Admiral's Story

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Aug 27, 2023 1:17 pm
OOC:
Sorry, my bad, I probably should have been clearer - the first attack (with the Defender Shortsword) was directed at thug 1. So he would be dead too, I think.
"You’re welcome," says Admiral, bemused. It’s not every day someone thanks him for violently commandeering a ship. Usually people are quite upset about it, actually.

He looks around, taking stock of the ship and the people aboard in order to determine what needs to be done to get this boat moving as quickly as possible.
Aug 27, 2023 2:53 pm
OOC:
Actually, you were definitely clear. I must’ve read your post too quickly. I'll edit my post.
Aug 27, 2023 3:34 pm
The 6 freed captives are all human, 5 of which looking of Sindhi descent. They look tired, beaten, and starving.

The woman is pale by way of comparison. She has brownish hair and appears fit and agile. Tattoos mark her skin. You guess she is from a barbarian tribe from the far southern continent of Davania. In you travels on the Whisker you have met only a few loners from these lands who joined fool hearted pirate crews when they ventured south, seeking mythical treasures hidden in ancient jungle ruins.

The ship itself, although obviously designed to be a slaver vessel, is small but sturdy. A quick peek around will show:

https://i.imgur.com/GNMUeJL.jpg

https://i.imgur.com/QMeCgSB.jpg

https://i.imgur.com/TUTJXQg.jpg

https://i.imgur.com/UcvbmKx.jpg

https://i.imgur.com/XGrfWBM.jpg

The tunnel continues to howl with winds. A small crew could raise these sails and get either of these ships moving.
OOC:
There are obviously no clouds in this sewer/harbour connection tunnel. So of course disregard them in the picture above.
Aug 29, 2023 5:17 am
Admiral regards the freed prisoners with a critical eye. They’re not much of a crew but this isn’t much of a ship and they only need to get it out of this tunnel and into the harbour.

"Alright, listen up!" he says as he paces up and down the deck, slashing through the mooring lines that secure the boat to the dock. "There’s a small army of iron ring agents on their way and we need to get this ship moving posthaste. You and you—" he gestures to the Davanian woman and another of the freed prisoners. "I want you on the tillers." He points to the aft of the ship, where there appears to be a pair of tillers instead of a wheel for steering. "Taresh, we don’t want anyone using the other ship to pursue us. A few firebolts to the sails should take care of that, I think. Skeev, keep watching the door and give a shout if we’ve got company. Everyone else, follow me! I’m going to need your help to hoist the sails."
Aug 30, 2023 4:03 am
As you slash through the mooring lines, the boat begins to rock more fiercely on the turbulent waters in this tunnel. Coincidentally, swirling winds seem to gain force and create a howling echo--that you yell your commands over--through the massive passage.

The newly freed prisoners are initially startled by your convincing call to action--all but the woman, who you catch smirking at your orders as if she senses the part of your act that's a bit of a charade--but they all--including the woman--quickly understand the urgency and snap to work on your directions. Soon, under your oversight, the sails are raised and full of wind. The ships lunges down the tunnel, the woman and the other at the tillers.

Beyond the flame engulfed sails of the ship you left behind, you make out a number of Ring agents bursting onto the ledge through the portal door as your newly appropriated ship makes its way far from the dock.

Near you, Skeev, looking at the stranded agents, sighs in relief and says quietly within your earshot, "Why serve a king when you can serve yourself?"
Aug 30, 2023 12:57 pm
As soon as the ship is safely under way and the crew (such as they are) no longer need him to play the part of captain, Admiral stops pretending and sits down on the deck, slumping back against the bulwark, exhausted and battered. His fur is matted with blood— his own and others’— and, without the adrenaline and excitement of the escape driving him forward, self-doubt and sorrow begin to creep up on him again. Ever since Ebzer died, he has been desperately trying to step into the old buccaneer’s boots, to be the ferocious, fearless captain the Whisker needs, but if his crew turned against him, then he must have let them down somehow. If he gets revenge, takes his ship back, who’s to say he won’t let them down again? Who’s to say they’ll even give him another chance?

Skeev’s voice startles Admiral out of his despondent navel-gazing and he pats the deck beside him, inviting Skeev to come sit with him. "I think I have something of yours," he says, rummaging around in the pockets of his coat. He pulls out the pouch full of dice and coins and rat jerky he found and tosses it to Skeev.
Sep 4, 2023 12:55 am
Grabbing it out of the air, the goblin immediately recognizes the pouch when he looks at his hand. "What!?..Where?...How?...You?...Oh. The bench," says Skeev, bewildered, as it looks like every emotion floods his mind.

