palemantle says:
... might not hassle you with too many more questions ...
Don't hesitate to ask. Both about specific mechanics or this or other games, as well as about general gaming stuff. This is a learning game.
palemantle says:
... till I see some combat anyway ...
Yeah. Combat tends to be more mechanically dense and complicated. This is why so many RPGs spend such a disproportionate amount of their pages on that topic.
Combat is also harder in PbP since it cares a lot more about the minutia of each action. This game --like most of the games I prefer-- does not have 'initiative' turn order, so it does not slow down as much as games that are bound by that mechanic, but there is still a lot more waiting in PbP combat than is ideal. Combat is also deadly in this game, you have 4 HP and your simple mallet can do 6 points of damage, so one hit with a hammer to the head can kill someone... as it should be.
palemantle says:
... feel free to tell me if you think I've missed something ...
Will do, if it is important.
palemantle says:
... if you think Olden is meandering around, feel free to give me a nudge ...
:) It might be time to get the party moving, but you, yourself, prompted that with your question about what they are up to. We can continue to get to know people as we walk, and our actions speak louder than words to show who we really are.