Admiral's Backstory

Apr 12, 2023 2:05 am
Oopsylon can you post Admiral's backstory in this thread to get started?
Apr 12, 2023 2:24 am
Sure thing!
[ +- ] Admiral's backstory
Last edited April 12, 2023 7:13 am
Apr 17, 2023 5:10 am
As a young kitten, Admiral was abandoned in Athenos the large port city on the egde of The Five Shires and Malpheggi Bay. He was discovered by the notoriously cruel pirate captain, Ebzer Vyse, and raised aboard his ship, The Whisper. Though he was first brought aboard to catch the mice and rats that infested the ship’s hold, Admiral gradually rose in rank from ship’s cat to a full-fledged member of the crew and, eventually, first mate. When Ebzer died, he inherited both the ship and Ebzer’s sword- a magical (some say cursed) weapon allegedly given to the wicked pirate by the sea itself. Under Admiral’s command, The Whisper- now The Whisker- pursued whatever shiny treasure took the captain’s fancy, chasing down legends of buried treasure and magical relics for weeks to months at a time, often with very little success.

The crew quickly became sick of their fickle new captain and a time came when they made port in the city of Jahore on the coast of the Kingdom of Sind; they took the ship and left without him, leaving him stranded and alone in a foreign land…
Apr 17, 2023 5:11 am
Just added some locations to put Admiral in the Mystara setting. Sound okey to you?
Apr 17, 2023 5:49 am
Yep, sounds great!
Apr 18, 2023 4:29 am
Here's a map of the areas Admiral would have covered on sea.
https://i.imgur.com/HTgP5xO.jpg

This offers some insight into the lands on the map:
http://pandius.com/guide/index.html
Apr 18, 2023 7:22 am
Fantastic! Thank you!
Apr 18, 2023 11:23 am
By the way Athenos is on that yellow hill hex at the south-easternmost edge of Malpheggi Swamp.
Apr 22, 2023 11:50 pm
The gem on the pommel of Reaper:

Blue and red seem to swirl and morph when you look at it, as if fire and water are competing for superiority...or maybe trying to maintain a balance. It's hard to tell.
Apr 23, 2023 5:56 am
I'm imagining a sort of nasty, old cutlass-type thing. Something like this maybe, with the gem thing on the pommel?
https://i.imgur.com/Rk2yJl9.png
Apr 23, 2023 9:40 am
Nice! Let’s go with that.
Apr 23, 2023 3:58 pm
Nice move with misty step! I will follow up hopefully tonight!

If you happen to be inspired to do so, perhaps you could post a bit about Admiral's (former) crew...maybe some adventure Admiral had as their captain or even before. If you include Captain Ebzer, just approach it like he was Admiral's mentor in many ways, and was of course the Hexblade Warlock who originally had the pact with Reaper. But Admiral doesn't know much about Ebzer's origins or Reaper's. Keep that a mystery. Your input here, if you have time and are willing, will help the story if Admiral encounters his crew again in game. You can post any background story stuff here.
Apr 24, 2023 1:00 am
Sure! Will do!

Minor clarification though - the sword is named Reaver, not Reaper
As in:https://i.imgur.com/7Yh9B3g.png
Apr 24, 2023 1:23 am
Sorry. That’s a bit more than a minor clarification since the blade is Admiral’s patron. I was thinking Reaver and accidentally typed Reaper.
Apr 24, 2023 1:29 am
Hahaha no worries! It's an easy mistake to make
Apr 27, 2023 12:07 pm
https://i.imgur.com/S0X15eC.jpg
The Whisper Whisker
An elegant 12-gun brig, built to be fast and agile so that it can better catch and corner its prey. Under Ebzer's command, the Whisper was one of the most feared ships on the Sea of Dread.

Notable crew members:
https://i.imgur.com/jcM9kjr.jpg
First mate - Tarron Aleanddare
A humourless half-elf with a short temper. He's a competent sailor and an even better swordsman, but he finds Admiral’s naivete irritating.
https://i.imgur.com/KK4fW0J.jpg
Quartermaster - The Quartermaster
An elderly human man. He’s been around so long that no one aboard the Whisker knows him as anything but ‘the Quartermaster’. Doesn’t speak much.
https://i.imgur.com/4X6DpiI.jpg
Surgeon/carpenter - Sherwood
A mean-spirited human man responsible for both repairing the ship and, in the most unfortunate circumstances, repairing the crew.
https://i.imgur.com/030SR1p.jpg
Cook - Dharzal
An orc who took to the seas after he was exiled from his tribe. He’s known Admiral since he was first brought aboard as a kitten and has a bit of a soft spot for him.

(Feel free to ignore or alter or add to this in any way you like. They’re just some vague notions I had :P)
Last edited April 27, 2023 12:09 pm
Apr 27, 2023 2:03 pm
I think it is great! These characters will work nicely to develop things. Thanks!
Apr 29, 2023 5:32 pm
What do you think about Ezber being dragonborn?

https://i.imgur.com/WvuXege.png
Apr 29, 2023 11:17 pm
Ooh! Cool art! Sounds good to me :)
Apr 30, 2023 1:32 am
Even got Reaver in there ;)
Apr 30, 2023 5:44 pm
Here's an idea! Any input before we settle on all this?

https://i.imgur.com/Rk2yJl9.png

Reaver's Stats:

1. Reaver allots Admiral a maximum number of patron points (PP) equal to his level.
2. All spent patron points are restored after a long rest.
3. Reaver will alert Admiral of the presence of any dragon, dragonborn, or undead within 1 mile.
4. Admiral must choose one necromancy spell from each necromancy spell level. Any of these spells can be cast 1x/day. (See below for cost.)
5. Every PP spent adds to Admiral's total 'Pact Tally'. When Admiral spends a total of 1000 PP, his pact contract will be called due.