Forgetting about you for a moment, he shakes the dice out into his hand and shifts them around in his palm. Then he says with a sadness in his voice, "My brother, Smite, made me these, just before Korg decided he deserved more for being a lazy fat king and sent Smite on a night party to steal Rajahadraja tribute coming in to Jahore in 'secret'. The caravan was well armored, only a couple escaped. Smite didn't. I was just a snotling then."
Sep 5, 2023 1:20 am
"My condolences," says Admiral, seriously. "I’m sure he would be very proud of his little brother if he saw all that you’ve accomplished in just the last few hours. Killing the Nightmare... Defying your King and the Iron Ring… You’re a very brave goblin." Deciding that he and Skeev could both use a distraction to lift their spirits, he tilts his head inquisitively and asks, "Did he teach you any dice games?"
OOC:
Is there time for Admiral to take a short rest as the boat moves through the tunnel?
Last edited September 5, 2023 1:21 am
Sep 5, 2023 2:20 am
"Yeah!" suddenly Skeev sounds like a kid. "Theres Duel, Rumble, Gem Grab...that's my favorite. He always won and I got my hand smashed all the time." He happily continues to explain. "You see, you throw this one here to to see what's the gem...then throw the others and fast, snatch any gems that come up before the other player. Your hand gets smashed out of the way if you’re not fast enough. When all the dice are scooped up, then the betting starts. You say something like...for two dice I bet you can't throw 3 gems. It goes until one goblin's got all the dice."

The woman at the tiller, takes notice of your interaction with the goblin, and calls out to you interrupting your talk with Skeev, "Captain," she addresses, not patronizingly, but as if she senses your self-doubt and hopes to keep your confidence and alertness high. "The fool slavers didn't keep us below deck on the way in here. I believe I know the way out. There were few turns in this massive sea tunnel. I can follow them back to the harbor."

As she speaks a heavy gust of wind whips through the tunnel and inflates the sails more fully. The rigging strains momentarily, the crew responds and the ship picks up speed. Your make-shift crew seems like they just might be able to do this.

In its acceleration, the ship sails by another pair of huge open drain pipes high up on both sides of the tunnel. Sewer waste spews from them into the sea water of the tunnel.
OOC:
This massive windy tunnel is vast and there are a few passages to navigate. It appears to Admiral that the crew has the ship under control. Yes I would say that the ship will be navigating for an hour at least so Admiral may reap the benefits of a short rest. (Please roll your hit dice and you will have regained your spell slots.) Admiral senses that tide change will be in full force in less than two hours. If the ship is still sailing the tunnels then it may get dicey with the waves and the tunnel walls.
Sep 7, 2023 1:08 am
Wholly focused on learning how to play ‘Gem Grab’, Admiral nearly jumps out of his skin when the woman calls out to him. He hastily scrambles to his feet, embarrassed at having been caught goofing off while everyone else is working. He clears his throat and tries to smooth his puffed-up fur. "Right! Of course. Well, that’s excellent news. Between the favourable winds and your navigational abilities, I’m sure we’ll reach the harbour in no time at all," he says, encouragingly.

Rolls

Hit Dice - (1d8+1)

(8) + 1 = 9

Sep 7, 2023 3:41 am
"Jerky?..." Skeev offers you between a round of dice, as he pulls some out of his pouch and contentedly gnaws into a piece.

...

"It's Briya, Captain." says the woman with a smirk in response to your words of encouragement. "Yes, I'm sure we will," she playfully assures as she adjusts her tiller and motions to the other tiller operator to adjust accordingly.

...

Taresh appears to be occupied with meditating on deck out of the way of the crew.
OOC:
When an hour goes by--occupied by learning 'Gem Grab' and perhaps relaxing while 'overseeing' the crew--Admiral's Current HP will be restored to max and he regains his two spell slots.
Admiral--Current HP: 27, Temp HP: 0, Spell Slots: 2/2, PP: 1/3, Pact Tally: 27/400
Sep 7, 2023 12:52 pm
"Admiral," Admiral introduces himself to the woman at the tiller with a mock bow. "I’ll leave you to it then, Briya."

While Briya guides the ship down the tunnel, Admiral spends an hour happily occupied playing dice with Skeev and snacking on jerky. He practices with his new shortsword a little too, familiarizing himself with the balance and heft of the weapon so that he might better utilize it in combat.
OOC:
May I attune to the Defender Shortsword over the short rest?
Sep 8, 2023 3:11 pm
"Oh, I know." she playfully replies, "Thank you again, Captain Admiral of the Whisker."

...

When you finally break from dice play with Skeev (you played for a half-hour or so), you spend time familiarizing yourself with your new shortsword. As you do, you are sure that the item possesses magical qualities that deliver accurate blows or deftly parry oncoming attacks. You focus on that, trying to understand how to connect to its power. You soon become fully lost in the activity of swinging it, parrying imagined attacks, and testing its balance and swiftness. Engrossed in the weapon, an hour goes by without you realizing it. Toward the end of that time you begin to feel you can command the power within the blade. In your hand it can enhance your ability to deliver a deadly blow and/or it can protect you from a death dealing blow. You now know this to be The Defender Shortsword.

Lost in your focused attuning, exclamations from the crew followed by trashing of the boat suddenly pull your attention away from the blade and back to the deck of the ship.

"Steady! Steady! Hold!" Briya shouts at the other tiller operator.

You quickly size the situation. The sea tunnel is forking again, and this time large waves from the in-coming tide are pushing the boat toward the tunnel wall and also forcing it toward the tunnel connection that would send the ship away from the harbor.

