Admiral's Story

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Aug 14, 2023 1:49 pm
"Alright, let’s move!" Admiral whispers, slinking out into the tunnel. Ears pricked and swords at the ready, he leads his crew down the tunnel and back through the cell area as quickly and quietly as possible.
Aug 14, 2023 8:10 pm
You lead your crew quickly and quietly as possible into the tunnel, as your feet slosh in an inch or so water that has gatherer on the tunnel floor as it drips from the tunnel walls. You recognize that you have been in this tunnel already. The portal door you just came through is the first one you saw when after misty stepping through your cell bars. You pass the tunnel on your left where you faced the centipede on the ladder and continue into the vaulted cell room. The bench is turned over and the hanging cell is lies on the floor, no longer chained to the ceiling. The lamps are burning. Otherwise the room is as you left it.

You keep moving and head into the passage that connects the two cell areas. Ruble still lines this passage and there are signs that ruble has been kicked aside.
OOC:
I going to roll a perception check as you move through this passage...continued after roll.

Rolls

Admiral: Perception (DC 10) - (1d20+3)

(12) + 3 = 15

Aug 14, 2023 8:10 pm
You lead your crew quickly and quietly as possible into the tunnel, as your feet slosh in an inch or so water that gathers on the tunnel floor as it drips from the tunnel walls. You recognize that you have been in this tunnel already. The portal door you just came through is the first one you saw after misty-stepping through your cell bars. On your left you pass by the tunnel where you faced the centipede on the ladder. You continue into the vaulted cell room, where you and Taresh were held. The bench is turned over and the hanging cell is lies on the floor, no longer chained to the ceiling. The lamps are burning. Otherwise the room is as you left it.

You keep moving and head into the passage that connects the two cell areas. Ruble still lines this passage and there are signs that ruble has been kicked aside.
OOC:
I am going to roll a perception check as you move through this passage...continued after roll.

Rolls

Admiral: Perception (DC 10) - (1d20+3)

(20) + 3 = 23

Aug 14, 2023 8:16 pm
As you start down the passage, leading the others, you hear chatter coming from the other cell room ahead before your companions do. It sounds like goblin to you, the squabbling of about four or five goblins. Even though you don't understand the language, you gather from the sound of the interaction that a leader is commanding the group to do something and the others are complaining about it.

You are less than half way through the passage.
Aug 15, 2023 9:29 pm
Admiral’s claws tap against Reaver’s hilt, itching for a fight. He’s not sure how Skeev might feel about attacking his fellow goblins though. "What are they saying?" he hisses to Skeev.
OOC:
Kind of random but, speaking of languages, I was wondering if it would be okay for me to change Admiral’s additional language from Deep Speech to Orcish? When I first created him I wasn’t really sure what to pick for my additional language so I chose Deep Speech because I was thinking Reaver might have some association with it or something like that? …It barely made sense at the time and it makes even less sense now that I know that Reaver is more associated with dragons and demons hahaha. I was thinking Orcish would be a nice choice since Admiral was pretty close with Dharzal growing up and it makes sense to me that Dharzal might have taught him some of his language. Would that be okay?
Aug 15, 2023 11:46 pm
Skeev is initially puzzled by your question, but in response to the urgency in your hiss, he holds still putting his attention in the direction of the cell area ahead and listens closely.

"Goblins. A squad in service to the Ring," he whispers after a moment. "They're asking why they couldn't have been commanded to guard the boat back at the entrance. They complain about being ordered to climb up and check out the warehouse portal. They're scared of the wererat gang up there." He looks up at you and emphasizes, "That means they're coming this way."

He pulls from its sheath his new prized possession, The Wounding Shiv, and examines it while thinking.