Spending Patron Points:

Spend 2PP to gain attack advantage (when attacking with Reaver).

Multiply a damage roll made with Reaver by the number of PP spent.

A number of PP equal to Admiral’s level prevents him from falling unconscious if his HP are reduced to 0 or less.

Add any number of available PP to an initiative roll (when entering battle with Reaver).

Cast a necromancy spell at a PP cost of 2x the spell's level. (Cantrips cost 1PP.) Afterward, Admiral must make a Constitution Save (DC 15) to avoid gaining a level of exhaustion. A failed save will also break concentration.

Hex Warrior, Pact of the Blade, Improved Pact Weapon, and Hexblade Curse still apply. The only thing is that if Admiral ever uses Pact of the Blade to transform a magic weapon other than Reaver into a pact blade, for each day Reaver is not his pact Blade, he must spend 10 PP to maintain the new weapon as his pact blade. And the other pact blade does not offer the extra stats above.

Note: Admiral will be receiving dreams and flashbacks that will reveal more and more throughout gameplay the nature of his contract and relationship with Reaver.
Apr 30, 2023 11:15 pm
I absolutely love it! Just a couple questions…
Seck says:

4. Admiral must choose one necromancy spell from each necromancy spell level. Any of these spells can be cast 1x/day. (See below for cost.)

Is this limited to the Warlock spell list?
Seck says:

5. Every PP spent adds to Admiral's total 'Pact Tally'. When Admiral spends a total of 1000 PP, his pact contract will be called due.
This number seems like it might be too high? Like, at level 3, it would take over 300 in-game days of using all Admiral’s patron points every day to get there and even at higher levels with more PP to spend, it would still take hundreds of days, so it seems like the risk of ever getting to 1000 is extremely low…
Apr 30, 2023 11:40 pm
Thanks for the input!

I was thinking you would pick one spell from each spell level in the complete School Of Necromancy list (linked below). Once you pick a spell from a certain level you would be locked in to only that one spell for that spell level. Of course, you would do this for every spell level, cantrip through level 9. But there's no point in picking a spell from every level yet, because it would take 18 PP to cast a level 9 spell, so you would have to be at least level 18 to have that many PP available. At the moment, with Admiral being at Level 3, you only have 3 PP available max. So currently Admiral could only cast a cantrip (1 PP) and level 1 spell (2 PP) using Reaver. Might as well only bother picking a cantrip and level 1 spell at the moment.

Link To Necromancy Spell List

As far as how long it will take for your Pact Tally to reach 1000 goes...yeah you are right. That's a long, long time, especially in a PBP game. I was wondering about that and am glad you thought about it too. Like you said, if Admiral uses all his PP every day (staying at Level 3) his patron would claim him in about a year. That's a long time for gameplay. So, what do you think about a 400 Pact Tally instead?

All the benefits (and COST) that Reaver offers Admiral are extra and don't interfere with the spells and features he has available from general Warlock class benefits.
May 1, 2023 12:33 am
Seck says:
I was thinking you would pick one spell from each spell level in the complete School Of Necromancy list (linked below). Once you pick a spell from a certain level you would be locked in to only that one spell for that spell level. Of course, you would do this for every spell level, cantrip through level 9. But there's no point in picking a spell from every level yet, because it would take 18 PP to cast a level 9 spell, so you would have to be at least level 18 to have that many PP available. At the moment, with Admiral being at Level 3, you only have 3 PP available max. So currently Admiral could only cast a cantrip (1 PP) and level 1 spell (2 PP) using Reaver. Might as well only bother picking a cantrip and level 1 spell at the moment.

Link To Necromancy Spell List
Okay, cool! I'll take a look
Seck says:
As far as how long it will take for your Pact Tally to reach 1000 goes...yeah you are right. That's a long, long time, especially in a PBP game. I was wondering about that and am glad you thought about it too. Like you said, if Admiral uses all his PP every day (staying at Level 3) his patron would claim him in about a year. That's a long time for gameplay. So, what do you think about a 400 Pact Tally instead?
Sure! 400 sounds reasonable to me :)
Last edited May 1, 2023 12:33 am
May 23, 2023 3:21 pm
Here's the stats for the sword Admiral retrieved from the Iron Ring hound in the cell room.

Defender Shortsword
Weapon (shortsword), legendary (requires attunement)

You gain a +2 magical bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +1 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
May 23, 2023 3:26 pm
Another thing...do you have any logistical objection to me adding each fiendish vigor temp HP that Admiral loses in a fight to his Total Pact Tally? This will keep the existence of the patron pact looming.
May 24, 2023 12:38 am
Seck says:
Another thing...do you have any logistical objection to me adding each fiendish vigor temp HP that Admiral loses in a fight to his Total Pact Tally? This will keep the existence of the patron pact looming.
That's fine with me! :)

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