
2.1 Chapter 1: Into the Stolen Lands
May 29, 2023 1:11 am
The noble Swordlord Jamandi of Aldori calls all heroes through the grand realm of Brevoy. Summoning those with courage and a righteous heart to rid the river kingdoms Stolen Lands of the scourge of banditry and the vile Stag Lord. These vile criminals, who have taken advantage of chaos and lawlessness, have terrorized our villages and threatened the safety of our people for far too long.
Now is the time for heroes to rise, to wield their weapons and magic with purpose, and to bring justice to those who prey upon the innocent. The time has come to reclaim the stolen lands, Retake our roads, our trade routes, and restore peace to our once-thriving lands.
The Stag Lord has entrenched himself in hidden strongholds, amassing ill-gotten wealth and ruling with fear. Their gangs of cutthroats and thieves harass and rob the common folk, leaving a trail of despair in their wake. It is up to you, valiant heroes, to step forward and challenge these lawless tyrants.
Gather your allies, sharpen your swords, and harness your mystical abilities. Assemble a fellowship of honor and embark on a noble quest to hunt down the Stag Lord and claim the Stoten Lands in the name of Brevoy.
Answer this call, mighty heroes! Embrace the challenge and let your names be etched in the annals of legend as rulers who tamed the Stolen Land. The time to rid our lands of the Stag Lord is now!
Now is the time for heroes to rise, to wield their weapons and magic with purpose, and to bring justice to those who prey upon the innocent. The time has come to reclaim the stolen lands, Retake our roads, our trade routes, and restore peace to our once-thriving lands.
The Stag Lord has entrenched himself in hidden strongholds, amassing ill-gotten wealth and ruling with fear. Their gangs of cutthroats and thieves harass and rob the common folk, leaving a trail of despair in their wake. It is up to you, valiant heroes, to step forward and challenge these lawless tyrants.
Gather your allies, sharpen your swords, and harness your mystical abilities. Assemble a fellowship of honor and embark on a noble quest to hunt down the Stag Lord and claim the Stoten Lands in the name of Brevoy.
Answer this call, mighty heroes! Embrace the challenge and let your names be etched in the annals of legend as rulers who tamed the Stolen Land. The time to rid our lands of the Stag Lord is now!
Jul 2, 2023 9:52 pm
Dispite the sticky floor, the
re is one wealthy merchant at the bar. A catfolk who is strangely out of place

Jul 2, 2023 9:59 pm
In character story
"let steal"
"let steal"
OOC:
Tassle roles for deception ..... tassle is drunk Rolls
Decp - (1d20+7-2)
(18) + 5 = 23
Jul 2, 2023 10:10 pm
Story stuff
Action 1
Action 2
Action 3
OOC:
game mechanic stuff Action 1
Action 2
Action 3
Rolls
Steal stuff - roll ... - (1d20+4+3-2)
(20) + 5 = 25
Jul 2, 2023 10:24 pm
Silene has her leshy familiar dance for the patrons as a distraction. He is very cute!

OOC:
Silene rolls for performance Rolls
Performance for dancing - (1d20+1)
(17) + 1 = 18
Jul 2, 2023 10:28 pm
As the merchant gazes upon the plant, his eyes widen with fascination. His thoughts, once occupied with the dealings of his trade, are now consumed by the beauty and allure of this botanical marvel.
Jul 2, 2023 10:28 pm
Dalia does not pay any attention to the ruckus of the familiar dancing and continues to minister to the ladies and gentlemen of the house about the joy and wonder the bring to the lives of others
Jul 2, 2023 10:29 pm
Octavius leans back in his chair, watching his companions' shenanigans as they attempt to rob an overly attired merchant. Normally he would be against such lowly thievery, but someone so boldly dressed in such a lowly place is either a vile overlord of criminals, an abuser of the downtrodden, or a fool about to be deservingly parted from his coin. All three would likely take offence and fight, so Octavius shall quietly slip his gauntlets on and ready himself for action
Rolls
nobody notices me getting ready for a fight [theivery skill] - (1d20+2)
(7) + 2 = 9
Jul 2, 2023 10:31 pm
Emboldened and confidence, Tassle slowly reaches over from the bar stool beside the distracted catfolk and slowly lifts the golden jewel encrusted crown off his head so he doesn't notice. Backing away slowly. Tassle secured the loot! Snatchy snatchy.
Stealth check for totally smooth escape!
D20 +7 - 2
Stealth check for totally smooth escape!
D20 +7 - 2
Last edited Jul 2, 2023 10:40 pm
Rolls
Escape, - (D20+7-2)
(7) + 5 = 12
Jul 2, 2023 10:36 pm
In a dimly lit tavern nestled in the heart of a bustling city, the air is thick with the sounds of clinking mugs and raucous laughter. Patrons from all walks of life gather, seeking solace and merriment within the cozy confines of the establishment. Unbeknownst to them, a storm is about to disrupt their peaceful evening.
As the tavern door swings open with a sudden force, a group of ruffians bursts in, their entrance accompanied by a chilling silence that spreads like wildfire throughout the room. Clad in worn leather and draped in an air of menace, their eyes scan the space, their intentions clear to all who dare to meet their gaze.
