CESN says:
(OOC in RP)... both skills start at the same level so I’ll just roll ...
It does matter what you are rolling, the mechanical outcomes and consequences are different depending on which it is.
CESN says:
(OOC in RP)... Looks like wizardry ...
You only know the listed spells, so you only roll Wizard when you are casting one of them, everything is risky Wild. But this 'control flame ritual' could easily be Frost-Nip with a pompous name?
CESN says:
(OOC in RP)... +1 from prop won’t help me ...
No, but using your prop allows you to choose to Add 1 to Wizard or Subtract 1 from Wild (it does not modify the rolls), so, since you used it before casting, you can make that change if you want. It won't make a difference in this case since 4 is still lower than the 5 you rolled.
CESN says:
... Waiting for the final GM decision ...
The dice have spoken.
rules says:
5-6: The spell fails dramatically. Describe the outcome and add 1 to Wild.
CESN says:
... That happening, probably should to shapeshift into something cold as well due to the wild surge ...
You get to describe the failure, so go for it if you want that to come up, you will have to deal with that problem quite quickly else risk drawing attention.

Maybe keep the consequences limited to yourself rather than the room for now? We don't need two new issues right away. :)
Apr 11, 2023 12:04 pm
totally forgot about the spell list 😅

freezing myself would definitely fit Frost-Nip
Last edited April 11, 2023 12:08 pm
Apr 11, 2023 12:05 pm
CESN says:
freezing myself would definitely fit Frost-Nip
Well... a Frost-Nip failure, yeah. :)

Don't forget to add 1 to your Wild Stat.
Apr 11, 2023 12:08 pm
vagueGM says:
No, but using your prop allows you to choose to Add 1 to Wizard or Subtract 1 from Wild (it does not modify the rolls), so, since you used it before casting, you can make that change if you want.
Is this permanent by the way? Why would I want to decrease my Wild temporarily if it can only make me fail and get wilder?
Apr 11, 2023 12:20 pm
CESN says:
... Is this permanent by the way? ...
No, the Stats are fluid. They constantly increase and decrease.
CESN says:
... Why would I want to decrease my Wild ...
If your Wild is at 6 you can't cast Wild Spells. If your Wild ever goes higher than 6 you fail, that is game over.

Props are one way to save you from that. The other way to bring down your Wild is to cast a Wizard Spell when your Wild is locked at 6. However when your Stat is at 6 you can't use that Stat, so if bother your Wild and your Wizard even end up at 6 your Props are the only way for you to lower Wild so you can cast Wild to lower your Wizard.

The whole game is about balancing those Wild and Wizard Stats.

There is no limit on the number of times you can use your Props, but they could be destroyed or damaged if they are used too much (simple abuse prevention:). Use the fiction to guide when they are appropriate (in this case it looked --to any unseen observers-- like you were looking up a spell, which looks very much like what a Wizard would do, so that hides your Wild nature, so it seems like a completely reasonable use of the Prop).
Apr 11, 2023 12:27 pm
right, I think I got that. I will say I used it for RP purposes now, as I'll probably be referring to it a lot of times (as part of the character MO) and get the benefit at a later time so I'm not always using its bonuses
Apr 11, 2023 12:41 pm
CESN says:
... I'll probably be referring to it a lot of times (as part of the character MO) and get the benefit at a later time so I'm not always using its bonuses
Yeah, a spell book is an easy Prop to work in, but it also takes time, and there might not always be time to use it convincingly. A Pocket Full of Glitter --for instance-- takes almost no time at all, but would reasonably run out if used too much. Being 'reasonable' balances most of the Props, I am not stressed.
Apr 11, 2023 12:42 pm
CESN says:
(OOC in RP) From how I read it, it only gets suspicious once wild is higher than 6
Any Wild value at all will be 'suspicious' if it ever goes over 6 that is an immediate failure and we end the game.
CESN says:
(OOC in RP) ... I'll wait for someone to point out what happened ...
Cool... (um, sorry, was that insensitive?:)
Apr 11, 2023 1:05 pm
vagueGM says:
Cool... (um, sorry, was that insensitive?:)
🥶 🤣🤣
Apr 11, 2023 9:04 pm
Tickettbror says:
(in RP) ... they think of the spell best suited to cooking their fish. The current task at hand is somewhat forgotten.
It does not sound like you are helping with the task, so I am not sure that you need to roll anything just for that. There are open fires, hot pots, and griddles and such if you want to cook it in a mundane way (but what sort of cat are your?! Cats don't cook their fish!:).

The closes Wizard Spell would be:
rules says:
Singe: You produce a small flame, like a built-in lighter.
and that would not cook food any better than a lighter would.

If you want to cook the fish using magic, then it would probably be a 'Wild Spell' --which can be any effect of your choosing. If so, describe what you are doing and roll Wild.
If you want another PC to, maybe, shout at you and get you to help the team, let us know. Don't expect us to force your character without your express permission.
Apr 12, 2023 2:09 pm
@nezzeraj, a 3 is equal to your Wild Stat, so that is a success. If you are able to make this look like 'proper magic' or hide that your are using Wild, then all is good, else you need to add 1 to your Wild Stat.

What are you doing? Using the gloves as 'oven mits' so you can touch things? Trying to cool the oven down to the correct temperature so the bread can finish baking and not burn? Something else?
nezzeraj says:
(OOC in RP)... My class doesn't cast magic, I just have random magic items that have the same effects of spells, so I have a pair of "frost-nip" gloves.
Sure, your Wild Spells are from the stuff you have collected, but you do also know a few 'real wizard spells' that you actually can cast 'properly'. (Frost-Nip is one of those spells.)
Apr 12, 2023 7:16 pm
OOC:
I copied the wizard spells we know to my sheet so I can share them here for easy access.
Hunch - You sorta get a sense for what someone else is thinking, or get a hint at what to do next.

Frost-nip - You shoot a beam of cold air at your enemies, making them chilly.

Singe - You produce a small flame, like a built-in lighter.

Harm - You hurl a tiny ball of magical force, like throwing a pop-it firework.

Transmogrify - Turn a small amount of non-magical material into a slightly different one.

Shield- You create a small force field, although it shatters after one hit.

Slowish fall- Maybe now you won’t break your legs.

Slime- You conjure a ball of goop. Gross!

Simple illusion - Make a thing look like something else, if you squint.

Acid- You produce a small stream of weak acid. Put it over some baking soda for a winning science fair project
Apr 12, 2023 7:21 pm
vagueGM says:
If you want another PC to, maybe, shout at you and get you to help the team, let us know. Don't expect us to force your character without your express permission.
Don't worry, I'm just doing some in character stuff.
Apr 13, 2023 1:32 am
The_Librarian says:
(in RP)... gentle rain around the fire to extinguish it. (I think that's a wizard roll)
Unles it is one of the official Wizard spells (as listed above) you will need to use your Wild magic to achieve your goal.

A 2 is a success, so go ahead and describe what happens. Either show us how you make it look like you are using Wizard Magic, or increase your Wild Stat.
Apr 13, 2023 4:21 am
Yeah using the gloves as oven mitts to take the bread out of the oven before it burns.
Apr 13, 2023 4:23 am
nezzeraj says:
Yeah using the gloves as oven mitts to take the bread out of the oven before it burns.
Cool. You doing anything to make it look like you are using allowed magic? If not, increase your Wild.

Either way, it works, so do it.
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