"We could fool them. With this (he holds up the dagger) they might believe I could have captured you alone. Pretend to wear some shackles? And I'll say I'm taking you out to the boat." His voice has the tone of a question, like he is looking for your approval.
OOC:
It makes sense that Admiral may have learned Orcish from Dharzal. So yes change your additional language to Orcish if you like. Reaver may yet manifest a feature that allows Admiral understanding of certain other languages.
Aug 16, 2023 6:27 am
Admiral regards Skeev sceptically for a moment. "I like it!" he says, eventually. "Let’s try it."

He sheathes his swords and grabs two sets of shackles hanging from a nearby wall. He passes one set to Taresh and places the other set around his own ankles, ready to pretend to be Skeev’s captive. "If they don’t buy it, Plan B is we stab them, okay?"
Aug 16, 2023 5:28 pm
"Okay," Skeev agrees.

In moments your band quietly organizes: you and Taresh wear unlocked shackles around your ankles, Skeev moves behind you, brandishing The Wounding Shiv in one hand and a chain that is fastened to both of your shackles in the other--if he were to pull on the chain the shackles would become unfastened from you and Taresh.

You urge your disguised party forward through the passage between cell rooms. The goblin chatter gets louder as you get closer to the room where you first encountered Skeev. You step into the room and the goblins there are startled and their chatter instantly stops as they scramble for their weapons.

Apparently there are only four goblins in this unit. You see a larger goblin, who is likely the boss, and who holds a large hammer along with two spear holding goblins about Skeev's build. The forth goblin scrambles to load a bolt in a small crossbow.

When they see Skeev bringing up the rear holding the chain attached to your shackles they are shocked and stop readying their weapons. Their eyes go wide when they notice the blade Skeev proudly points in your direction. The goblin with the crossbow fumbles in astonishment and his bolt falls to the cell floor.
OOC:
I don't have Skeev's stats with me at the moment. So, I will continue describing this scene in a bit. But...your party has the element of surprise and Admiral is free to take any action at this point. So if you get to this post before I come back to it you may take any action you would like. Btw, I am envisioning Admiral and Taresh shackled side by side with Skeev in between but behind them. Skeev is holding onto the chain that is attached to both sets of shackles and could pull the shackles off with a quick tug.
Aug 16, 2023 10:12 pm
The goblin that dropped his bolt mutters something in goblin in an astonished tone upon seeing Skeev's dagger.

A stupefied spear wielder asks something you guess to mean something like "how?"

You hear another gasp something and the name 'Grak' pops out of the sentence.

"The Nightmare is dead," says Skeev (in common). "I killed it with this blade!"

The goblin boss pipes in with a skeptical tone, "Where's your Hound?" (also in common)

Skeev puts on an air of confidence and boldness and replies, "The Nightmare burst in to this room and dragged him away with the portal key. I followed. The beast was focused on the human. So I searched its lair and found the blade. As the Hound was added to the Nightmare's heap, I faced the creature with this mighty Shiv; dealt it death once and for all! The Nightmare is no more."


"But when I was gone these prisoners came to. They used some sort of magic to get out of their cell. I found them trying to escape. They said they have companions in the warehouse and tried to get the key from me."

He continues with even more bravado in his voice, laying it on thick now. "But with The Wounding Shiv now bonded to me these slaves were no match. I will bring them to the boat quickly. You should check the warehouse for any of their conspirators."


The boss, still skeptical, asks "Why do you speak the human tongue to us?"


Skeev's bold air momentarily slips as the first word of his reply stutters slightly, "It, it's just habit, always stationed in this cursed cell room with humans like the Hound. You know The Ring never likes us talking goblin."

Rolls

Skeev: Deception (advantage due to possessing the Shiv) - (1d20H1+1)

(2) + 1 = 3

Goblin Boss: Insight - (1d20-1)

(17) - 1 = 16

Aug 16, 2023 10:18 pm
OOC:
OOPS I typed Skeev's roll wrong! I'll redo that.