The boisterous laughter fades, replaced by uneasy whispers and the shuffling of patrons inching away from the oncoming threat. The tavern's regulars, once emboldened by spirits, now hunch in their seats, their expressions etched with a mix of caution and apprehension.
The ruffians advance further into the tavern, their presence commanding attention and unsettling the atmosphere. The clattering of their heavy boots on the wooden floorboards echoes through the room, as if marking each step with a warning to those in their path.
A flicker of defiance sparks in the eyes of a few patrons, their hands tightening around mugs or weapons hidden beneath their cloaks. But their bravado is swiftly quelled as the ruffians exude an aura of raw aggression, a force that renders even the bravest souls hesitant to challenge them.
The tavern's proprietor, a weathered figure known for his unwavering resilience, steps forward to confront the intruders. With a voice that carries a hint of both authority and trepidation, he tries to defuse the tension and restore order. But his words fall on deaf ears as the ruffians remain unyielding, their intentions concealed behind grim expressions and clenched fists.
The air crackles with anticipation, the brewing storm threatening to unleash its fury upon the tranquil haven of the tavern. Patrons exchange nervous glances, bracing themselves for the inevitable clash that hangs like a heavy fog in the air.
In that moment, the tavern becomes a stage set for a confrontation, where the fates of the patrons and the ruffians intertwine, each holding their breath, waiting to see how this volatile encounter will unfold. The tranquility of the evening shattered, the tavern is now gripped by an unnerving stillness, as all prepare for the storm that is about to break.
As the tavern door swings open with a sudden force, a group of ruffians bursts in, their entrance accompanied by a chilling silence that spreads like wildfire throughout the room. Clad in worn leather and draped in an air of menace, their eyes scan the space, their intentions clear to all who dare to meet their gaze.
The boisterous laughter fades, replaced by uneasy whispers and the shuffling of patrons inching away from the oncoming threat. The tavern's regulars, once emboldened by spirits, now hunch in their seats, their expressions etched with a mix of caution and apprehension.
The ruffians advance further into the tavern, their presence commanding attention and unsettling the atmosphere. The clattering of their heavy boots on the wooden floorboards echoes through the room, as if marking each step with a warning to those in their path.
A flicker of defiance sparks in the eyes of a few patrons, their hands tightening around mugs or weapons hidden beneath their cloaks. But their bravado is swiftly quelled as the ruffians exude an aura of raw aggression, a force that renders even the bravest souls hesitant to challenge them.
The tavern's proprietor, a weathered figure known for his unwavering resilience, steps forward to confront the intruders. With a voice that carries a hint of both authority and trepidation, he tries to defuse the tension and restore order. But his words fall on deaf ears as the ruffians remain unyielding, their intentions concealed behind grim expressions and clenched fists.
The air crackles with anticipation, the brewing storm threatening to unleash its fury upon the tranquil haven of the tavern. Patrons exchange nervous glances, bracing themselves for the inevitable clash that hangs like a heavy fog in the air.
In that moment, the tavern becomes a stage set for a confrontation, where the fates of the patrons and the ruffians intertwine, each holding their breath, waiting to see how this volatile encounter will unfold. The tranquility of the evening shattered, the tavern is now gripped by an unnerving stillness, as all prepare for the storm that is about to break.
Jul 2, 2023 10:36 pm
Target McTarget turns with concern, coming face to face with tassle.
The ruffians eye McTarget, before looking at Tassle
McTarget nervously eyes the ruffians , before looking at Tassle
The ruffians eye McTarget, before looking at Tassle
McTarget nervously eyes the ruffians , before looking at Tassle
Jul 2, 2023 10:44 pm
Tassel improvise as all rogues are known to do! He joins in the leshi dance whipping off his hat for coins
Performance check to look just like a busking entertainer and not suspicious thief!
Performance check to look just like a busking entertainer and not suspicious thief!
Rolls
Performance not thief - (D20+4-2)
(11) + 2 = 13
Jul 2, 2023 10:50 pm
The ruffians and McTarget stare, shocked at the Gnomes.
The lead ruffian put her hand on a her dagger, "oy what is the meaning of this McTarget, you call this low-key"
The lead ruffian put her hand on a her dagger, "oy what is the meaning of this McTarget, you call this low-key"
OOC:
every roll perception Jul 2, 2023 10:53 pm
OOC:
Rolls
Perception - (D20+3)
(20) + 3 = 23
D20+3
(19) + 3 = 22
D20+3
(10) + 3 = 13
D20+3
(3) + 3 = 6
D20+3
(8) + 3 = 11
D20+3
(14) + 3 = 17
D20+3
(4) + 3 = 7
D20+3
(2) + 3 = 5
D20+3
(1) + 3 = 4
D20+3
(20) + 3 = 23
D20+3
(8) + 3 = 11
D20+3
(14) + 3 = 17
D20+3
(15) + 3 = 18
D20+3
(17) + 3 = 20
Jul 2, 2023 11:06 pm
The group (even those dancing) notice that a three men, two humans and halfling, have now drawn weapons and are doing their best to hide them from the ruffians at the door
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