Admiral's Backstory

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Apr 30, 2023 5:44 pm
Here's an idea! Any input before we settle on all this?

https://i.imgur.com/Rk2yJl9.png

Reaver's Stats:

1. Reaver allots Admiral a maximum number of patron points (PP) equal to his level.
2. All spent patron points are restored after a long rest.
3. Reaver will alert Admiral of the presence of any dragon, dragonborn, or undead within 1 mile.
4. Admiral must choose one necromancy spell from each necromancy spell level. Any of these spells can be cast 1x/day. (See below for cost.)
5. Every PP spent adds to Admiral's total 'Pact Tally'. When Admiral spends a total of 1000 PP, his pact contract will be called due.

Spending Patron Points:

Spend 2PP to gain attack advantage (when attacking with Reaver).

Multiply a damage roll made with Reaver by the number of PP spent.

A number of PP equal to Admiral’s level prevents him from falling unconscious if his HP are reduced to 0 or less.

Add any number of available PP to an initiative roll (when entering battle with Reaver).

Cast a necromancy spell at a PP cost of 2x the spell's level. (Cantrips cost 1PP.) Afterward, Admiral must make a Constitution Save (DC 15) to avoid gaining a level of exhaustion. A failed save will also break concentration.

Hex Warrior, Pact of the Blade, Improved Pact Weapon, and Hexblade Curse still apply. The only thing is that if Admiral ever uses Pact of the Blade to transform a magic weapon other than Reaver into a pact blade, for each day Reaver is not his pact Blade, he must spend 10 PP to maintain the new weapon as his pact blade. And the other pact blade does not offer the extra stats above.

Note: Admiral will be receiving dreams and flashbacks that will reveal more and more throughout gameplay the nature of his contract and relationship with Reaver.
Apr 30, 2023 11:15 pm
I absolutely love it! Just a couple questions…
Seck says:

4. Admiral must choose one necromancy spell from each necromancy spell level. Any of these spells can be cast 1x/day. (See below for cost.)

Is this limited to the Warlock spell list?
Seck says:

5. Every PP spent adds to Admiral's total 'Pact Tally'. When Admiral spends a total of 1000 PP, his pact contract will be called due.
This number seems like it might be too high? Like, at level 3, it would take over 300 in-game days of using all Admiral’s patron points every day to get there and even at higher levels with more PP to spend, it would still take hundreds of days, so it seems like the risk of ever getting to 1000 is extremely low…
Apr 30, 2023 11:40 pm
Thanks for the input!

I was thinking you would pick one spell from each spell level in the complete School Of Necromancy list (linked below). Once you pick a spell from a certain level you would be locked in to only that one spell for that spell level. Of course, you would do this for every spell level, cantrip through level 9. But there's no point in picking a spell from every level yet, because it would take 18 PP to cast a level 9 spell, so you would have to be at least level 18 to have that many PP available. At the moment, with Admiral being at Level 3, you only have 3 PP available max. So currently Admiral could only cast a cantrip (1 PP) and level 1 spell (2 PP) using Reaver. Might as well only bother picking a cantrip and level 1 spell at the moment.

Link To Necromancy Spell List

As far as how long it will take for your Pact Tally to reach 1000 goes...yeah you are right. That's a long, long time, especially in a PBP game. I was wondering about that and am glad you thought about it too. Like you said, if Admiral uses all his PP every day (staying at Level 3) his patron would claim him in about a year. That's a long time for gameplay. So, what do you think about a 400 Pact Tally instead?

All the benefits (and COST) that Reaver offers Admiral are extra and don't interfere with the spells and features he has available from general Warlock class benefits.
May 1, 2023 12:33 am
Seck says:
I was thinking you would pick one spell from each spell level in the complete School Of Necromancy list (linked below). Once you pick a spell from a certain level you would be locked in to only that one spell for that spell level. Of course, you would do this for every spell level, cantrip through level 9. But there's no point in picking a spell from every level yet, because it would take 18 PP to cast a level 9 spell, so you would have to be at least level 18 to have that many PP available. At the moment, with Admiral being at Level 3, you only have 3 PP available max. So currently Admiral could only cast a cantrip (1 PP) and level 1 spell (2 PP) using Reaver. Might as well only bother picking a cantrip and level 1 spell at the moment.

Link To Necromancy Spell List
Okay, cool! I'll take a look
Seck says:
As far as how long it will take for your Pact Tally to reach 1000 goes...yeah you are right. That's a long, long time, especially in a PBP game. I was wondering about that and am glad you thought about it too. Like you said, if Admiral uses all his PP every day (staying at Level 3) his patron would claim him in about a year. That's a long time for gameplay. So, what do you think about a 400 Pact Tally instead?
Sure! 400 sounds reasonable to me :)
Last edited May 1, 2023 12:33 am
May 23, 2023 3:21 pm
Here's the stats for the sword Admiral retrieved from the Iron Ring hound in the cell room.

Defender Shortsword
Weapon (shortsword), legendary (requires attunement)

You gain a +2 magical bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +1 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
May 23, 2023 3:26 pm
Another thing...do you have any logistical objection to me adding each fiendish vigor temp HP that Admiral loses in a fight to his Total Pact Tally? This will keep the existence of the patron pact looming.
May 24, 2023 12:38 am
Seck says:
Another thing...do you have any logistical objection to me adding each fiendish vigor temp HP that Admiral loses in a fight to his Total Pact Tally? This will keep the existence of the patron pact looming.
That's fine with me! :)

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