Rolls

Skeev: Deception (advantage due to possessing the Shiv) - (2d20H1+1)

(919) + 1 = 20

Aug 16, 2023 10:29 pm
OOC:
Okay. Skeev seems to have pulled it off.
The goblin boss puffs down toward Skeev and turns to his squad puffing up to them. "So, you heard him! We are following our orders and going to the warehouse," He says in common and then commands somethings in goblin. The other goblins reluctantly secure their weapons and start heading toward the passage to the other cell room.
Aug 17, 2023 1:08 pm
Admiral tries to look appropriately forlorn and defeated as the goblins file past the three of them and out of the chamber. He hangs his head, eyes down and ears drooping.

The instant they’re gone, his ears prick up again and he kicks off the shackles with a grin. "Nice work, Skeev!"
Aug 17, 2023 5:14 pm
Taresh nods in agreement as he also removes the shackles.

Upon your praise, Skeev, looking proud of himself, triumphantly puts The Wounding Shiv in its sheath. "Almost thought it wasn't gonna." he admits.

"I dunno what we'll find at the boat though." he adds.
Aug 19, 2023 2:15 pm
"Only one way to find out," says Admiral, leading the way down the tunnel that Skeev said led to the harbour.
Last edited August 19, 2023 11:50 pm
Aug 19, 2023 3:41 pm
https://i.imgur.com/at4SX1y.jpg
OOC:
Sorry for being somewhat confusing. The room Admiral and his party tricked the goblin squad in is the same room where The Nightmare originally emerged and grabbed the Hound. The beast emerged from a tunnel that was already there. Yes, the creature did bang the walls up a bit. But it is actually letter C on the map where The Nightmare literally ripped a tunnel of its own that meets up with the existing sewer tunnel system. Here's the map of the sewer potions that you explored. (There are a few things revealed on the map that you didn't explore, but that probably doesn't matter since it looks like Admiral is getting out of here.)

A is the cell room you started in
B is the cell room that The Nightmare burst into
C is the hole that the Nightmare ripped into the tunnel wall (you took the to its lair.)
D is the sewer connection that had the grated opening up high.
E is the storage room where you blocked the portal door with barrels
F is the portal door that Skeev said led to the harbour.


I'll get to some posts tonigh hopefully.

Aug 19, 2023 11:47 pm
OOC:
Oh! Sorry, for some reason I thought the Nightmare burst through the wall at both spots. I’ll edit my post :P
Aug 20, 2023 2:05 pm
You wind your party through the tunnel that leads to the portal door where Skeev was originally meant to be ready with the key and receive incoming slaves.

You encounter no one as you move through the tunnel. When you get close to the portal door you can see that it is closed.
Aug 22, 2023 11:29 am
Admiral presses his ear to the portal door, listening for voices or movement on the other side. If he hears no such signs of life, he will wave Skeev forward to unlock the door.

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Aug 22, 2023 5:07 pm
You cannot hear anything through the door. But you notice the faint and welcoming smell of ocean air wafting through the keyhole in the center of the door. Peering into the hole you think you can make out a wide and high tunnel filled with water. Two boats appear to be bobbing up and down on wave-like activity. It is hard to be sure through the obscured keyhole view, but one boat may have prisoners on it. If so, they are stationary. After a moment you see some unfettered movement on that boat; glint of metal makes you think it is a guard, perhaps another Hound. As far as you can see there is no activity on the other boat.

https://i.imgur.com/NSwinx1.jpg
Aug 23, 2023 12:03 am
Admiral steps back from the keyhole and turns to his companions. "There’s some kind of guard on one of the boats. A hound maybe. We’re going to rush in, kill the guard, steal their keys, free the prisoners, and steal one of the boats to escape with," he says, counting off each step of the plan on his fingers. "Sound good? Skeev, open the door when you’re ready." He quickly draws his swords and prepares to charge into the room.
OOC:
Roughly how far away are the boats from the portal door?
Last edited August 23, 2023 4:12 am
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