"Lower the aft sails!" yells Briya over the sound of crashing waves and heavy wind.
OOC:
You have successfully attuned to The Defender Shortsword
Sep 9, 2023 12:11 am
OOC:
How fast is the boat approaching the fork in the tunnel (I.e. is it still moving quite quickly or have the incoming waves slowed it down)? Also what direction is the wind moving in relation to these two tunnels?
Sep 9, 2023 1:26 am
OOC:
As far as its forward movement goes, the incoming waves have slowed the boat down. In place of forward movement, unpredictable thrashing about is occurring on the waves. And Briya has called for the back sails to come down to purposely slow the boat as she tries to counter the thrashing on the incoming waves. The rocking and the current has begun to turn the ship sideways in the tunnel. It seems the way to the harbour is to the left fork and that appears the direction Briya is trying to get the vessel to go. But the wind, current, and waves are making it hard to control for her. To make things even more complex, gusts of wind come in from different directions through the various barred windows high up in the tunnel arches.
https://i.imgur.com/Om1iciR.jpg
OOC:
each square represents 10x10'
Sep 9, 2023 12:58 pm
Absorbed in an imaginary battle, Admiral doesn’t notice anything’s amiss until he almost loses his balance when the ship rocks suddenly under his feet. He catches himself on one of the masts and looks around, quickly taking in the situation. "Drop the portside anchor!" he shouts, gesturing with his sword. "We’re going to club haul over to the lefthand tunnel and then we’ll just have to tack upwind the rest of the way."
OOC:
The idea is to use the anchor as a pivot point to sharply swing the ship around to the left similar to a sailing manoeuvre called ‘club hauling’. As I understand it, club hauling is usually done when the ship is stuck or at a near standstill because if the ship is moving too fast, it will just snap the anchor line. It seems like the ship doesn’t have much forward momentum right now though so that shouldn’t be a problem.
https://i.imgur.com/1R5Lj5V.jpg
I know basically nothing about sailing irl so forgive me if everything I just said is completely wrong :P
Last edited September 9, 2023 1:00 pm
Sep 10, 2023 12:42 am
Your shaken crew, reacts quickly to your orders, relieved by the sound of your plan and its potential to regain control of the ship.
OOC:

Okay, let's give this a try:

> You will make two rolls for Admiral and I will make one for the crew. I will roll a single Dexterity Check (DC 15) for your crew with a bonus of +1 (for Briya's experience; the rest of the crew has none).

> First, please roll a Wisdom Check for Admiral: 1d20 +1 (Wisdom Bonus) +2 (water vehicles proficiency) to determine the effectiveness of Admiral's plan in this particular situation. Every point of your result above 10 will be added to the crew's result, while every point below 10 will be subtracted from the crew's result.

> Next, roll a Charisma Check for Admiral (as he may be continuing orders as the maneuvers are being made): 1d20 +3 (Charisma Bonus) +2 (water vehicles proficiency). Same as before, every point of your result above 10 will be added to the crew's result, while every point below 10 will be subtracted from the crew's result.

All you have to do is make the two rolls and I will roll for the crew and add everything up. If the crew's result adds up to 15 or more, Admiral's maneuver succeeds.

How interesting...the crew rolled a natural 20. Well, we will see how that factors in after you roll. In the very least, there will be NO sinking or crashing against the tunnel walls....well, that is if you don't then go and roll two critical fails or something horrible.

Rolls

Crew: Dexterity Check (enacting commands on deck) - (1d20+1)

(20) + 1 = 21

Sep 10, 2023 12:47 am
OOC:
Rolls!

Rolls

Wisdom check - (1d20+1+2)

(2) + 3 = 5

Charisma check - (1d20+3+2)

(17) + 5 = 22

Sep 10, 2023 1:36 am
OOC:
21 (crew result) - 5 (wisdom check) + 12 (charisma check) = 28....SUCCESS!!
The small ship initially pitches and rolls in the relentless turbulent waters, heavy winds howl, pushing it perilously closer to the tunnel walls and off course toward the opposite fork. Your make-shift crew of once-prisoners who only hours earlier had been in chains and despair, appears terror-stricken.

But your voice cuts through the wind and crashing waves; you bellow orders, and your resolve ignites hope in them. They become encouraged and determined not to squander the freedom you have granted them. They enact your words with desperate tenacity, dropping the anchor as a pivot point to sharply swing the ship around to the left and then following your commands to tack upwind the rest of the way. Through your orders, the ship soon is under control and navigating the left tunnel fork. The tide still rushes in and the boat continues to rock on it. But the worst is behind you and the sails are full, pulling the ship steadily forward.

Briya sighs and wipes the sweat off her brow with her forearm, "Well done Captain Admiral. If it hadn't been for your command we would have been mercilessly dashed against these tunnel walls."
Sep 10, 2023 2:02 am
OOC:
I was wondering if DC 15 wasn't high enough for the difficulty of this clubhauling maneuver. But even if I had made it DC 25 you still pulled it off!! :)
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